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[T-Break] Crysis 3 a “spiritual successor” to the original Crysis, says Crytek boss - Page 11

post #101 of 120
Quote:
Originally Posted by moocowman View Post

Or maybe it's because they know that's what many of the people who complained about Crysis 2 want to hear? wink.gif

Either way they are conceding the fact that 2 is at best forgettable.
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post #102 of 120
Quote:
Originally Posted by moocowman View Post

Or maybe it's because they know that's what many of the people who complained about Crysis 2 want to hear? wink.gif

I'm sure that plays a part into it. However they cannot deny the game was a flop. For a company that was built off the support of PC gamers it was a kick to the grone when they released a ported game. Crysis was the standard PC testing was based off, they did such a amazing job with the first one. They put so much work, attention to detail, and love that it really showed. Crysis two showed none of that. It showed a company that got lazy. Cut corners, and did not have the decentency to admit it. I hope they change back to how they started, but I"m not going tpo hold my breath for it.
post #103 of 120
Quote:
Originally Posted by Kazumi View Post

I'm sure that plays a part into it. However they cannot deny the game was a flop. For a company that was built off the support of PC gamers it was a kick to the grone when they released a ported game. Crysis was the standard PC testing was based off, they did such a amazing job with the first one. They put so much work, attention to detail, and love that it really showed. Crysis two showed none of that. It showed a company that got lazy. Cut corners, and did not have the decentency to admit it. I hope they change back to how they started, but I"m not going tpo hold my breath for it.

I don't think Crysis 2 is a lazy game by any means. The game is polished and has great production values; the graphics, sound, and gameplay mechanics are all very well done. The main problem with Crysis 2 is how linear it is in comparison to the original. Level design is always one of the most important aspects in any FPS, and it's totally forgettable in Crysis 2, whereas Crysis had fantastic sandbox environments to play around with.

They just had a different focus with Crysis 2...I do think Crytek was inspired by COD, and it's evident with the scripted moments in single player and the multiplayer mode. It sounds like they learned from their mistakes.
post #104 of 120
Quote:
Originally Posted by Tippy View Post

Umm...well yes, really. Have you seen the state of the game? Most probably not.

> Hackers have ESTABLISHED A NAME for themselves on MyCrysis.com, the official forums for the game (run by Crytek) and are literally dancing naked in front of Crytek openly discussing ways to cheat and coding better cheats on forums. Crytek have turned a blind eye to their own website. Whatever few hackers they DO ban are back within days with illegally-obtained CD Keys. Apparently Crytek haven't heard of IP banning.
> It is entirely left up to independent admins & clans to monitor their servers and ban hackers. All servers who don't have active admins (i.e. the majority of them) are fully open to being hacked anytime by anyone with no consequences.
> Crytek demand that the PLAYERS spoonfeed them with evidence in order to ban hackers (upload video footage, etc). So no, just the time/name/server is not enough because Crytek have no tools available to them to verify replays or suspicious activity. Further evidence that there were no plans to sustain multiplayer.
> Finally, the ~100 bugs/glitches that plague multiplayer have been left ignored since the game was released.
This is the equivalent of ArenaNet releasing GW2 and then saying "right, everyone can do whatever they like now. Bugs? Too bad. Cheaters/exploits? We could care less. Goodbye"
So yes, that pretty much sums up "evil". If you're going to introduce multiplayer, you better have a plans to support + sustain it. Otherwise you're just a massive **** and should've never introduced multiplayer in the first place.
C2 Multiplayer had the potential of raking in tens of thousands of players with it's fast pace, steep learning curve and incredible fun. So what if it borrows from CoD, the model works and wearing a NANOSUIT completely changes everything, making the game unique enough in it's own right. Crytek threw all that amazing potential into a bin.

Crysis 2 Beta had more people playing MP and it was much more fun. Now Crysis 2 MP is rubbish.
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post #105 of 120
Quote:
Originally Posted by GetTheMoney View Post

I don't think Crysis 2 is a lazy game by any means. The game is polished and has great production values; the graphics, sound, and gameplay mechanics are all very well done. The main problem with Crysis 2 is how linear it is in comparison to the original. Level design is always one of the most important aspects in any FPS, and it's totally forgettable in Crysis 2, whereas Crysis had fantastic sandbox environments to play around with.
They just had a different focus with Crysis 2...I do think Crytek was inspired by COD, and it's evident with the scripted moments in single player and the multiplayer mode. It sounds like they learned from their mistakes.

Comparing Crysis 1 and Crysis 2 they got lazy. The level of detail, maps, weapons, and effects are not even a increase over Crysis 1. Playing Crysis 1 on full max I personally feel looks better then 2. Why? Because they limited what they could do based on consoles. I still got Crysis 1 installed on my machine with some mod packs. I'd play that any day before I play 2 which I'm glad I did not buy my own copy.
post #106 of 120
Quote:
Originally Posted by Kazumi View Post

Comparing Crysis 1 and Crysis 2 they got lazy. The level of detail, maps, weapons, and effects are not even a increase over Crysis 1. Playing Crysis 1 on full max I personally feel looks better then 2. Why? Because they limited what they could do based on consoles. I still got Crysis 1 installed on my machine with some mod packs. I'd play that any day before I play 2 which I'm glad I did not buy my own copy.

Sorry but I play Crysis, Warhead, and Crysis 2 all the time and there is no question that Crysis 2 with the DX11 patch and hi-res is a better looking and more polished game. Art direction has a lot to do with it but overall the textures, lighting, and sheer amount of detail are overwhelming in the sequel. A busted up Manhattan with crumbled skyscrapers just looks far more impressive to me than a jungle island.

Now, insofar as game play goes, I do prefer the openness of the original to Crysis 2's linearity but it is hardly a bad game because of it. The bottom line is that all three Crysis games are my favorite games of all time, just for different reasons...
post #107 of 120
The thing about the first Crysis is that even though I the last time I played it was a good 2 years ago, I CLEARLY remember the levels. Each level had some definite theme going on about it, whether it be snowy blizzards, flowing rivers, enemy camps, big forests, alien ships, whatever. It was a memorable experience speeding around the open enrionments.

Meanwhile my only memory of C2 level design is a blur of speeding through a city > subway > city > city rooftops > city > underground > city > sewers > city > city > rooftops > city > BLARGH. Also there were quite a few enemy sections through which you could simply stealth past, it almost made me feel bad about all the enemies who had bothered to show up tongue.gif
Edited by Tippy - 4/24/12 at 3:44am
post #108 of 120
Quote:
Originally Posted by Archngamin View Post

Quote:
Originally Posted by moocowman View Post

Or maybe it's because they know that's what many of the people who complained about Crysis 2 want to hear? wink.gif

Either way they are conceding the fact that 2 is at best forgettable.

Yet it could be just because they know it's what these people want to hear. Just saying.. tongue.gif I've known popular mod makers that would agree with the people criticizing their work in a non constructive way (aka trolls). When I would go and talk to them about it later on, they would be like "Yeah.. I really don't know what he was going on about."

Crytek could think Crysis 2 was amazing, but in order to please the fans that they lost because of the lack of advanced graphical features in the beginning and linear gameplay, they will say it wasn't their best work. In all honesty, the original Crysis and Warhead were both forgettable. I can see the appeal for people who use it as a benchmark or use mods, but it just wasn't that great to me. From what little I played of Crysis 2, it felt much more fluid than the first and was overall more enjoyable for me. Don't get me wrong, I love open world/sandbox games, but Crysis just wasn't one of them. Can't say it was open-world/sandbox at all, actually..
post #109 of 120
People who actually defend EA and C2 baffle me. The game failed in every aspect... The A.I. was buggy and dumbed-down beyond belief.... that alone killed kenny.

I (Kenny) approve this message.
post #110 of 120
What baffles me is the reaction the modern gamer has to what, EVERY new release these days? What happened to games being games, fun escape from reality excuses.

A super suit, cool weapons, fighting aliens, big explosions and awesome effects. How is that not cool?

The entire crysis series to date is permanently installed on any system I install, love it.

I think the problem is too many people are taking gaming so seriously, they forget to have fun and assume the role of some kind of critic. Not everyone is supposed to like every game, I played dark souls for bout 20 mins and was bored stupid, not my type of game. And that got rave reviews?

But then I'm the guy who still plays ultimate doom and loves it. I love playing duke nukem forever an rage too.

My opinion is start having fun again, rather than pretend your some kind of tech expert that could have done a better job yourself. If you believe you could, great stop sitting around and go do it. Otherwise have fun and enjoy it, if you didn't like it sweet. No worries. But I hate it when people start telling the devs what to do, and assuming they know more than them. If you did, you'd have their job.
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