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[Forbes] Valve Co-founder Gabe Newell Says EA's Origin Service Is 'Still Playing Catch-Up' - Page 9

post #81 of 125
What do you even mean? When does Valve make a spectacle out of patches.
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post #82 of 125
Quote:
Originally Posted by Nocturin View Post

I'm sorry guys, but Steam's success proved to EA that it's O.K to control every aspect of our gaming. You all voted with your wallets, and now we're paying for it.
Blame the pirates they say.... rolleyes.gif

This.

Also, I have no problem with DRM. Steam and Origin are much more than DRM though. I never understood why lightweight DRM software can't exist. Just like Steam and Origin it would connect to a database of user accounts to verify the user when a game is launched. Then it would close with the game. No running 24/7 in the background. No shoving extra features down your throat. On the other side of things, I also never understood why software like SecuROM uses activation limits when this model exists. It just seems the whole DRM industry has its head up its ass.
Edited by pnoozi - 4/23/12 at 10:49pm
    
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post #83 of 125
Quote:
Originally Posted by pnoozi View Post

This.
Also, I have no problem with DRM. Steam and Origin are much more than DRM though. I never understood why lightweight DRM software can't exist. Just like Steam and Origin it would connect to a database of user accounts to verify the user when a game is launched. Then it would close with the game. No running 24/7 in the background. No shoving extra features down your throat. On the other side of things, I also never understood why software like SecuROM uses activation limits when this model exists. It just seems the whole DRM industry has its head up its ass.

Exactly.
post #84 of 125
I prefer steam over origin because my games actually work on steam. Does that make me biased? Lol

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post #85 of 125
Quote:
Originally Posted by perfectblade View Post

Even if a company implements always on drm, I don't want an external client. It's annoying, especially if every major game company starts doing this and you end up with like 5 clients or something.

You also don't want one client that controls all games either.
Where can the industry find balance? I think that's the issue we're facing in the future.
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post #86 of 125
Quote:
Originally Posted by Detroitsoldier View Post

EA fixes mistakes all of the time, too - you just don't see it happen because they don't make a big spectacle about it.

Valve is all about PR. They want it to be known that they issued a big fix, rather than just having someone download a patch before playing a game again with no real announcement. This reinforces the stereotype that Valve cares about its customers magnitudes more than anyone else. Meanwhile, all of the other studios are silently issuing hundreds of patches to make gameplay as smooth as possible without interrupting you.

There are, what, three games Valve has released on consoles that have an online mode? Meanwhile, EA, Activision, and all of the studios you love to hate publish hundreds of games and are trying to reclaim the money lost from used games sales. They're a business. Get over the fact that they're trying to get money. That's what all businesses do and that's what you'd do in the same situation.

That's a poor, poor excuse when in this day and age the gaming business as a whole earns more revenue and profit than the movie industry. C'mon dude. You're really going to play that card?

Let's do an honest comparison:

I've never launched CS or CS:S and have it open my HL or HL2 game instead. I've never experienced the same connection and disconnection issues as I do playing BFBC2 and BF3. There are two versions of CS distinctly similar yet completely different in mechanics and game play. Yet there are several iterations of BF with destructible environments in three of them, similar mechanics and game play in two, and CoD is essentially the exact same game across five releases, including mechanics and gameplay. It's no wonder that the game changing game (CS) has not only captivated the competitive scene, but still has a much larger player base after nearly 12 years in the wild.

Meanwhile, gamers overall would rather have control over their games. CD keys are all that should be needed, with perhaps a copy of the CD/DVD for DRM. Perhaps the game companies need to open a trade store so they can reap a percentage of used-sales-profit, or research and develop a new type of physical DRM on a CD/DVD that is extremely hard to pirate.
Edited by GanjaSMK - 4/24/12 at 1:09am
    
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post #87 of 125
I don't care how many clients come out in the long run. So long as the same game can be bought on any of the clients I'll be happy. This exclusivity nonsense needs to stop.
post #88 of 125
Quote:
Originally Posted by Meebsy View Post

I don't care how many clients come out in the long run. So long as the same game can be bought on any of the clients I'll be happy. This exclusivity nonsense needs to stop.

tongue.gif

Tell that to the car industry! I want to buy a new Ford at a Chevy dealership and a new Audi at the Beamer store!
    
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post #89 of 125
Quote:
Originally Posted by pnoozi View Post

This.
Also, I have no problem with DRM. Steam and Origin are much more than DRM though. I never understood why lightweight DRM software can't exist. Just like Steam and Origin it would connect to a database of user accounts to verify the user when a game is launched. Then it would close with the game. No running 24/7 in the background. No shoving extra features down your throat. On the other side of things, I also never understood why software like SecuROM uses activation limits when this model exists. It just seems the whole DRM industry has its head up its ass.

SecuROM doesn't even work.

Any burning or mounting software, take the most popular, Daemon Tools or Alcohol, can completely subvert SecuROM. Yes, it is completely legal to do this.

Completely irrelevant to the discussion, but I thought I'd mention it because SecuROM is dumb as hell. They never really caught onto the right kind of security for distribution of software/games.
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post #90 of 125
Quote:
Originally Posted by Nocturin View Post

I'm sorry guys, but Steam's success proved to EA that it's O.K to control every aspect of our gaming. You all voted with your wallets, and now we're paying for it.
Blame the pirates they say.... rolleyes.gif

It's no different to the way the "Nur nur, we get GTAIV DLC for 360 and PS3 doesn't!!", sparked the whole DLC thing.

In the end, it was fanboys on either side fighting to have the "best"/exclusive DLC that made it so rapidly acceptable common.

If they had come out and said they were holding back content for DLC, people would have asked, "why don't you just put it in the game??"

By making it exclusive, they made one side feel priveliged over the other, got the fanboys to have massive arguments about it between themselves and nobody ever complained.


Same thing is happening now.

Instead of people complaining that DRM is moving from owning your activations to actually owning your ability to run the game, people are now fighting between each other over which client that owns your ability to run your games is the better one.

In the end, all Valve/EA needs to do is sit back and watch.

All the Gabe wanna-be-brides will continue to defend Steams honor by attempting to shut down any other type of DRM in existence through their use of internet rioting, therefore validating the Steam model even further, therefore giving them absolutely no defense against Origin other than they dont like it in their opinion.


The most stupid/ironic thing out of all this though, is that when CDProjekt releases Witcher 2 with ABSOLUTELY NO DRM on it, these very same people will praise them for not burdening them with DRM.

They will say things like "now this is a dev I want to support thumb.gif. Why cant other devs be like this?"

Then go back to praising Steam DRM and PETITIONING for Steam DRM to be added to up and coming games the very next day.


It's like watching a damn circus.
Quote:
Originally Posted by Reflux View Post

SecuROM doesn't even work.
Any burning or mounting software, take the most popular, Daemon Tools or Alcohol, can completely subvert SecuROM. Yes, it is completely legal to do this.
Completely irrelevant to the discussion, but I thought I'd mention it because SecuROM is dumb as hell. They never really caught onto the right kind of security for distribution of software/games.

Steam/Origin are just as easily circumvented.

There are even hacked Steam clients people use to activate illegally downloaded games.

When I see people so commonly talking about "I've got half a katrillion games on Steam! I dont want another client!!", I cant help but feel they're using hacked clients.
Edited by GrizzleBoy - 4/24/12 at 1:49am
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