Originally Posted by StormX2
I'm glad you still like the game after getting max level. Unfortunately there are more of us on here that don't. Bioware needs to consolidate servers because zones/active-players are too thinned out on lower-pop servers.
as for Poeple not playing during Peak Hours, like all MMO's, there is often little to do at the end of the game. Raids being th emost common - when are raids done? Well thats decided by the guild as a whole and raid days are set and scheduled.
You lost your argument with this line. Most raids are done at peak times because that is when most
guilds schedule their raids, the time when more people are able to make it to a raid and be less likely to have a schedule conflict. Players not playing during peak hours means one thing, people aren't playing the game as much as before. Whether lack of content or guild leadership, it is fairly obvious that some of the initial userbase has lost interest in the game.
We're just pointing out the fact that it clearly wasn't the WoW-killer it was supposed to be because it lacks innovation in all aspects, not just questing. You still have your basic formula when it comes to end-game. Sure the quest/voice-acting system is a first in the MMO industry, but how much time in a character's life is spent leveling versus doing end-game content? My first two characters in WoW took roughly 20-25 hours each to level to 85, they both now stand at 300+ hours each of play time. That means I spent <10% of my time leveling. Bioware did a great job with the quest system, but they seemed to forget that they were making an MMO
which requires more than a single-player experience. Once everyone played through the story-arcs, there obviously wasn't much else to do that was different from WoW (which is by far more polished end-game wise).