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[Escapist] BioWare Says SWTOR Subscriptions Haven't Dropped - Page 4

post #31 of 38
Quote:
Originally Posted by FuNkDrSpOt View Post

What they should have done is focus on ME 3, then take the momentum from that to make a ME MMO for far cheaper than they did Star Wars ( minus the Lucas Arts cut ) and have a new sci-fi universe to explore instead of that tired old Star Wars stuff.
That plus Star Wars has always been simplistic in its 'absolute good' vs 'absolute evil' ideas. That was great in the 80's but it fails today.

Dont ruin ME with an mmo. Though i would like to see some actual decent online for ME.
post #32 of 38
I know I'm in the minority, but I think single player games should stay single player only and multiplayer games should stay multiplayer only. Otherwise I don't think most games can live up to its predecessor(s) and be all it could be. The developers will put too much development time and resources into a half-baked multiplayer and you end up getting a botched single-player experience unlike previous games in the series or vice-versa. Series that have followed this route the last 2 or 3 years and fell flat on their face in my opinion:

  • Assassin's Creed (I lost interest in MP after 4 or 5 rounds)
  • Mass Effect (I lost interest after first match in ME3)
  • Crysis (nobody plays Crysis for the multiplayer)
  • Battlefield (5 hour predictable campaign not worth the time they could've spent implementing proper VOIP, Commo-Rose, and fixing bugs)
  • Elder Scrolls/Fallout MMO (at least it isn't taking resources from future ES or FO games)
  • GTA
  • COD (they should spend the time they created the campaign by coming up with new engine/gameplay for multiplayer)
  • Flight Simulator (face palm)
  • SimCities (I feel the new one is going to be bad because of the Always-Online and multiplayer integration)

Now KOTOR was formed into an MMO and that, to me, was just a bad idea from the start. They should've made a KOTOR 3 instead. I'm going to beat a dead horse and say that any MMO with the Star Wars IP died when SOE killed off SWG back in 2005 with the NGE. My respect for Lucas Arts went downhill from there.

/rant

P.s. I know there are plenty of games out there that have implemented multiplayer well into a singleplayer-centric game. But the series I listed are the games that I play and they are unfortunately the series that are being (in my opinion don't flame) ruined. Developers need to stop trying to hop on this online-interaction bandwagon and just continue to make series-specific games the way they were meant to be. New games/series can introduce whatever they want, but don't destroy tried-and-true game formulas. If it isn't broke, don't fix it.
post #33 of 38
I'm willing to bet that KotOR 3 will be released in an effort to regain everything they lost to the failure of TOR.
post #34 of 38
Quote:
Originally Posted by modinn View Post

I know I'm in the minority, but I think single player games should stay single player only and multiplayer games should stay multiplayer only. Otherwise I don't think most games can live up to its predecessor(s) and be all it could be. The developers will put too much development time and resources into a half-baked multiplayer and you end up getting a botched single-player experience unlike previous games in the series or vice-versa. Series that have followed this route the last 2 or 3 years and fell flat on their face in my opinion:
  • Assassin's Creed (I lost interest in MP after 4 or 5 rounds)
  • Mass Effect (I lost interest after first match in ME3)
  • Crysis (nobody plays Crysis for the multiplayer)
  • Battlefield (5 hour predictable campaign not worth the time they could've spent implementing proper VOIP, Commo-Rose, and fixing bugs)
  • Elder Scrolls/Fallout MMO (at least it isn't taking resources from future ES or FO games)
  • GTA
  • COD (they should spend the time they created the campaign by coming up with new engine/gameplay for multiplayer)
  • Flight Simulator (face palm)
  • SimCities (I feel the new one is going to be bad because of the Always-Online and multiplayer integration)
Now KOTOR was formed into an MMO and that, to me, was just a bad idea from the start. They should've made a KOTOR 3 instead. I'm going to beat a dead horse and say that any MMO with the Star Wars IP died when SOE killed off SWG back in 2005 with the NGE. My respect for Lucas Arts went downhill from there.
/rant
P.s. I know there are plenty of games out there that have implemented multiplayer well into a singleplayer-centric game. But the series I listed are the games that I play and they are unfortunately the series that are being (in my opinion don't flame) ruined. Developers need to stop trying to hop on this online-interaction bandwagon and just continue to make series-specific games the way they were meant to be. New games/series can introduce whatever they want, but don't destroy tried-and-true game formulas. If it isn't broke, don't fix it.

very true
 
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omnius
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post #35 of 38
Quote:
Originally Posted by Kvjavs View Post

Go to a server with people on it, there's plenty. thumb.gif
Honestly I'm not worried about the player population even with new upcoming MMOs and Diablo 3. Population seems fine to me. Not sure why people are saying the game is dying/is dead. Oh! I know why, because they don't play it.

Ya my final straw was the rules for the free month lol. That really made me angry for some reason lol.
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post #36 of 38
Long and the short of it is that they should have made this a single player game. I bought the first two and would have had no problem buying the third.

I will be playing Diablo 3 since there is no sub fee.
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post #37 of 38
this thread is full of fail =)

firstly, the subscriptions are fine with the addition of the overseas servers etc.

as for Poeple not playing during Peak Hours, like all MMO's, there is often little to do at the end of the game. Raids being th emost common - when are raids done? Well thats decided by the guild as a whole and raid days are set and scheduled.

If I inly have so much time a week to play, having a 50 set for raiding, I find my self not logging on unless im needed for something specific or for my scheduled raids.

You can easily assume that half of the player base might be following this sort of schedule as well. therefore Peak Hours become a Moot Point.

really has not taken me very long at all to get to the level of gear that I have, as a sorc healer im enjoying every step of the way, even after they sort of nerfed out the Sorc Heals (by removing a glitch that made us OP) I still enjoy it and find it challenging and fun.

I no longer need to do any HM FlashPoints or Story Mode Eternity Vault or Karaggas Palace, but I still enjoy doign them and helping my other guildies get the gear.

Just to give you all an idea,

I am on the Sith Meditation server, it was not a heavy server, but it is considered heavy on the Sith side.. not many Republic there lol

My Guild, Rule of Two, on raid night has up to 40 players online and anywhere from 15-25 on any random given time (other than very early, most of us are east coast US).

on raid night we are generally easy to make 2 Raid Groups for HM KP/EV, we have 1 Solid Raid groups that downed Story Mode Explosive Contact / Denova with the seconds group


To those people here complaining aobut the game, its not anyones fault but your own for not attempting to connect with the other players, find a guild with lots of good players so that you can actually experience the end game content,

Stop saying there is no end game content if all you did was hit 50, runs some dailys and then giuve up cus you dont know what your doin lol...

This is my first non PvP oriented game, meaning, its not DAOC or Warhammer Online which was centralized around Open world PvP and Scenario Queues - this game doesnt really allow, for now, the ability to make a full Premade Scenario group, so im less interested in the PvP here - However it is the firts time I have ever done quests in an MMO (other than things neecesary for raids etc) and actually enjoyed myself!
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post #38 of 38
Quote:
Originally Posted by StormX2 View Post

-rant-

I'm glad you still like the game after getting max level. Unfortunately there are more of us on here that don't. Bioware needs to consolidate servers because zones/active-players are too thinned out on lower-pop servers.
Quote:
as for Poeple not playing during Peak Hours, like all MMO's, there is often little to do at the end of the game. Raids being th emost common - when are raids done? Well thats decided by the guild as a whole and raid days are set and scheduled.

You lost your argument with this line. Most raids are done at peak times because that is when most guilds schedule their raids, the time when more people are able to make it to a raid and be less likely to have a schedule conflict. Players not playing during peak hours means one thing, people aren't playing the game as much as before. Whether lack of content or guild leadership, it is fairly obvious that some of the initial userbase has lost interest in the game.

We're just pointing out the fact that it clearly wasn't the WoW-killer it was supposed to be because it lacks innovation in all aspects, not just questing. You still have your basic formula when it comes to end-game. Sure the quest/voice-acting system is a first in the MMO industry, but how much time in a character's life is spent leveling versus doing end-game content? My first two characters in WoW took roughly 20-25 hours each to level to 85, they both now stand at 300+ hours each of play time. That means I spent <10% of my time leveling. Bioware did a great job with the quest system, but they seemed to forget that they were making an MMO which requires more than a single-player experience. Once everyone played through the story-arcs, there obviously wasn't much else to do that was different from WoW (which is by far more polished end-game wise).
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