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Guild Wars 2 - Current Known Issues (Beta) - Page 8

post #71 of 110
I'm more worried about the whole "scales backwards with overclocking" matter. How is that even possible.
post #72 of 110
Quote:
Originally Posted by Tippy View Post

I'm more worried about the whole "scales backwards with overclocking" matter. How is that even possible.

Hyperthreading ~ The same was true originally with SWTOR and Skyrim for example...
post #73 of 110
So non-HT cpu's should be fine with overclocks? Sweet.
post #74 of 110
Quote:
Originally Posted by Tippy View Post

I'm more worried about the whole "scales backwards with overclocking" matter. How is that even possible.

Imo, that's fake. It's physically imposible. They just want stock CPUs to be tested.
post #75 of 110
Quote:
Originally Posted by Psyco Flipside View Post

Imo, that's fake. It's physically imposible. They just want stock CPUs to be tested.

Actually, it's been documented lately, that it //is// possible and has happened with many recent releases.

In fact, I recall having to disable HT on Skyrim, my frame-rate nearly doubled...

So, yeah ~ Possible and DOES occur.
post #76 of 110
Quote:
Originally Posted by Masked View Post

Actually, it's been documented lately, that it //is// possible and has happened with many recent releases.
In fact, I recall having to disable HT on Skyrim, my frame-rate nearly doubled...
So, yeah ~ Possible and DOES occur.
Source on that, please. If that was true, then... underclocking the CPU would increase the application performance? Just doesn't make sense..

HT is a very different thing. Forcing a core to run two threads instead of "naturally" one, is not the same as increasing the number of instructions per second. 0% gain is perfectly possible and sometimes normal, but negative impact is ridiculous.
In fact, I have multiple friends playing either the standard beta or the PvP-closed beta (yes, it does exist, and GvGs are coming back. thank god, because Conquest Mode sucks) and the ones who overclocked noticed a slightly FPS increase. It's just ANet trying to scare "newbie" overclockers in order not to mix up stability related problems with in game problems.
post #77 of 110
Quote:
Originally Posted by Psyco Flipside View Post

Source on that, please. If that was true, then... underclocking the CPU would increase the application performance? Just doesn't make sense..
HT is a very different thing. Forcing a core to run two threads instead of "naturally" one, is not the same as increasing the number of instructions per second. 0% gain is perfectly possible and sometimes normal, but negative impact is ridiculous.
In fact, I have multiple friends playing either the standard beta or the PvP-closed beta (yes, it does exist, and GvGs are coming back. thank god, because Conquest Mode sucks) and the ones who overclocked noticed a slightly FPS increase. It's just ANet trying to scare "newbie" overclockers in order not to mix up stability related problems with in game problems.

There are many, many, documented issues of HT having issues with certain games and there are many youtube videos out there showing this.

For example in Metro, HT has little to no effect and in some areas, actually impacts the display of the game ~ The users' video doesn't actually show the frame/frame comparison but, if you did it yourself, you'd know what I mean.

http://www.youtube.com/watch?v=j2_NKygZQQc

BF3 is a major example of this where, originally, for some users that had HT turned on, couldn't successfully run the game until it was later patched...This was a major discussion on [H], TT + was a massive thread on Dice's forums.

It was also a beta issue for SWTOR...

If you haven't heard of this/encountered this issue at all in the past @6 months, I actually have to ask if you game //at all// because it's been an issue since the 2600k was released and integration hasn't always been perfect.

It's not shocking, in the very least that GW2 is having an issue as well...Everyone else has...The only question is whether or not they actually inform us of it being an issue...*hint* they generally don't.
post #78 of 110
Quote:
Originally Posted by Masked View Post

Quote:
Originally Posted by Psyco Flipside View Post

Source on that, please. If that was true, then... underclocking the CPU would increase the application performance? Just doesn't make sense..
HT is a very different thing. Forcing a core to run two threads instead of "naturally" one, is not the same as increasing the number of instructions per second. 0% gain is perfectly possible and sometimes normal, but negative impact is ridiculous.
In fact, I have multiple friends playing either the standard beta or the PvP-closed beta (yes, it does exist, and GvGs are coming back. thank god, because Conquest Mode sucks) and the ones who overclocked noticed a slightly FPS increase. It's just ANet trying to scare "newbie" overclockers in order not to mix up stability related problems with in game problems.

There are many, many, documented issues of HT having issues with certain games and there are many youtube videos out there showing this.

For example in Metro, HT has little to no effect and in some areas, actually impacts the display of the game ~ The users' video doesn't actually show the frame/frame comparison but, if you did it yourself, you'd know what I mean.

http://www.youtube.com/watch?v=j2_NKygZQQc

BF3 is a major example of this where, originally, for some users that had HT turned on, couldn't successfully run the game until it was later patched...This was a major discussion on [H], TT + was a massive thread on Dice's forums.

It was also a beta issue for SWTOR...

If you haven't heard of this/encountered this issue at all in the past @6 months, I actually have to ask if you game //at all// because it's been an issue since the 2600k was released and integration hasn't always been perfect.

It's not shocking, in the very least that GW2 is having an issue as well...Everyone else has...The only question is whether or not they actually inform us of it being an issue...*hint* they generally don't.
Sorry if I explained myself wrong but I meant source on lower FPS due to overclocking not due to HT.
As I said, HT is a very different thing because it forces cores to run two threads, and yes, because of that there are some times it hurts performance, but I was trying to say I just don't believe lower performance with higher clocks.
Btw, I'm giving you REP you because of your effort thumb.gif
Edited by Psyco Flipside - 4/26/12 at 8:21am
post #79 of 110
Masked, the notes say increasing core CLOCK not count or hyperthreading. it is possible, but it requires coding that you would never put into a distributed program and honestly shouldnt use on anything stronger than a cell phone or weaker than a super computer.

It is either fake or extremely troubling as a consumer.
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post #80 of 110
Quote:
Originally Posted by Psyco Flipside View Post

Sorry if I explained myself wrong but I meant source on lower FPS due to overclocking not due to HT.
As I said, HT is a very different thing because it forces cores to run two threads, and yes, because of that there are some times it hurts performance, but I was trying to say I just don't believe it with higher clocks.
Quote:
Originally Posted by -Apocalypse- View Post

Masked, the notes say increasing core CLOCK not count or hyperthreading. it is possible, but it requires coding that you would never put into a distributed program and honestly shouldnt use on anything stronger than a cell phone or weaker than a super computer.
It is either fake or extremely troubling as a consumer.

The video example I just posted, the user is actually OC'd and with HT off, experiences on average, higher clocks than with HT enabled.

I'm saying that HT is an issue which is more than likely, why most users (In this beta) have problems when OC'ing or not.

I'm not saying OC'ing is the issue, I'm saying that HT is a big issue and most likely THE problem, they're just saying it's OC'ing because that's all the beta people are complaining about.

People are generally stupid and I doubt they've put together that the issue is HT, not OC'ing.
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