Overclock.net › Forums › Industry News › Video Game News › [FB] Stalker 2 cancelled for good, new game being worked on instead
New Posts  All Forums:Forum Nav:

[FB] Stalker 2 cancelled for good, new game being worked on instead - Page 6

post #51 of 60
Quote:
Originally Posted by NotUrAverageJoe View Post

I do love Stalker SoC + Complete. I think it's one of the best gaming experiences of the past decade. Having said that... Did you really just say they aren't buggy? That statement blows my mind... Shadow of Chernobyl - even with the latest patches it still suffers from the random "trader door is locked" bug, amongst many others. What about unbalanced AI? NPC's could see you 1/4 mile away without binoculars LOL!!! Clear Sky isn't buggy? Are you really going to say that with a straight face?
Anyways, it isn't just the bugs. If you installed Stalker SoC - with the mindset that it was released in 2007 - you will be greatly disappointed. The interface, the PDA, HUD are all severely dated compared to it's contemporaries. Let's look at the games released in the same year:
  • Crysis
  • The Witcher
  • Mass Effect (Xbox 360)
  • BioShock
  • Call of Duty 4
Not everyone cares about mods, development cycle, or excuses - they're comparing one vanilla game to another. Doom 3 and Half-Life 2, which were released 3 years earlier, were even significantly more polished and refined than Stalker. You figure in the 2008 release of Dead Space and Fallout 3 plus Mass Effect being ported to PC and it frames what a lot of people see when they see Stalker: a game with potential but was already dated upon released and never shook the "buggy" image.
Again, I really enjoy Stalker, but I can see why some don't care for it much.

I played all Stalker games several times with different mods...with several additional vanilla plays in between in order to understand the changes and no, mods aren't about being more stable than vanilla...but about chaning some stuff (starting at mods that only add graphical improvements and pretty much nothing else, like Complete, to games that make you cry like a little girl because of its difficulty, like LURK).

Also, you forget that Stalker is a game on its own, as IA works VERY different than any other game released so far. Enemies spotting you from a quarter mile? What do you expect...when at mid game you can snipe any of them at even longer distances? If anything, the game is imbalanced once you are kinda far because you just kill enemies without they ever spotting you (mind you, sniper rifles are useless except for NPP and Red Forest because besides those maps nothing is that far away not to be killed with an assault rifle). The trader door becoming blocked? Oh my, what a HUGE and game breaking bug rolleyes.gifrolleyes.gifrolleyes.gif

About the list you showed, many things may be dated...but Stalker blows them all (those who are FPS) without even having a problem. Gameplay, atmosphear, replayability, difficulty... Stalker is plain better than all those games no matter how you look at them. COD4? Is this a joke? An uber linear game, without IA and pretty much without anything interesting against Stalker? Bioshock, a game the controls are so terrible and the mouse lags so bad it gave me the creeps (could never play for more than 1 hour)? Oh and...you couldn't even jump, for gods sake!

You seem to forget what makes a game good and what makes a game bad. The GUI and other things have no importance for me, and shouldn't have any importance for anybody that tries to speak seriously about a game. At the end of the day what matters is the gameplay itself, and Stalker blows all of them, no matter which aspect you are trying to analyse, its the way it is, and lets not talk about how the basement levels look...as there is nothing that compares those levels in any possible way, and the immersion, the story...the whole thing in Stalker sucks you in.

So, in a way I'm happy they didn't release a dumbed down version of the game so that it looked more user friendly. Sure they could have added something a bit simple during the first half-hour (some sort of training tutorial) so that you didn't feel like absolutely lost in the vast Zone...but comparing those titles to Stalker, specially knowing that Stalker was GSC first attempt to release an FPS game and that the engine was self-made is a bit...weird...when no other game has a ballistic system that can compare in any way to the one Stalker has (although tedious, mind you), no other game has any IA comparable, etc.

I always said Stalker is a master piece...but never said it was perfect. Its not. Outdoors details are kinda poor (one tree there, another one over here...), and so is geometry...but graphics aren't everything. In all other regards Stalker is plain perfect, and once you get into any basement the game is ABSOLUTELY perfect. Also, story-wise the game keeps getting more interesting, harder, and better. The curve is always there, starting the moment you see the Death Truck crashing to the minute you find the Wish-Granter, it never stops getting better. Crysis gets a bit tedious (that mission in which you are floating... meh :/ ), COD has no good missions except the one you are in Chernobyl (and that mission is AWESOME...funnily enough xd ), and the story has no connection and no interest, its like a movie in which you are just there to watch but not to participate.
Quote:
Originally Posted by Mkilbride View Post

Stalker Complete is the only way to play the Stalker games without them being a buggy mess.
Letting the community fix and patch your game is not a good thing in my book.

How much did you play any of the Stalker games, again? Clear Sky is tedious because the guns aren't balanced properly (which means that the first level can get a bit frustrating when you can't just hit anything and keep wasting valuable ammunition but, besides that, Stalker is a fantastic series.

PS: and, funny enough, the more polished one (COP) is the worst one in terms of story, gameplay immersion and the like (terrible ending...and terrible final map).
Edited by prava - 4/26/12 at 12:47pm
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
post #52 of 60
Quote:
Originally Posted by Banzai? View Post

You seem to be missing the one big thing with your list of titles and why they're 'polished.' All of those games were linear and considerably smaller than any of the STALKER series has you in (With Fallout 3 being a terrible 'vanilla' launch.)

Good point.
Quote:
Originally Posted by prava View Post

I played all Stalker games several times with different mods...with several additional vanilla plays in between in order to understand the changes and no, mods aren't about being more stable than vanilla...but about chaning some stuff (starting at mods that only add graphical improvements and pretty much nothing else, like Complete, to games that make you cry like a little girl because of its difficulty, like LURK).
Also, you forget that Stalker is a game on its own, as IA works VERY different than any other game released so far. Enemies spotting you from a quarter mile? What do you expect...when at mid game you can snipe any of them at even longer distances? If anything, the game is imbalanced once you are kinda far because you just kill enemies without they ever spotting you (mind you, sniper rifles are useless except for NPP and Red Forest because besides those maps nothing is that far away not to be killed with an assault rifle). The trader door becoming blocked? Oh my, what a HUGE and game breaking bug rolleyes.gifrolleyes.gifrolleyes.gif

Actually, Stalker Complete incorporated almost all community patches to remove bugs left over after 1.005. Combining them all in one package made the game considerably more stable. Anyways, let's recap the things you admit are wrong with the game:

  • Outdoor details are poor
  • Geometry is terrible
  • Many things are dated
  • Accidental deaths of important NPC's

Those problems alone are reason enough for some not to like the game. Just sayin... not everyone is willing to overlook shortcomings to the extent that you are.
Quote:
Originally Posted by c0nnection View Post

Agreed. GSC also tried to patch the game the best they could, considering little resources they had. They were a small team, after all. This says a lot because bigger companies, wealthy companies, like Bethesda don't bother to patch their games as they should.

The main games released by Bethesda were Elder Scrolls and Fallout 3. They were open world games so they had issues at launch, but they were patched and maintained exceptionally well. What games do you speak of?
    
CPUMotherboardGraphicsRAM
AMD Phenom X6 1090T ASUS M5A97 EVO Sapphire HD 6970 G-Skill Ripjaws DDR3 1600 
Hard DriveHard DriveOptical DriveCooling
SanDisk Extreme SDSSDX-240G-G25 Seagate Barracuda 7200.11 LITE-ON Black 12X BD-ROM Corsair H80 
OSMonitorKeyboardPower
Windows 7 Ultimate 64-Bit ASUS VS228H-P 21.5-Inch LED Monitor Logitech Wave Corsair TX750 V2 
CaseMouseMouse Pad
Corsair Carbide 500R Logitech MX-518 XTRAC PADS Ripper 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
AMD Phenom X6 1090T ASUS M5A97 EVO Sapphire HD 6970 G-Skill Ripjaws DDR3 1600 
Hard DriveHard DriveOptical DriveCooling
SanDisk Extreme SDSSDX-240G-G25 Seagate Barracuda 7200.11 LITE-ON Black 12X BD-ROM Corsair H80 
OSMonitorKeyboardPower
Windows 7 Ultimate 64-Bit ASUS VS228H-P 21.5-Inch LED Monitor Logitech Wave Corsair TX750 V2 
CaseMouseMouse Pad
Corsair Carbide 500R Logitech MX-518 XTRAC PADS Ripper 
  hide details  
Reply
post #53 of 60
Stalker was more of a good concept than a good game. The player interface was completely outdated, as was the graphics. It was supposed to be released 3-4 years earlier and for some reason it didn't. Instead we got a buggy mess and then 2 more iterations of the same thing. I dunno, I'm a bit sad for the devs, but it's good they moved on to something else. Maybe this time they'll actually do it right, instead of releasing a beta version and charging money for it.
MyRig
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 3960x Gigabyte GA-X79-UD3 3 x EVGA GTX 680 Corsair XMS3 16Gb @ 1600Mhz 
Hard DriveHard DriveHard DriveOS
WD Caviar Black 7200 RPM 500 Gb + Intel 311 SSD... WD Caviar Green 500 Gb (Data)  Crucial m4 SSD 128GB Windows 7 64-bit 
MonitorPowerCaseMouse
3 x Samsung 23" SA950D Corsair HX1050 Thermaltake Chaser MK-1 Logitech G5 
Audio
Logitech Wireless Gaming Headset G930 with 7.1 ... 
  hide details  
Reply
MyRig
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 3960x Gigabyte GA-X79-UD3 3 x EVGA GTX 680 Corsair XMS3 16Gb @ 1600Mhz 
Hard DriveHard DriveHard DriveOS
WD Caviar Black 7200 RPM 500 Gb + Intel 311 SSD... WD Caviar Green 500 Gb (Data)  Crucial m4 SSD 128GB Windows 7 64-bit 
MonitorPowerCaseMouse
3 x Samsung 23" SA950D Corsair HX1050 Thermaltake Chaser MK-1 Logitech G5 
Audio
Logitech Wireless Gaming Headset G930 with 7.1 ... 
  hide details  
Reply
post #54 of 60
Good! The franchise was over hyped and very plain and boring.
post #55 of 60
Quote:
Originally Posted by Projector View Post

Good! I have a terrible opinion over this apparently 'over-hyped and well-known' series.
Very over-hyped series indeed; all I ever heard on forums and people were, "S.T.A.L.K.E.R. is all I can think about every year all year!"
Devon-Pc
(13 items)
 
  
CPUMotherboardGraphicsRAM
Phenom II x955 MSi 870-G45 Gigabyte 6950 1gb (Tri-Fan Cooling) 12gb DDR3 1600MHz (7-8-7-24) 
Hard DriveOSMonitorKeyboard
1.2tb 7200RPM (3 HDD's) Windows 7 Ultimate ASUS VE276Q (1920x1080p) Razer Lycosa (Non-mirrored) 
PowerCaseMouse
Corsair 650W Rosewill Wind Knight Fierce 5000 DPI Laser Gaming Mouse v. 2 
  hide details  
Reply
Devon-Pc
(13 items)
 
  
CPUMotherboardGraphicsRAM
Phenom II x955 MSi 870-G45 Gigabyte 6950 1gb (Tri-Fan Cooling) 12gb DDR3 1600MHz (7-8-7-24) 
Hard DriveOSMonitorKeyboard
1.2tb 7200RPM (3 HDD's) Windows 7 Ultimate ASUS VE276Q (1920x1080p) Razer Lycosa (Non-mirrored) 
PowerCaseMouse
Corsair 650W Rosewill Wind Knight Fierce 5000 DPI Laser Gaming Mouse v. 2 
  hide details  
Reply
post #56 of 60
Quote:
Originally Posted by FcZenitFan View Post

Stalker was more of a good concept than a good game. The player interface was completely outdated, as was the graphics. It was supposed to be released 3-4 years earlier and for some reason it didn't. Instead we got a buggy mess and then 2 more iterations of the same thing. I dunno, I'm a bit sad for the devs, but it's good they moved on to something else. Maybe this time they'll actually do it right, instead of releasing a beta version and charging money for it.

For what is worth, I hope devs ignore users like you. You know, if you want mainstream games, there is no need to look into such products. Me and many others know how to truly look into a game. Graphics and interface mean nothing when the game is limitless in all other regards.

Have fun with your modern games that have good interfaces...but have crappy gameplay. rolleyes.gif
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
post #57 of 60
Quote:
Originally Posted by prava View Post

For what is worth, I hope devs ignore users like you. You know, if you want mainstream games, there is no need to look into such products. Me and many others know how to truly look into a game. Graphics and interface mean nothing when the game is limitless in all other regards.
Have fun with your modern games that have good interfaces...but have crappy gameplay. rolleyes.gif

+Rep

I love STALKER because of the gameplay, I don't care about the graphics or UI. Not to mention that I personally like the UI.

Also, I don't know whether I was just lucky or what, but I never came across any game breaking bugs in any of the STALKER games and I've played well in excess of 500hrs over the 3 games. Had a few bugs where NPC's would clip on the game world and stuff like that, which is common in just about every modern game. Never had any game breaking bugs though. Sure, I have heard of others having them, but just from my personal experience, I never had any major issues with the stability of STALKER. In fact, I have more issues with Skyrim since the latest patch than I ever had from any STALKER game. I will concede that the general consensus is that STALKER is buggy, sure.

On that point, people including myself love the first Witcher game. That too was full of bugs. How many people bag on TW1? None. Why? Because we all love the GAMEPLAY and realise how astonishing that game really is. Likewise, STALKER should be viewed accordingly. Its buggy, but its a fantastic game that didn't just copy what other games were doing, they tried to innovate. Some things payed off, others didn't. But at least they tried. More than you can say for Infinity Ward, Treyarch or DICE. They just do the same crap over and over again. There is no innovation in games any more because the ones that do innovate get hated on for it. You will see, in 5-10 years time we will look back at STALKER and realise just how much the game did for the gaming industry. Things that were implemented in STALKER will start to become mainstream in a few years and we can finally sit back and give GSC the credit they deserve for breaking out of the cycle of modern warfare, generic crap and trying something new and fresh.

But ultimately, the reason I love STALKER and always go back to it is that no other game has ever had me so immersed in the experience. The atmosphere in STALKER is just one of a kind and I love how they really challenge the player until you have the gear, knowledge and skill level to learn how to play the game, which evens out the playing field. STALKER is not for the faint of heart, its for people like me, people who like a challenge and like to be in a world where they are genuinely afraid of what is around the next corner, or out there at night time.

Some of my best mates hate STALKER because its too hard for them, because they don't understand the mechanics of the game. I just say to them that its their loss. They are the ones missing out on a brilliant shooter. Sure, its rough around the edges but it truly is a gem of a game. You might not realise it now but I think in 5-10 years people will reflect on STALKER and give it the true praise it deserves.

Sadly at the moment, people crap on it because it wasn't the prettiest game and because of bugs. I can grant you the bugs argument, but just because a game isn't the best graphically is an absolutely retarded argument. Games are about GAMEPLAY, sadly too many people here on OCN forget that. All they want is shiny eye candy with the same crappy games being rehashed over and over again. Look at pretty much any modern shooter, they all play and feel exactly the same.....not STALKER though. It is unique and that is why I love it. Its definitely not to everyone's taste but you have to at least give STALKER some credit, it definitely strayed outside the norms and is one of the most immersive games you'll ever play.
Current Rig
(10 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k MSI Z77A-GD65 Sapphire RX 480 Nitro+ OC G.Skill Ripjaw X 2133MHz 
Hard DriveCoolingOSPower
OCZ Vertex 2 Antec Kuhler 620 Windows 10 Silverstone ST1200 
Case
Corsair 200R 
  hide details  
Reply
Current Rig
(10 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k MSI Z77A-GD65 Sapphire RX 480 Nitro+ OC G.Skill Ripjaw X 2133MHz 
Hard DriveCoolingOSPower
OCZ Vertex 2 Antec Kuhler 620 Windows 10 Silverstone ST1200 
Case
Corsair 200R 
  hide details  
Reply
post #58 of 60
I hope they eventually come back and finish, or make a new STALKER 2... I also hope the new game is really good, and stalker-eqsue.

:/
Sigma
(14 items)
 
NukeBox
(12 items)
 
 
CPUMotherboardGraphicsRAM
Core 2 Quad Q9550 GIGABYTE EP45T-USB3P HIS Radeon HD 4870 Turbo G.Skill Ripjaws 7-8-7-24 
Hard DriveHard DriveOptical DriveOS
Western Digital Caviar Green Seagate Baracuda Generic DVD Burner Windows 7 Home Premium 
MonitorKeyboardPowerCase
2 x Asus 23" Rosewill Black normal keyboard Antec TP 750 Antec Nine Hundred 
MouseMouse Pad
Razer DeathAdder Wooden Desk 
CPUMotherboardGraphicsRAM
Core 2 Duo e6750 Gigabyte GA-73VM-S2 Sparkle Geforce GT 440 1GB DDR3 OCZ Reapers DDR2 
Hard DriveCoolingOSMonitor
WD Caviar Green  Stock Win 7 Ultimutant 2 x ASUS VS238H 
KeyboardPowerCaseMouse
Rosewill cheapo "gaming keyboard" ULTRA 400W  None atm Razer Deathadder 
  hide details  
Reply
Sigma
(14 items)
 
NukeBox
(12 items)
 
 
CPUMotherboardGraphicsRAM
Core 2 Quad Q9550 GIGABYTE EP45T-USB3P HIS Radeon HD 4870 Turbo G.Skill Ripjaws 7-8-7-24 
Hard DriveHard DriveOptical DriveOS
Western Digital Caviar Green Seagate Baracuda Generic DVD Burner Windows 7 Home Premium 
MonitorKeyboardPowerCase
2 x Asus 23" Rosewill Black normal keyboard Antec TP 750 Antec Nine Hundred 
MouseMouse Pad
Razer DeathAdder Wooden Desk 
CPUMotherboardGraphicsRAM
Core 2 Duo e6750 Gigabyte GA-73VM-S2 Sparkle Geforce GT 440 1GB DDR3 OCZ Reapers DDR2 
Hard DriveCoolingOSMonitor
WD Caviar Green  Stock Win 7 Ultimutant 2 x ASUS VS238H 
KeyboardPowerCaseMouse
Rosewill cheapo "gaming keyboard" ULTRA 400W  None atm Razer Deathadder 
  hide details  
Reply
post #59 of 60
Quote:
Originally Posted by FcZenitFan View Post

Stalker was more of a good concept than a good game. The player interface was completely outdated, as was the graphics. It was supposed to be released 3-4 years earlier and for some reason it didn't. Instead we got a buggy mess and then 2 more iterations of the same thing. I dunno, I'm a bit sad for the devs, but it's good they moved on to something else. Maybe this time they'll actually do it right, instead of releasing a beta version and charging money for it.

If it was such a 'buggy mess' as you describe it then it's Market Share and Player base would be minimal if not tiny. Instead that 'buggy mess' as you describe it has immense popularity with many Video Game players whether it be in North America , Europe or other corners of this world.

Every game has bugs when it's released what matters is how they are addressed and what steps Developers take to patch it. In that aspect the Game developers for STALKER addressed the majority of the issues in a prompt and professional manner.

What makes STALKER still popular to this day is it's variety , non-linear gameplay , massive foundation for modifications and it's general gameplay and open-world atmosphere.

Your precedence of Graphics showcases that you are willing to accept a subpar/substandard gameplay at the improvement of graphics. Therefore you are simply buying into the non-linear 'mainstream' games that are nothing more than cash cows designed to inflate corporate profits.
Quote:
Originally Posted by prava View Post

For what is worth, I hope devs ignore users like you. You know, if you want mainstream games, there is no need to look into such products. Me and many others know how to truly look into a game. Graphics and interface mean nothing when the game is limitless in all other regards.
Have fun with your modern games that have good interfaces...but have crappy gameplay. rolleyes.gif

Exactly. My response to his post is above your quoted post.
Edited by 45nm - 4/27/12 at 10:04am
post #60 of 60
They released a Q-A... and I can't say I'm very happy with it:

http://survarium.tumblr.com/

Q: Why did you decide to go for a MMOFPS instead of a MMORPG?
A: The decision was made as we’ve spent the last 10 years making FPS games.

Q: Is there going to be some sort of RPG element to Survarium?
A: Yes, for sure.

Q: What is the planned size of the game world?
A: We will not be providing a seamless big world. Survarium is going to be a session-based game. Our plan is to constantly expand the number of new locations in the game.

Q: What kind of dangers can the player expect to find in the game world?
A: You can expect traps, anomalies, unexpected enemy actions, weird and dangerous mutants and much, much more.

Q: How true will Survarium stay to the S.T.A.L.K.E.R. series?
A: Many of the game elements will be in common, such as survival, anomalies, factions, mutants etc.

Q: Will there be a single player component to the game?
A: No.

Q: Will there be an offline mode which is just as limitless as the online version?
A: No.

Q: MMOs typically have a large number of players. How will you manage to keep the traditional atmosphere of isolation and survival with hundreds or thousands of people on the same server?
A: We plan to impose a limited number of players on a map per one play-session. This will make sure the game is not overcrowded with players.

Q: Will there be a solid plot, lore and story background? The lack of which is why many series gamers avoid MMOs.
A: Yes, we are building an interesting game story. It will mainly unfold through the PVE missions.

Q: What are you planning in terms of factions? Will the player be able to create his own faction or will you be given predefined choices?
A: We already have about 9 factions on our plan list. Not all of those will be available to players. Players will be able to make their own clans.

Q: Will the concepts and themes of post-apocalyptic landscapes make their way into the game design? For example, less emphasis on shops and more on bartering and trading?
A: Of course, the post-apocalyptic atmosphere will influence the gameplay, in many different ways.

Q: MMOFPS F2P don’t usually have a good reputation. What can you do to make people feel interested in your game?
A: Indeed, lately we’ve seen quite a few free2play games of very poor quality, but the tendency changes with such releases as Warface, Dota2, so we are sure the situation will soon change for the better. Anyway, our plan is to introduce a rather mild monetization in order not to press on those who want to play free of charge. All the gameplay content in Survarium will be available free of charge too.

Q: Will it be a persistent world?
A: If you mean destruction of locations under the influence of players, then no, But as the game story will unfold, the game locations will change.

Q: Will there be women in Survarium?
A: Our plan is to let you play as man or a woman.

Q: What kind of Free-to-Play model will you be employing with this game?
A: These types of specifics will be described in some of the upcoming development diaries.

Q: It seems obvious that survival is a key aspect of the project. Will survival take a priority over just shooting anything that moves?
A: Yes, absolutely!

Q: Why did you decide not to make a standard FPS?
A: As opposed to standard FPS development, an online free2play project today is a much easier way for a developer to establish direct connection with players.

Q: What engine will Survarium being built on?
A: It’s our own new technology.

Q: Will there be mutants?
A: Yes.

Q: Will there be underground levels?
A: Yes.

Q: Will there be randomly generated quests like we experienced in S.T.A.L.K.E.R.?
A: No. All quests will be hand-made.

Q: Will some sort of A-Life system be found in Survarium?
A:No.


Q: Can you explain the Sci-Fi elements of the game?
A: This is another aspect of the game that will be explained more clearly in future development diaries.

Q: Many people have unstable and unreliable internet connections; will you offer a standalone version of Survarium as well for said players?
A: Unfortunately, no standalone version will be possible with the current game model. We are hopeful that through the time of development the average internet connection will improve globally (this is at least a common trend we’re seeing these days).

Q: Will we have to pay for new weapons in the game etc?
A: Most of the weapons will be available to purchase without real money. Some premium guns will be offered for real payment, those however are will not be designed to give the player a “pay-2-win” advantage.

Q: Will there be an open beta test of Survarium?
A: Yes, this is curour plan.

Q: Will bullet ballistics still be modelled?
A: Absolutely!

Q: Will there be a reputation system? Not just for killing, but helping others in need?
A: Yes, there will be.

Q: Campfires + guitars, any plans to include these features?
A: We have been looking into the creation of role-playing locations, but it’s still something that we are discussing.

Q: The idea of Stalker was you, mostly, alone vs. the environment. How do you plan to carry this successfully over into an MMOFPS?
A: Taking into account that the entire mother nature is now against you, it’s hard to believe that being 3 or 4 of you will make you feel crowded.smile.gif Certain missions are designed for a squad to separate, so you’ll have to act alone quite often.

Q: Will we be seeing stalkers, similar to references in Metro or will stalkers play a more primordial role?
A: Our love for “stalkerism” is very strong and we want to demonstrate the importance of it in-game!

Q: People are concerned about Survarium’s free-to-play nature, and think the game play will be shallow. What say you to them?
A: Partially answered above, what we feel is that we are by no means (as S.T.A.L.K.E.R. team) allowed to produce shallow game. Otherwise, the Zone will take us all!
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
My System
(16 items)
 
  
CPUMotherboardGraphicsGraphics
i5 2500k MSI P67 GD65 GTX460 1GB GTX460 1GB 
RAMHard DriveCoolingOS
G. Skill Ripjaws Crucial C300 Prolimatech Megahalems + 2 x GT AP15 Win 7 x64 
MonitorKeyboardPowerCase
Dell U2311H Noppoo Choc mini Corsair HX620 Microcool Banchetto rev. 2.0 black aluminium 
MouseMouse PadAudio
Zowie EC1 Zowie Fiio E7 + E9 / Sennheiser HD 25 1 II 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [FB] Stalker 2 cancelled for good, new game being worked on instead