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Zowie AM........ my final mouse?

post #1 of 27
Thread Starter 
I just got this in the mail today without that great expectations. All I can say is wow.

The shape is incredibly comfortable, the switches were not as hard as I had first feared, and the sensor seems amazing. The skates are slick as ice and the weight is close to perfect.

The only possible improvements I could have wished for would be to even out the angle on the sides to a slightly more horizontal shape, maybe reducing the stiffness of the switches a tiny bit, and possibly offer more DPI steps.

I currently run the mouse at the mid-setting which is 1150 dpi. This is too much for me, so I have de-scaled the pointer speed to the 4th notch in windows. This seems to keep tracking at amazing accuracy at my perfect sensitivity, which I'm assuming would be at around 820 DPI.

Anyways, after reading reviews I had mixed feelings and thought the click switches would be too stiff. luckily I have not found that to be the case in my own experience, at least not to where I would consider it a problem or drawback in any way. I also play mainly RTS so i don't ever lift the mouse. I can understand if one's main game is an fps where you lift the mouse frequently that may be a slight problem for some

Anyways, I'm definitely packing away my abyssus after getting my AM. I loved the weight and sensor of the abyssus, but the shape is simply put awful in my opinion. Gripping the AM after switching from the abyssus was like an angel kissing my hand. I was also fortunate enough not to get the early batch whit the button overlap problem.

I thought i'd just share as I have read quite a few negative posts on it and convey my satisfaction with this product.


TLDR;
AM is an amazing mouse in pretty much every way (IMO)
post #2 of 27
I thought it was great too. Then after a while, the clicks i thought were fine at first, definitely got on my nerves. After a few days of SC2 those switches weren't unbearable but also definitely not ideal when the APM is gearing up. If you mainly play RTS too you might think the same thing after a while. Hopefully not smile.gif
Edited by DannyJr - 4/26/12 at 8:47am
post #3 of 27
Thread Starter 
Quote:
Originally Posted by DannyJr View Post

I thought it was great too. Then after a while, the clicks i thought were fine at first, definitely got on my nerves. After a few days of SC2 those switches weren't unbearable but also definitely not ideal when the APM is gearing up. If you mainly play RTS too you might think the same thing after a while. Hopefully not smile.gif

I doubt it. i have played about 10 games of sc2 today and had no problems. I also used the Mico previously and IIRC it has the same switches. I had no issues with that either. All together I have to say i'm really happy that what I bought as an experiment with no expectations may turn out to be my go to mouse for years to come.

I'll still buy BST's mouse I think, just to see. Maybe not straight away, but after the reviews are in, if its still good I'll get it smile.gif
post #4 of 27
Worst mouse ever for me.
The huano switches with the tight case makes the buttons hard as ......, ****tiest crap ever imo biggrin.gif

Waiting for BST's mouse, seems like the best SC2 mouse out there with MX300.
post #5 of 27
I think the AM is great too. I have no problem with the weight of the switches and I used to play competitive cs:s.
post #6 of 27
I also have no problems with the switch force redface.gif really, it is a non-issue.

Out of all the mice i looked at two things needed to apply, flawless sensor (No acceleration, and no prediction) and light weight.

The Deathadder is too heavy
You can play the Abyssus lottery and hope you get one without jitter, but it has never been confirmed as fixed anyways.

So the only option of mice with a flawless sensor was the Zowie AM

It's kind of like buying a joystick these days, they all have some major flaw and the one that has the less serious flaw is the CH Fighter Stick. The flaw on this joystick is that it is huge and hard to hit some buttons with thumb, you have to move your hand up and slightly off the joystick.

I belive this is a similar comparison between the way mice are these days. They all have problems and the Zowie AM seems to have the less worrying of the problems. Mostly it has the aforementioned ergonomic issues that are user preference anyways. smile.gif
Edited by SIDWULF - 4/26/12 at 2:47pm
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post #7 of 27
Thread Starter 
Quote:
Originally Posted by SIDWULF View Post

I also have no problems with the switch force redface.gif really, it is a non-issue.
Out of all the mice i looked at two things needed to apply, flawless sensor (No acceleration, and no prediction) and light weight.
The Deathadder is too heavy
You can play the Abyssus lottery and hope you get one without jitter, but it has never been confirmed as fixed anyways.
So the only option of mice with a flawless sensor was the Zowie AM

My abyssus is flawless, but that doesn't help the shape at all. After using my AM all of today the feel of the abyssus is horrrrrendous in comparison. It would have been an amazing mouse that I would not have replaced if the shape of it wasn't so bad.
post #8 of 27
I also noticed you are using 4/11 windows mouse sensitivity. Here's some quotes
Quote:
At a pointer speed setting of 6/11 , for every one mouse count your computer will move the pointer one pixel on your screen, a 1:1 ratio.[2] If the mouse pointer speed it set higher or lower than 6, Windows will artificially modify the mouse input. For instance, at the 7/11 mark, your computer moves the cursor 1.5 pixels for every one mouse count and at the 11/11 mark, your pointer moves 3.5 pixels for every one mouse count. This means that not only does Windows skip pixels, it actually can become impossible for the mouse cursor to land on certain columns. Conversely if you have your slider at the 5/11 mark, your pointer will move .75 pixels for every one mouse count. Since computers cannot show 1.5 pixels, it rounds to either 1 or 2 making uneven mouse movements.

Source
Quote:
Is lower or higher windows sensitivity bad? Going over 6/11 in windows sensitivity will result in skipped pixels. At 7/11 one pixel is occasionally skipped, and at higher sensitivities the minimum mouse movement becomes multiple pixels. At lower windows sensitivities certain amounts of movement are thrown out, but minimal mouse movement results in 1 pixel of movement still.

Source

So basically anything other then 6/11 (Default) for windows mouse sensitivity is not good.
Edited by SIDWULF - 4/26/12 at 2:46pm
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post #9 of 27
Thread Starter 
Quote:
Originally Posted by SIDWULF View Post

I also noticed you are using 4/11 windows mouse sensitivity. Here's some quotes
Quote:
At a pointer speed setting of 6/11 , for every one mouse count your computer will move the pointer one pixel on your screen, a 1:1 ratio.[2] If the mouse pointer speed it set higher or lower than 6, Windows will artificially modify the mouse input. For instance, at the 7/11 mark, your computer moves the cursor 1.5 pixels for every one mouse count and at the 11/11 mark, your pointer moves 3.5 pixels for every one mouse count. This means that not only does Windows skip pixels, it actually can become impossible for the mouse cursor to land on certain columns. Conversely if you have your slider at the 5/11 mark, your pointer will move .75 pixels for every one mouse count. Since computers cannot show 1.5 pixels, it rounds to either 1 or 2 making uneven mouse movements.
Source
Quote:
Is lower or higher windows sensitivity bad? Going over 6/11 in windows sensitivity will result in skipped pixels. At 7/11 one pixel is occasionally skipped, and at higher sensitivities the minimum mouse movement becomes multiple pixels. At lower windows sensitivities certain amounts of movement are thrown out, but minimal mouse movement results in 1 pixel of movement still.

So basically anything other then 6/11 (Default) for windows mouse sensitivity is not good.

Less than 6 is fine, over is not.
post #10 of 27
Ehm I think that page is wrong, with EPP disabled, doesn't Windows just drop mousecounts? Like on 5/11 (0.75) every 4 mouse updates it'll drop 1. On 3/11 (0.25) it'll drop 3 mousecounts for every 4 counts.

Above 6/11 it's still completely fubar though.
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