Originally Posted by Fortunex
Weapon skills aren't customizable at all, they're preset depending on what weapons you pick. Everyone who's the same class with the same weapons will have the same skills and you can't choose any of them. So that leaves 4.5 slots for actual
customization, with choice of <30 skills. Traits don't add much to the feeling of customization, they're small bonuses that I hardly notice.
If a game is only good when you don't compare it to anything else, something's wrong in my opinion.
How is that different, than say WoW? (Comparing to WoW because it's the most popular MMO, not sure if you play it)
You have 3 ways to spec in WoW for each character, and your play style and rotation is based on which of those 3 you spec into. Now that it has dual spec, you can have 2 of those 3 specs at all times and switch between them. So 3 weapons in guild wars 2 and it equals WoW in customization, the only difference is you can change that customization on the fly. Each class has half a dozen or more land weapons that fully change their main skills and are different for each profession, and 1-2 underwater weapons that do the same. It's hundreds of skills overall, and they are skills you actually use. Most people in WoW don't touch 80% of their classes skills and most rotations consist of 1-3 buttons, with some cool downs (aka utility slots). So i'm not seeing the difference, other than the fact you are only able to use up to 10 skills at a time and the majority of people never use more than 10 skills at a time in their current MMO.
I'm not seeing any lack of customization, I can see why you think that everyone has the ability to be the same character.. but it's the same thing with every other MMO out there. You just have to visit a NPC in them and spec the same as another person, and in GW2 you don't have to respec to change your skill set completely. The same customization is still there. Maybe i'm misunderstanding you.Edited by Murlocke - 4/29/12 at 1:22pm