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[GW2] Guild Wars 2 Beta servers are LIVE!! - Page 17

post #161 of 305
After I got my thief up to lvl 15 I told myself I wasn't going to play this beta anymore until they fixed the overpowered mobs. Just turned off my game tonight and he is now 27.....they still need to fix those mobs.
post #162 of 305
Quote:
Originally Posted by Forsakenfire View Post

After I got my thief up to lvl 15 I told myself I wasn't going to play this beta anymore until they fixed the overpowered mobs. Just turned off my game tonight and he is now 27.....they still need to fix those mobs.

The game is stupid addictive isn't it?

I think 1-15 zones need difficulty decreased to help with learning curve, but 15-25 zones are fine because by then you've learned the basics. By the time I got to 15-25 zones, I was good enough (as a melee class using melee weapons) to not die for 5 levels (level 17-22) before I logged for the night. I could see myself going to 30 without dying now, it really is nice to see an improvement of MY skill level in the game.. and not just equipping some gear so I can one shot stuff. This game is really about improving your personal skill level, not your characters strength (since everything scales). tongue.gif

Great great fun...
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post #163 of 305
I'm wondering how they can balance melee and ranged without nerfing the mobs; I'm finding mob strength refreshing, because it does get tense at times, and I like that. Enjoying the game a lot, because of the removal of quests, I find I'm wandering around looking for events and in general it feels a lot less "on-rails" as a result.
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post #164 of 305
don't know if i can post this but i can't figure out how to use the gun in the off hand.
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post #165 of 305
Also i would like it if we could have camera control on zooming in and out while in the downed state. its annoying when its almost in first person mode. In my opinion that would be a huge benifit especially if you get downed inside of a building or cave......tjoughts anyone?
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post #166 of 305
To the comment that you feel like you're running around to pre-designated spots.

Yes, there are some of those going on, but if you run around enough, you'll find plenty of hidden events in-between all of those spots. I think I found around 30-40 in the starter area alone, besides the 16 pre-designated ones.


Also to those of you who say it feels grindy, just do like I did. Complete everything that the map has to offer, find all the PoI, warp points, get all the skill points, and do all the pre-designated quests, and you'll be at a high enough level for the next area without mob grinding. Completeing all the events on Gold, Silver, and Bronze completion levels helps too, as you get a different set of XP points for each level.
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post #167 of 305
I must say, I've been following all the posts on here, and it's interesting.
From what I get, it seems to be an actual "challenging" MMO, getting rid of people that have zero skills or patience in the propress, leaving players that actually know how to think, perhaps there is still hope!

I personally didn't prepurchase as I was kind off waiting for this thread to be created, now it seems like I'll be getting it on launch, thank you very much. thumb.gif
Edited by JorundJ - 4/29/12 at 11:50am
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post #168 of 305
One thing that I definitely feel the need to adjust is the level requirements / recommendations for story instance events. They pretty much force you to stop doing the story and go do regular events for awhile to catch up to the story requirement. I don't think they should do this to people, maybe people only want to go through the story?

But at this same time, it may be difficult considering it's an MMO, and they may have done that to influence players to stop the story and go enjoy non-story events with other players.
post #169 of 305
Quote:
Originally Posted by Murlocke View Post

You have weapon swap, which makes 10 skills usable in combat... not including utility skills. Fully customizable depending on what weapon(s) you are using. If you can name an MMO that has a rotation that is over 10 skills long, lemme know. tongue.gif

You also get traits from level 10-80, which customize your character further.

It seems like you are "thinking" the system should be boring, when it's not, and that's exactly what I did at first. Need to wipe all other MMO games from your brain to enjoy this game, if you try to compare, even in your head.. you will not enjoy the game. As soon as you get past that, the game is amazing.

Weapon skills aren't customizable at all, they're preset depending on what weapons you pick. Everyone who's the same class with the same weapons will have the same skills and you can't choose any of them. So that leaves 4.5 slots for actual customization, with choice of <30 skills. Traits don't add much to the feeling of customization, they're small bonuses that I hardly notice.

If a game is only good when you don't compare it to anything else, something's wrong in my opinion.
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post #170 of 305
Quote:
Originally Posted by Fortunex View Post

Weapon skills aren't customizable at all, they're preset depending on what weapons you pick. Everyone who's the same class with the same weapons will have the same skills and you can't choose any of them. So that leaves 4.5 slots for actual customization, with choice of <30 skills. Traits don't add much to the feeling of customization, they're small bonuses that I hardly notice.
If a game is only good when you don't compare it to anything else, something's wrong in my opinion.

How is that different, than say WoW? (Comparing to WoW because it's the most popular MMO, not sure if you play it)

You have 3 ways to spec in WoW for each character, and your play style and rotation is based on which of those 3 you spec into. Now that it has dual spec, you can have 2 of those 3 specs at all times and switch between them. So 3 weapons in guild wars 2 and it equals WoW in customization, the only difference is you can change that customization on the fly. Each class has half a dozen or more land weapons that fully change their main skills and are different for each profession, and 1-2 underwater weapons that do the same. It's hundreds of skills overall, and they are skills you actually use. Most people in WoW don't touch 80% of their classes skills and most rotations consist of 1-3 buttons, with some cool downs (aka utility slots). So i'm not seeing the difference, other than the fact you are only able to use up to 10 skills at a time and the majority of people never use more than 10 skills at a time in their current MMO.

I'm not seeing any lack of customization, I can see why you think that everyone has the ability to be the same character.. but it's the same thing with every other MMO out there. You just have to visit a NPC in them and spec the same as another person, and in GW2 you don't have to respec to change your skill set completely. The same customization is still there. Maybe i'm misunderstanding you.
Edited by Murlocke - 4/29/12 at 1:22pm
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