Quote:
Originally Posted by
Murlocke 
How is that different, than say WoW? (Comparing to WoW because it's the most popular MMO, not sure if you play it)
You have 3 ways to spec in WoW for each character, and your play style and rotation is based on which of those 3 you spec into. Now that it has dual spec, you can have 2 of those 3 specs at all times and switch between them. So 3 weapons in guild wars 2 and it equals WoW in customization, the only difference is you can change that customization on the fly. Each class has half a dozen or more land weapons that fully change their main skills and are different for each profession, and 1-2 underwater weapons that do the same. It's hundreds of skills overall, and they are skills you actually use. Most people in WoW don't touch 80% of their classes skills and most rotations consist of 1-3 buttons, with some cool downs (aka utility slots). So i'm not seeing the difference, other than the fact you are only able to use up to 10 skills at a time and the majority of people never use more than 10 skills at a time in their current MMO.
I'm not seeing any lack of customization, I can see why you think that everyone has the ability to be the same character.. but it's the same thing with every other MMO out there. You just have to visit a NPC in them and spec the same as another person, and in GW2 you don't have to respec to change your skill set completely. The same customization is still there. Maybe i'm misunderstanding you.
I have to agree with Murlocke here.
Though having only 10 skills (15 if you take into account the weapon switching) makes it
seem like theres little room for customization, I feel that having a huge pool of skills is largely unnecessary since a certain rotation predominates for each class role, like in WoW. So far in playing GW2, I've been using all 15 skills, especially during PvP. Although having a huge skill-set is a nice luxury...
Also, ANet is trying to eliminate specific class roles in GW2 (tanks, healers, etc) and it would be hard to do so if they were to give each class a large pool of skills. If you were allowed to fully customize your skill bar (rather than it being dependent on your weapon) you'd be able to fill your skill bar with healing skills, thus giving rise to a dedicated healing class/role. Same goes for if you could forgo all healing skills to have a skill bar dedicated to laying down DPS, tanking damage, etc...hopefully you get the point I'm trying to make.
Now don't get me wrong, I've been a huge fan of WoW over the years and I still enjoy playing it a lot, however, comparing the two is pointless since GW2 IS trying to take a different approach to MMO, rather than totally copying WoW's formula. I like how GW2 "cuts away the fat" in terms of the number of skills available to players and the feel of the overall combat system. Though I don't want it to be identical to WoW, I hope it DOES take some pointers from it. One thing I felt that was lacking in Guild Wars 1 was the satisfaction of downing bosses seen in WoW. Hopefully that'll be a bit different with GW2.
I can certainly see why WoW players may feel turned off by GW2's system (which is perfectly fine IMO), but this isn't meant to please all the WoW players. Its a different game for a potentially different crowd who want something a little more refreshing than the WoW-like titles that have come out over the years.