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[GW2] Guild Wars 2 Beta servers are LIVE!! - Page 18

post #171 of 305
Quote:
Originally Posted by Fortunex View Post

Weapon skills aren't customizable at all, they're preset depending on what weapons you pick. Everyone who's the same class with the same weapons will have the same skills and you can't choose any of them. So that leaves 4.5 slots for actual customization, with choice of <30 skills. Traits don't add much to the feeling of customization, they're small bonuses that I hardly notice.
If a game is only good when you don't compare it to anything else, something's wrong in my opinion.

First, your missing the fact that just because you are a class doesnt mean you are going to be using the same weapon as everyone else who is playing that class, no to mention classes which can swap weapon sets. There is customization in that.

Secondly, if you are not seeing the benifits of traits you either dont understand how the trait system works or are trying to spec into every trait and expecting it to change your world.

This is all not to mention the fact that your <30 skills typically have more than 1 simple effect there are a ton of combinations to make your character the exact way you want to play it.
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post #172 of 305
Quote:
Originally Posted by Murlocke View Post

How is that different, than say WoW? (Comparing to WoW because it's the most popular MMO, not sure if you play it)
You have 3 ways to spec in WoW for each character, and your play style and rotation is based on which of those 3 you spec into. Now that it has dual spec, you can have 2 of those 3 specs at all times and switch between them. So 3 weapons in guild wars 2 and it equals WoW in customization, the only difference is you can change that customization on the fly. Each class has half a dozen or more land weapons that fully change their main skills and are different for each profession, and 1-2 underwater weapons that do the same. It's hundreds of skills overall, and they are skills you actually use. Most people in WoW don't touch 80% of their classes skills and most rotations consist of 1-3 buttons, with some cool downs (aka utility slots). So i'm not seeing the difference, other than the fact you are only able to use up to 10 skills at a time and the majority of people never use more than 10 skills at a time in their current MMO.
I'm not seeing any lack of customization, I can see why you think that everyone has the ability to be the same character.. but it's the same thing with every other MMO out there. You just have to visit a NPC in them and spec the same as another person, and in GW2 you don't have to respec to change your skill set completely. The same customization is still there. Maybe i'm misunderstanding you.

I have to agree with Murlocke here.

Though having only 10 skills (15 if you take into account the weapon switching) makes it seem like theres little room for customization, I feel that having a huge pool of skills is largely unnecessary since a certain rotation predominates for each class role, like in WoW. So far in playing GW2, I've been using all 15 skills, especially during PvP. Although having a huge skill-set is a nice luxury...

Also, ANet is trying to eliminate specific class roles in GW2 (tanks, healers, etc) and it would be hard to do so if they were to give each class a large pool of skills. If you were allowed to fully customize your skill bar (rather than it being dependent on your weapon) you'd be able to fill your skill bar with healing skills, thus giving rise to a dedicated healing class/role. Same goes for if you could forgo all healing skills to have a skill bar dedicated to laying down DPS, tanking damage, etc...hopefully you get the point I'm trying to make.

Now don't get me wrong, I've been a huge fan of WoW over the years and I still enjoy playing it a lot, however, comparing the two is pointless since GW2 IS trying to take a different approach to MMO, rather than totally copying WoW's formula. I like how GW2 "cuts away the fat" in terms of the number of skills available to players and the feel of the overall combat system. Though I don't want it to be identical to WoW, I hope it DOES take some pointers from it. One thing I felt that was lacking in Guild Wars 1 was the satisfaction of downing bosses seen in WoW. Hopefully that'll be a bit different with GW2.

I can certainly see why WoW players may feel turned off by GW2's system (which is perfectly fine IMO), but this isn't meant to please all the WoW players. Its a different game for a potentially different crowd who want something a little more refreshing than the WoW-like titles that have come out over the years.
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post #173 of 305
I'm incredibly disappointed so far. This game retains none of the "magic" of GW by trying to throw in half-assed versions of the strengths of other modern mmos, and ends up feeling like a cartoon version of Age of Conan that was released 6 years late.


A lot of people have been defending it on the basis of "its not supposed to be like wow" OK, gotcha. I never expected GW2 to be a sequel to WoW. I did however expect a sequel to GW. Heck, they hyped up the game as a continuation of GW1 for the past 4 or 5 years now with the Hall of Monuments. In this respect, it falls flat on it's face. They spent so much time trying to reinvent the wheel that they ended up trying to scuba-dive with a lopsided triangle.
Edited by Zero4549 - 4/29/12 at 2:34pm
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post #174 of 305
Quote:
Originally Posted by E-Peen View Post

One thing that I definitely feel the need to adjust is the level requirements / recommendations for story instance events. They pretty much force you to stop doing the story and go do regular events for awhile to catch up to the story requirement. I don't think they should do this to people, maybe people only want to go through the story?
But at this same time, it may be difficult considering it's an MMO, and they may have done that to influence players to stop the story and go enjoy non-story events with other players.

I really enjoyed the story I had, but this isn't a good idea. Like SWTOR, the personal story doesn't make up the bulk of the content that you do. If they compacted it all into the early levels you would finish the story by level 30 or earlier. You would then be stuck doing hearts and dynamic events the rest of the way to 80.
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post #175 of 305
Quote:
Originally Posted by Zero4549 View Post

I'm incredibly disappointed so far. This game retains none of the "magic" of GW by trying to throw in half-assed versions of the strengths of other modern mmos, and ends up feeling like a cartoon version of Age of Conan that was released 6 years late.
A lot of people have been defending it on the basis of "its not supposed to be like wow" OK, gotcha. I never expected GW2 to be a sequel to WoW. I did however expect a sequel to GW. Heck, they hyped up the game as a continuation of GW1 for the past 4 or 5 years now with the Hall of Monuments. In this respect, it falls flat on it's face. They spent so much time trying to reinvent the wheel that they ended up trying to scuba-dive with a lopsided triangle.

They've been saying, and it's been known, for years that GW2 is nothing like GW1. I'm sorry your disappointed with the game frown.gif

If I can make a suggestion, try to look at it as a new genre, and compare it to nothing. Wipe GW1, and all other MMOs from you mind. I know there will be people that still prefer GW1 over GW2, they are totally different games with different goals. I kind of wonder why they even kept the guild wars name.

Either way, I have 50/50 and GWAMM in GW1, and I feel GW2 is a breath of fresh air. My RL friend who has never liked a MMO in his life is currently flying through the beta and having a very good time. Open mind is key here. thumb.gif
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post #176 of 305
Quote:
Originally Posted by Zero4549 View Post

I'm incredibly disappointed so far. This game retains none of the "magic" of GW by trying to throw in half-assed versions of the strengths of other modern mmos, and ends up feeling like a cartoon version of Age of Conan that was released 6 years late.
A lot of people have been defending it on the basis of "its not supposed to be like wow" OK, gotcha. I never expected GW2 to be a sequel to WoW. I did however expect a sequel to GW. Heck, they hyped up the game as a continuation of GW1 for the past 4 or 5 years now with the Hall of Monuments. In this respect, it falls flat on it's face. They spent so much time trying to reinvent the wheel that they ended up trying to scuba-dive with a lopsided triangle.

A lot of people were disappointed with Guild Wars. Were there a lot of people that enjoyed it? Sure. I played Guild Wars enough to get my HoM to 30/50, but I wouldn't have played it all if they hadn't added the HoM rewards. They changed a lot of aspects to appeal to a larger crowd since the first didn't necessarily succeed in this department. Guild Wars players don't seem to like it, but they will probably will have a much larger player base in the end. The drastic changes are what make the game good. You should have been able to tell that it was completely different game by watching videos beforehand.

The HoM wasn't used to hype up the continuation of Guild Wars. It was implemented to reward Guild Wars players in Guild Wars 2. I don't see how items and titles help support the story all that much. If anything, the HoM simply provides a link to both games for people who didn't read the books.
Edited by Viscerous - 4/29/12 at 2:48pm
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post #177 of 305
Quote:
Originally Posted by Viscerous View Post

Guild Wars players don't seem to like it, but they will probably will have a much larger player base in the end. The drastic changes are what make the game good. You should have been able to tell that it was completely different game by watching videos beforehand.

Completely agree. I had a friend that plays GW1 a lot and he refused to watch GW2 videos because "he didn't want to be spoiled". I warned him if he goes into the game with no clue on the mechanics and combat system while expecting GW1.5 he's not going to have a very good time. Sure enough, he didn't like the game. I know if he put more time into it and wiped his mind from other MMOs, he would have a great time. Even knowing fully what to expect with the game, it still took me over half a day of playing to start enjoying the game. I quit a couple times because the game was not clicking for me. I can't put it down now...
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post #178 of 305
Been playing all day so far, and I cant really get the hang of the combat system. The game itself doesnt really do a good job of explaining chains or anything like that, and positioning, etc...

Im also dying every couple of minutes, not sure if its the difficulty of the game, or I just suck lol

So far rolled a thief, mesmer, elementalist and ranger...liking elementalist, but again, I cant get a hang of the combat system...anyone know a good site where it explains positioning and how to do chains, etc?

Graphics are gorgeous and the game is running pretty smooth on my rig...
post #179 of 305
I've mainly been playing a human ele and have generally been having a very good time. I like the mob difficulty as long as you can control how many you fight at a time. In some areas they stand so close togehter and they have rather large aggro radius, so with all the movement you have to do to avoid damage it doesn't take much to aggro a bunch.
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post #180 of 305
Quote:
Originally Posted by Murlocke View Post

Quote:
Originally Posted by Viscerous View Post

Guild Wars players don't seem to like it, but they will probably will have a much larger player base in the end. The drastic changes are what make the game good. You should have been able to tell that it was completely different game by watching videos beforehand.

Completely agree. I had a friend that plays GW1 a lot and he refused to watch GW2 videos because "he didn't want to be spoiled". I warned him if he goes into the game with no clue on the mechanics and combat system while expecting GW1.5 he's not going to have a very good time. Sure enough, he didn't like the game. I know if he put more time into it and wiped his mind from other MMOs, he would have a great time. Even knowing fully what to expect with the game, it still took me over half a day of playing to start enjoying the game. I quit a couple times because the game was not clicking for me. I can't put it down now...
ANet said some years ago that the only thing which would remain the same about the original Guild Wars would be the name of the game.
I have been playing GvGs (competitive PvP) on GW1 for 6 years and it was awesome. Balanced and really hardcore PvP gameplay. In fact, the game was named 'Guild Wars' because it was mainly GvG (Guild vs Guild or competitive PvP) oriented.
So...it's expected that every hardcore PvP GW1 player dislikes this new PvP because it's a step back. Now it's more casual, although it still has some potential.

On the other hand, everybody now loves the new PvE system, which was crap on the original Guild Wars.
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