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[GW2] Guild Wars 2 Beta servers are LIVE!! - Page 30

post #291 of 305
Wow, I see alot of "My opinion is right and you should agree with me".
Your(whoever's) opinion is just that, an opinion, no need to force someone to agree with you(argue) on portions of the game you dislike, there is a forum for that, ya that's right https://forum-en.guildwars2.com/forum <--- Dont like something post it there. But dont expect them to change their game to suit YOUR wants, don't like it... don't let the door hit you on the way out.
 
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post #292 of 305
Quote:
Originally Posted by Tyreal View Post

Wow, I see alot of "My opinion is right and you should agree with me".
Your(whoever's) opinion is just that, an opinion, no need to force someone to agree with you(argue) on portions of the game you dislike, there is a forum for that, ya that's right https://forum-en.guildwars2.com/forum <--- Dont like something post it there. But dont expect them to change their game to suit YOUR wants, don't like it... don't let the door hit you on the way out.
I recognize that. All I said was that the game had glaring flaws. He said I was trolling, so I explained myself. There are a couple core design decisions that I disagree with, which is why I'm not trying to change them. Telling Anet I disagree does nothing, they're 2 years past the point where they could change those decisions.
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post #293 of 305
Quote:
Originally Posted by DayoftheGreek View Post

Which, if you actually think this, makes it automatically better than every MMO's pvp.
It's not about covering huge distances and being open, it's about content. There are loads of jumping puzzles that end in loot, or secret tunnels (above and under water) that end in bosses or even full on dynamic events triggered by hidden caves (I bet you didn't find any in the starter zones). Heck, even karma venders are hidden in jumping puzzles within cities. To call it average is trolling at worst and sheer ignorance at best. No way around this one.
And the engineer. If you really think skill count any simplicity are the same. Knowing your class isn't nearly as important as actually PLAYING your class, which again is something totally new to MMO's. Scrubs are going to get absolutely steamrolled, which is why I imagine you hated PvP.
So it is very incidental and very organized? Sounds amazing.
So how was your time in the catacombs? Was that third boss only difficult because of the "skill delay?"
And yours look like poop, and they are smeared all over your face.
It only seems conservative if you stood still and tried to spam DPS rotations. How do you put up with WvW even though so many of your negatives apply there? What abouw WvW makes you forgive the "skill delay, incidental teamplay, simple classes, dodge gimmick, mount-less, unopen, half-MOBO" problems?
How did you get into the beta with just a pre-order?
There are legit reasons to not like this game and I understand that it isn't for everyone, but to make an argument like that leads me to believe you have never played an MMO before, are 14 years old, are trolling, didn't play GW2, didn't even watch any people playing GW2, or got your impressions from GW1 players who are just so incredibly upset that this game isn't GW1.

I agree with most/all of his points.

I've played dozens of MMOs (Ultima Online, Dark Age of Camelot, Shadowbane, Ragnarok Online, Knight Online, Silk Road Online, Eden Eternal, EVE, Lineage II, Everquest II, RIFT, Guild Wars 1, probably a dozen small/free MMOs and a couple bigger ones I'm forgetting), am 20 years old, am not trolling, played GW2 for the entire prepurchas beta weekend (3 day LAN party, minimal sleep) and a previous beta, watched several hours of gameplay, and was a competitive GW1 player who is not upset that it's not GW1.

What I AM upset about is that it isn't Guild Wars at all. It feels much closer to Rift (now that I think about it, remarkably so).

I'll see how they work out the competitive PvP scene once it's released, but if it's anything like what's currently implemented in the game, I'll probably sell my account or give it to a friend. If you love PvE, this game might be good for you, but it's not for me.
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post #294 of 305
Quote:
Originally Posted by Fortunex View Post

I agree with most/all of his points.
I've played dozens of MMOs (Ultima Online, Dark Age of Camelot, Shadowbane, Ragnarok Online, Knight Online, Silk Road Online, Eden Eternal, EVE, Lineage II, Everquest II, RIFT, Guild Wars 1, probably a dozen small/free MMOs and a couple bigger ones I'm forgetting), am 20 years old, am not trolling, played GW2 for the entire prepurchas beta weekend (3 day LAN party, minimal sleep) and a previous beta, watched several hours of gameplay, and was a competitive GW1 player who is not upset that it's not GW1.
What I AM upset about is that it isn't Guild Wars at all. It feels much closer to Rift (now that I think about it, remarkably so).
I'll see how they work out the competitive PvP scene once it's released, but if it's anything like what's currently implemented in the game, I'll probably sell my account or give it to a friend. If you love PvE, this game might be good for you, but it's not for me.

Exactly this.

Add to that the fact that the game just simply isn't GOOD either. its gilded.
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post #295 of 305
New beta weekend is here...!

I confirmed my earlier impressions of the game, now with two other classes. The game is a Guild Wars branded cookie-cutter MMO, not a sequel and certainly not revolutionary it was hyped to be. For those of still getting GW2, enjoy te betas and eventual release.I'll be canceling my prepurchase Monday.
    
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post #296 of 305
Quote:
Originally Posted by BBEG View Post

New beta weekend is here...!
I confirmed my earlier impressions of the game, now with two other classes. The game is a Guild Wars branded cookie-cutter MMO, not a sequel and certainly not revolutionary it was hyped to be. For those of still getting GW2, enjoy te betas and eventual release.I'll be canceling my prepurchase Monday.

Elaborate
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post #297 of 305
Quote:
Originally Posted by Fortunex View Post

I agree with most/all of his points.
I've played dozens of MMOs (Ultima Online, Dark Age of Camelot, Shadowbane, Ragnarok Online, Knight Online, Silk Road Online, Eden Eternal, EVE, Lineage II, Everquest II, RIFT, Guild Wars 1, probably a dozen small/free MMOs and a couple bigger ones I'm forgetting), am 20 years old, am not trolling, played GW2 for the entire prepurchas beta weekend (3 day LAN party, minimal sleep) and a previous beta, watched several hours of gameplay, and was a competitive GW1 player who is not upset that it's not GW1.
What I AM upset about is that it isn't Guild Wars at all. It feels much closer to Rift (now that I think about it, remarkably so).
I'll see how they work out the competitive PvP scene once it's released, but if it's anything like what's currently implemented in the game, I'll probably sell my account or give it to a friend. If you love PvE, this game might be good for you, but it's not for me.

hmm, 20 years old and you "played" UO? This means you played it at age 7-9.... you know that? From the amount of tittles you mentioned I would only assume you tried each of those for few hours, a day and most, and never got past any interesting content... That is good in some way, for you. You look more like generic troll tho.
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post #298 of 305
Me and my friends have been playing this, the stress test, and the first beta.

We're kind of disappointed so far. The game has promise, but the amount of repetition is glaring from the start.
The dynamic events and boss battles are awesome. Highlight of the game in my opinion. But only for the first or second time. When you start having to do them 3 times over in hopes to level in order to progress story wise, it gets pretty lame.

They remind me of FFXI bosses. Amazing visually, fun to play and try to beat with friends, serious sense of scale, pretty difficult to beat alone or without a plan, plain awesome.
But I wouldn't do FFXI bosses over and over. only have to do them once. Twice maybe if you play with friends or start over.

Oh and why on earth is the EXP distribution so off?
You play in one of those raid events, spend 10 minutes trying to beat this huge boss, get 350 EXP.
I go and do a 2 second quest that involves killing a goat and then capturing the baby goat.... get 500 EXP.
Beat a Veteran worm with a party, get 400~ EXP in a matter of a minute.

Really weird

Then there are issues with the auction house, disconnects, quest issues, all kinds of glitches. Obviously, attribute to the beta you'd come to expect this and you report them.
I'm not exactly complaining about them per say... but I can already tell it won't be a clean and friendly launch. Then again, what modern game does... .xD
Edited by OmegaNemesis28 - 6/9/12 at 12:51am
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post #299 of 305
Quote:
Originally Posted by Detahmaio View Post

Elaborate

Gladly.

  • Graphically unimpressive; free MMOs like Shaiya and others look as good as or better and have been out for years. Proportion and scale went from pretty darned good in GW1 to oversized WoW-style in GW2. The 'heavily modified' GW1 engine can't hack it.
  • Their alternative to good cutscenes are character-to-character dialogues present in every Asian-based game since Pokemon (and it was probably well used even by then), incidentally breaking that seamless-ness feel they keep advertising. Body language reminds me of Neverwinter Nights 2 (bad thing). The lipsync was decent though. rolleyes.gif
  • MMO-feel: the more you play it, the more it feels like every other free and paid-for MMO I've played. At no point in any beta did I feel like I was getting a unique experience out of GW2. Heck, even the grind was still there ("dynamic events" that had to be repeated to level up). The lower levels were somewhat slow and I can't imagine how painful higher levels will be. My brother and his friends have told me to stop comparing it to WoW, because at least WoW managed the huge level discrepancies better than it seems GW2 will.
  • Clunky, almost crude equipment management.
  • Group fights look ridiculous with everyone dodging/tumbling around. If you want to implement tactical movement, look at Terra.
  • Nerf weapon kiting but buff mage kiting? K.
  • Require engineers specialize into certain specs to be useful at them, but advertise versatility in a game where their 'sense of permanence' prevents respeccing.
  • Hitting the thief with the nerf bat every single beta, without fail, despite them already being the weakest class.
  • Can't initiate auto-attacks without burning use of a skill.
  • Why the f*** can't all classes use all weapons? Even GW1 allowed that!
  • Non customizable UI? But in GW1...
  • Probably some things I'm forgetting.

GW2, as a core game, has failed to live up to my expectations and its own hype. It sucks because I was excited as hell about it. Oh well.
    
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post #300 of 305
Quote:
Originally Posted by BBEG View Post

Gladly.
  • Clunky, almost crude equipment management.
  • Group fights look ridiculous with everyone dodging/tumbling around. If you want to implement tactical movement, look at Terra.
  • Hitting the thief with the nerf bat every single beta, without fail, despite them already being the weakest class.
  • Can't initiate auto-attacks without burning use of a skill.
  • Why the f*** can't all classes use all weapons? Even GW1 allowed that!

I need to leave this thread because of the absurd amounts of trolling, but seriously, this is just wrong. Thief has been consistently the STRONGEST class in any of the betas. It is getting the nerfs because it is ungodly strong. A well played Thief can dismantle multiple opponents and there is nothing you can do about it.

The equipment management is, to date, the best in any MMO, so I'm not sure how you can complain about this. Even a full load of equipment management add-ons in wow can only come close to GW2 management. Which is important because there are no add-ons.

Classes cannot use all weapons in GW2 for the same reason every class can't use every skill in GW1. Skills = weapons. We've known this since like 2009.

Press 1 to start auto-attacking. What skill are your burning!? There isn't mana or global cooldowns, so what is the problem here?

Tera is a joke of game and has fallen apart in Korea and failed here in the US too. The movement isn't tactical just because you stand still for 2 seconds whenever you use a skill. It's awesome if you are really into pressing space bar and loli's though...
    
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