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Rendering help with Windows Live Movie Maker and Dxtory?!

post #1 of 8
Thread Starter 
Hey guys,

Wondering if you guys could help me with rendering/encoding for some game videos I have downloaded with Dxtory. So basically I have captured some footage with Dxtory, my end product is a file of 24GBs, basically way too large for my to play it on Windows Media Player. So I put the file into Windows Live Movie Maker and save as a preset for high definition display.

My render settings are:
Width: 1920
Height: 1080
Bit-Rate: 24000 Kbps
FPS: 29.97


The new file comes out to be 373 MB in windows media player format and so far so good except when I play back the file its supper laggy! I am scared if I upload it to youtube its gonna be laggy still. Can anyone help me out?
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post #2 of 8
Thread Starter 
Recorded some gameplay with fraps and when I rendered it was much smoother..
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post #3 of 8

It sounds like you couldn't watch the video before you rendered it because it was too large. So it could have been laggy in the original footage, which is why it came out that way. Could you show us a screenshot of your Dxtory and WLMM settings? You can try TPUCapture to take the screenshots. I can already tell you your WLMM FPS setting is most likely wrong, and if it isn't, then your recording with the wrong Dxtory settings. Here is an example of what I would like to see:

Example settings (Click to show)
Capture576.png
Example settings (Click to show)
Capture577.png

I'm haven't used WLMM, but I should be able to understand the settings.

 

The FRAPS footage may have come out smoother when rendered because of what I mentioned above.

 

There may be some useful info from me in this thread: http://www.overclock.net/t/1242138/which-hard-drive-for-fraps-dxtory-recording/0_30#post_16955746

post #4 of 8
Thread Starter 
Hey Nawon,

Thanks so much for the help. Here are the screen shots. If my recording settings were wrong.. is it too late now? Will all my rendered footage be choppy? I recorded a bunch of gameplay, I hope its not all trash now.

IMG_0072.JPG 3446k .JPG file

IMG_0073.JPG 4281k .JPG file
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post #5 of 8
Thread Starter 
Here is some test footage I just uploaded.. So choppy!!


http://www.youtube.com/watch?v=8A9_SySu93c
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post #6 of 8
Quote:

Here is some test footage I just uploaded.. So choppy!!

 

It is quite choppy. See below for my guess as to why.

 

Quote:

Originally Posted by tianh View Post
Hey Nawon,

Thanks so much for the help. Here are the screen shots. If my recording settings were wrong.. is it too late now? Will all my rendered footage be choppy? I recorded a bunch of gameplay, I hope its not all trash now.

First of all, you didn't need to use your camera to take the screenshots tongue.gif. A quicker way would have been to use TPUCapture.

 

Your recording settings are fine, except for the Dxtory video codec option "Compress"* not being checked. I think your SSD could not keep up with the amount of data being written to it, so it skipped or duplicated frames which caused the choppy video. Checking the "compress" option will greatly reduce the amount of space the recording takes, but it will also increase the CPU usage. So if you stick with that codec for Dxtory, then check your CPU usage while your gaming to make sure it isn't causing a bottleneck. Since you have a Phenom X4, there may be a bottleneck.

*Note: This does not affect the quality at all since it's lossless.

 

Due to a likely bottleneck, I would recommend you use one of the following codecs:

http://lags.leetcode.net/codec.html <-- slightly better compression, generally more CPU usage (try it first. If it doesn't work out, use the codec below)

http://www.videohelp.com/tools/Ut-Video-Codec-Suite <-- faster to encode, less CPU usage, less compression

 

Instructions for Lagarith setup: (Click to show)

Quote:

Originally Posted by nawon72 View Post

Just follow the installation instructions, and they should appear in Dxtory like so:

Capture525.jpg

 

Then configure Lagarith:

Capture526.jpg

You can try using Null Frames to increase compression(reduce file size), but it may not be compatible with your video editing software. If you notice your CPU usage is high, then try disabling multithreading. However, you may want to use UT Video in that case. The mode should be set to as high as you HDD can handle, so the colors will be more accurate. The other settings have explanations when your hover your mouse over them.

 

I do not know if all of your recorded gameplay is choppy since I can't watch it. In your situation, the only way to know would be to encode 5seconds of each recording into something you can watch. That's the only way I can think of for you to check. If it is choppy, then there is nothing you can do about it.

 

Your WLMM FPS setting is correct. However, you mentioned it was 29.97 before which is not what you should be using. But that won't make the video choppy. Also, your audio bit rate is not recommended for uploading 1080p to YouTube. Use 384kbps, and encode it in AAC-LC if possible. Also, see if you can use a variable bit rate in WLMM. See this link for some guidelines on uploading to YouTube. If you don't understand something, don't hesitate to ask. I'll try my best to answer.

post #7 of 8
Thread Starter 
Quote:
Originally Posted by nawon72 View Post

It is quite choppy. See below for my guess as to why.

First of all, you didn't need to use your camera to take the screenshots tongue.gif . A quicker way would have been to use TPUCapture.

Your recording settings are fine, except for the Dxtory video codec option "Compress"* not being checked. I think your SSD could not keep up with the amount of data being written to it, so it skipped or duplicated frames which caused the choppy video. Checking the "compress" option will greatly reduce the amount of space the recording takes, but it will also increase the CPU usage. So if you stick with that codec for Dxtory, then check your CPU usage while your gaming to make sure it isn't causing a bottleneck. Since you have a Phenom X4, there may be a bottleneck.
*Note: This does not affect the quality at all since it's lossless.

Due to a likely bottleneck, I would recommend you use one of the following codecs:
http://lags.leetcode.net/codec.html <-- slightly better compression, generally more CPU usage (try it first. If it doesn't work out, use the codec below)
http://www.videohelp.com/tools/Ut-Video-Codec-Suite <-- faster to encode, less CPU usage, less compression
Instructions for Lagarith setup: (Click to show)
Quote:

I do not know if all of your recorded gameplay is choppy since I can't watch it. In your situation, the only way to know would be to encode 5seconds of each recording into something you can watch. That's the only way I can think of for you to check. If it is choppy, then there is nothing you can do about it.

Your WLMM FPS setting is correct. However, you mentioned it was 29.97 before which is not what you should be using. But that won't make the video choppy. Also, your audio bit rate is not recommended for uploading 1080p to YouTube. Use 384kbps, and encode it in AAC-LC if possible. Also, see if you can use a variable bit rate in WLMM. See this link for some guidelines on uploading to YouTube. If you don't understand something, don't hesitate to ask. I'll try my best to answer.

Hey!

I will definitely try giving the compress option a try and see if that helps. My sig rig was not what I used to record. It was actually on a i5 2500k with a 7200rpm harddrive that also has my OS on it and some footage was done on my 1tb external WD drive. So with that said, since I recorded on HDD drives without the compress option checked would that be the for sure culprit? I really like using the Dxtory codec because it doen't seem to actually lag gameplay when I am recording which is a huge plus.


Here is yet another video I put onto YouTube and the footage was recorded to a external 1tb Western digital passport.

http://www.youtube.com/watch?v=e-cSUrUeFxM
Edited by tianh - 5/6/12 at 4:12pm
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post #8 of 8
Quote:
Originally Posted by tianh View Post
I will definitely try giving the compress option a try and see if that helps.
My sig rig was not what I used to record. It was actually on a i5 2500k with a 7200rpm harddrive that also has my OS on it and some footage was done on my 1tb external WD drive. So with that said, since I recorded on HDD drives without the compress option checked would that be the for sure culprit?
I really like using the Dxtory codec because it doen't seem to actually lag gameplay when I am recording which is a huge plus.
Here is yet another video I put onto YouTube and the footage was recorded to a external 1tb Western digital passport.
http://www.youtube.com/watch?v=e-cSUrUeFxM

I would expect your 2500K to handle the extra load from compressing the footage without a problem. So enabling the option won't have any downsides for your purposes.

 

Based on what I know, it seems to be indirectly causing the footage to come out choppy. You can check by looking at the "Write File FPS" while recording in game. See the spoiler below.

Warning: Spoiler! (Click to show)

Capture595.png

 

Capture593.jpg

I was recording at 30FPS, but the FPS may be +-1.

If you have the option disabled while recording on an SSD, you shouldn't have any problems with choppy footage (1080p 30FPS) since it can handle the bit rate.

 

Lagarith should not cause any lag while recording since you have a 2500K. You can easily check your CPU usage while playing to confirm. It was also considered the best overall video editing codec in 2007, and AFAIK still is at least one of the best. Link to lossless codec comparison.

 

That video is definitely choppy.

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