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Project C.A.R.S. Anyone else part of it? Racing fans should definately take note. - Page 5

post #41 of 119
Thread Starter 
Quote:
Originally Posted by zk1mpls View Post

Been following the builds, but still saving up for a Full Membership. That could take a little while. Just bought myself a new G27 and a new bucket seat. So far, been busy rebuilding my sim cockpit to accommodate the upgrades. Game looks incredible so far! biggrin.gif

Nice biggrin.gif

They recently added BMW to their list of manufacturers and have the following cars coming to add to the list I posted on the last page:
Quote:
2012 1M Coupe

The 1M Coupe is BMW’s newest member in the family of M high performance vehicles. Powered by a twin-turbo 3 liter straight six engine providing 335hp of power, the 1M sprints from 0-60 in 4.5 seconds.
The car was met with instant critical acclaim in the automotive press, it also became the quickest BMW to ever lap the test track of BBC’s popular “Top Gear” show.


1978 320 Turbo Group 5

Made popular by the German Deutsche Rennsport Meisterschaft, the 320 Turbo was BMW’s answer to the FIA Group 5 silhouette regulations.
Powered by a turbo-charged four-cylinder engine, the 320 Turbo utilised up to 600hp of power. The car was campaigned by BMW’s own Junior Team that saw promising young drivers such as Eddie Cheever and Marc Surer engaging in successful battles against other German manufacturers.


1999 V12 LMR

The V12 LMR was BMW’s weapon of choice for their 1999 Le Mans 24 Hours assault. The open-top prototype was built by Williams and campaigned by BMW Motorsport, the car was powered by a 6.1 liter V12 engine, weighing 915 kilograms.
The car proved to be an instant success as the V12 LMR won both the 1999 12 Hours of Sebring and the 1999 Le Mans 24 Hours before spending another season in the American Le Mans Series until the end of 2000.


2012 BTCC 3-series

The BMW 320si is one of BMW’s most accomplished touring car racers ever built. Designed to the Super 2000 regulations for FIA touring cars, the car has successfully raced in various series around the world.
Following three manufacturer titles in the World Touring Car Championship, the car is now racing in the British Touring Car Championship in the hands of eBay Motors’ Robert Collard & Tom Onslow.

1981 BMW M1 Procar

The M1 Procar was the racing version of BMW’s popular M1 sports car. Based on the road-going version of the M1, the Procar version was equipped with a racing suspension, racing aerodynamics and a more powerful version of the BMW M88 straight-six engine that provided 470hp in racing trim.
Racing in support of the Formula One World Championship, the Procar Series used a unique approach in which veteran Formula One drivers would compete against young & promising drivers, all racing in equal BMW M1 Procar race cars.


1991 BMW M3 Group A Touring Car

Based on the BMW M3 E30 road car, the touring car version of BMW’s first ever M3 quickly became one of the most successful race cars around the world.
Powered by a 2.3 liter inline-4 engine tuned up by BMW’s engine guru Paul Rosche, the car put out 300hp at 8.200rpm. The M3 Group A went on to win several high-profile touring car titles around the world, including two European Touring Car Championship trophies.


1940 328 Touring Coupe

The 328 Touring Coupe became known for clinching BMW’s first and only win at the legendary Mille Miglia, an open-road endurance race held in Italy until 1957.
Driven by Huschke von Hanstein & Walter Bäumer, the streamlined 328 Coupe was built and designed with the help of Italian chassis builder Touring, winning the 1940 edition of the Mille Miglia with a lead of more than 15 minutes.


2008 F1.08

Designed and campaigned by the BMW Sauber Formula One Team, the F1.08 was BMW’s most successful Formula One car of the modern era.
Driven by Robert Kubica & Nick Heidfeld, the F1.08 helped BMW to a third place in the 2008 F1 manufacturers championship, including a victory at the Canadian Grand Prix.


2012 Z4 GT3

The Z4 GT3 is BMW’s current customer racing model for competition in the FIA GT3 class. Powered by a V8 engine, the car races in one of motorsport’s most prestigeous classes, facing competition from all of BMWs main competitors.
Campaigned by notable teams such as Schubert Motorsport & Vitaphone Racing, the Z4 GT3 is regularly driven by BMW’s squad of works drivers and has clinched several wins and titles, including an overall win at the Dubai 24 Hours race.


2012 BMW M3 E92 GT

The M3 E92 marked BMW’s return to international sports car racing and the Le Mans 24 Hours. Designed for competition in the ACO’s GT2 & GTE classes, the E92 went on to be very successful on both sides of the pond.

Campaigned by Rahal Letterman Racing in the American Le Mans Series, the car went on to win the Sebring 12 Hours as well as the ALMS GT2 championship. In Europe, the car was entered by Schnitzer Motorsport, making two apperances at the Le Mans 24 Hours, sporting a very distinctive Art Car design by Jeff Koons.


WMD members will be able to take a virtual test drive once first versions of the exciting cars have been completed by using the regular development builds of Project CARS.

To shorten the waiting time, WMD members get to follow every aspect of the car development process on the WMD forums, from the first steps to the finished car out on track.


They've already started work on the Z4 GT3 and it looks beautiful already biggrin.gif

Being an F1 nut and seeing how talented these guys are, I literally can't wait for their rendition of the Sauber F1.08

bmw-sauber-3.jpg

So far the Pagani Huayra is apparently the most polygon hungry car in the game so far, but this looks like its going to be a triangle monster.
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post #42 of 119
Thread Starter 
Seems to be moving along nicely now. Force feedback/physics is great and still improving.

The senior members are now testing multiplayer sessions are reporting good things biggrin.gif

Some community made vids, all from the latest build (311)

Pretty sick trailer:


Driver animation:


A race:


If things go well, the next weekly build may include multiplayer *prays*

If not, at least the monthly.
Edited by GrizzleBoy - 10/1/12 at 5:22pm
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post #43 of 119
Yeah, can't wait for the day when at least "full members" get access to multiplayer. I've got a few friends who've promised to buy the game at that point so it should be awesome.

E: one thing I seriously hope they would add though is SLI and CFX support. They've pretty much said that they're gonna add those right before the game releases so I'm not really hopeful but with a game this demanding they really should consider it.
Edited by Alatar - 10/1/12 at 5:25pm
 
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post #44 of 119
I tried a go in the rain today, my poor 470 tongue.gif
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post #45 of 119
Quote:
Originally Posted by driftingforlife View Post

I tried a go in the rain today, my poor 470 tongue.gif

I was even considering getting a 680 for this because there just simply isn't proper SLI support... 2560x1440 and a single 650mhz full fermi is a bad combination :/
 
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post #46 of 119
Thread Starter 
Quote:
Originally Posted by Alatar View Post

I was even considering getting a 680 for this because there just simply isn't proper SLI support... 2560x1440 and a single 650mhz full fermi is a bad combination :/

Considering the importance of multiple screen setups in the racing sim scene, I don't think they'd even dare not supporting CF/SLI.

I'm seriously due a GPU upgrade (although to be quite honest, my 5850 doesn't leave me wanting at detail levels I'm comfortable playing at), but I'm saving for an Occulus rift. (stupid but still lol)

The devs have applied for some dev kits and are pushing to try and get priority on them.

All I know is that if Occulus succeeds and Slightly Mad Studios get it working with project Cars, I will literally cry tears of joy.

Can you imagine a 110 degree (horizontal) by 90 degree (vertical) field of view, with head tracking in a racing game?
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post #47 of 119
Quote:
Originally Posted by GrizzleBoy View Post

Considering the importance of multiple screen setups in the racing sim scene, I don't think they'd even dare not supporting CF/SLI.
I'm seriously due a GPU upgrade (although to be quite honest, my 5850 doesn't leave me wanting at detail levels I'm comfortable playing at), but I'm saving for an Occulus rift. (stupid but still lol)
The devs have applied for some dev kits and are pushing to try and get priority on them.
All I know is that if Occulus succeeds and Slightly Mad Studios get it working with project Cars, I will literally cry tears of joy.
Can you imagine a 110 degree (horizontal) by 90 degree (vertical) field of view, with head tracking in a racing game?

The Occulus would be pretty epic yeah though I would like a nice triple projector setup with a curved wall for my racing stuff tongue.gif Not gonna happen but hey, a man can hope.

But about multi GPU support, I can't be bothered to find the forum post but basically the devs said that because they're constantly changing stuff at a rapid rate, it would not make sense to support cfx or sli yet (or at least something along those lines). Basically they're gonna support it closer to launch as far as I know.
 
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post #48 of 119
So many good looking sim racers coming gonna be a great year I'm also looking forward to Assetto Corsa as well.
post #49 of 119
Quote:
Originally Posted by GrizzleBoy View Post

Seems to be moving along nicely now. Force feedback/physics is great and still improving.

The senior members are now testing multiplayer sessions are reporting good things biggrin.gif

Some community made vids, all from the latest build (311)

Pretty sick trailer:


Driver animation:


A race:


If things go well, the next weekly build may include multiplayer *prays*

If not, at least the monthly.

force feedback is not bad but physics are horrible still.

    
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post #50 of 119
Some vids from my rig (none of that 1080p mainstream stuff, 1440p ftw! tongue.gif )


 
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