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Nvidia Sparse Grid Supersampling - Page 2

post #11 of 46
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Do yo u guys have the driver bits for D3? I'm looking but can't find them atm.
    
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post #12 of 46
Thread Starter 
Nevermind I found it.

0x004412C1

However I read you are better off using MSAA plus TRSSAA because SGGSSAA is making some people's game mess up right now. Maybe we'll get a new bit or a driver update will fix it.
    
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post #13 of 46
Doing this for Skyrim when I get home tonight. Will post before/afters.

Thanks for this share! Subbed.
post #14 of 46
Thread Starter 
Quote:
Originally Posted by Victus View Post

Doing this for Skyrim when I get home tonight. Will post before/afters.
Thanks for this share! Subbed.

Honestly with Skyrim you might be better off just forcing regular super-sampling. The reason for this is mainly for games that don't support it but Skyrim does for sure.
    
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post #15 of 46
But wouldn't using this method over Skyrim's increase performance? Or did I misread something?
post #16 of 46
I love SGSSAA.
Especially, in Crysis, SGSSAA makes the 2007 game look amazing !
I pretty much use it all the time these days.
Works really well with Diablo III and Serious Sam 3, too.
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post #17 of 46
A nice guide,rep+...

Honestly,while I don't really have problems with most AA methods used today,this does look like an interesting thing to try out.Maybe I'll do it when I have the time...
post #18 of 46
Just a stupid question, can we use CSAA?
post #19 of 46
Quote:
Originally Posted by amd955be5670 View Post

Just a stupid question, can we use CSAA?
Not a stupid question at all.

Yes, I think you can use CSAA. But there is no point in using it. Because SGSSAA overrides it.
The key is to use matching samples with SGSSAA.
2xMSAA with 2xSGSSAA and 4xMSAA with 4xSGSSAA and so on.

Applying that to CSAA,
8xCSAA = 4 color + 4 cv samples and 16xCSAA = 4 color + 12 cv samples should be used with 4xSGSSAA.
16xQ (CSAA) = 8 color + 8 cv samples should be used with 8xSGSSAA.
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post #20 of 46
Quote:
Originally Posted by PowerK View Post

Not a stupid question at all.
Yes, I think you can use CSAA. But there is no point in using it. Because SGSSAA overrides it.
The key is to use matching samples with SGSSAA.
2xMSAA with 2xSGSSAA and 4xMSAA with 4xSGSSAA and so on.
Applying that to CSAA,
8xCSAA = 4 color + 4 cv samples and 16xCSAA = 4 color + 12 cv samples should be used with 4xSGSSAA.
16xQ (CSAA) = 8 color + 8 cv samples should be used with 8xSGSSAA.

I must thank you. Singularity at 4x SGSSAA looks better. But in Spec Ops: The Line, I used 8x SGSSAA, got 60% SLI scaling and only 20fps, did 4x SGSSAA and got only 40fps. Again 60% scaling. Now why is my scaling less? I am definitely not being bottlenecked as the vram usage doesn't exceed 900-925mb (actually when I just started the game it was around 700mb)
I used the matching MSAA number as you said. Cloud it be a flag thingy?

And if I'm right, there is no way in heavens to have a negative LOD bias in Dx11/10?
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