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[mp1st]Is Battlefield 3 Finally The Game It Was Meant To Be? DICE Admits, “We Can’t Win” - Page 8

post #71 of 139
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Originally Posted by Johnny Utah View Post

The community is pretty good about avoiding the known glitches as a whole. It's only the jerks that knowingly exploit them. I hardly run into anyone using the M26 + DART combo.

You and I have had radically different experiences on recent games then. Just last night there was a server the clan-mates were using nothing but the DART. It was very irratating. Well, then in the chat box scrolled by and my squad was the top squad using no DART. It kinda felt good that I was using an un-glitched weapon and was still a part of the best squad of the game thumb.gif
Quote:
Originally Posted by GanjaSMK View Post

The game isn't finished. Plus they ruined most of the MP side by implementing client-side hit detection to begin with.

I have seen more than enough head blood splatter animations to concur with you. It's frustrating.
Quote:
Originally Posted by Stealth Pyros View Post

Game is awesome. Don't care what anyone says. Most of the complaints are obnoxious console-tards expecting BF3 to be Bad Company, or COD. The game has its minor and major bugs, as any game does. It does annoy me that DICE aren't truly using Battlelog to the extent that it was intended for; which was to release frequent, small updates whenever necessary, without interfering much with the gameplay experience (updates are downloaded and installed on the fly, no user interaction needed). Hopefully, we'll see a minor update or two between now and June when CQ releases. It would be extremely annoying if they wait to release a patch together with the CQ release.

I agree, and also hope the CQC/CQB DLC (man I hope it's either cheap or free, but here's to dreaming) brings the end of balance and incredibly obvious bug fixes.
Quote:
Originally Posted by Kvjavs View Post

Warning: Spoiler! (Click to show)

I lol'd
Quote:
Originally Posted by rtzero View Post

really cuz the netcode is still complete crap

I barely know enough about netcode to actually call it netcode, how about you?
Quote:
Originally Posted by InfamousLegend View Post

Out of everything Dice had done horribly my main two complaints are Battlelog and no in game VOIP. I'm not sure if they implemented in game VOIP yet because I haven't played in months but launching a game from a web browser was and is a horrible idea. I flatly refuse to purchase any game in the future that uses a web browser to launch a game downloaded to your hard drive. Websites should only be used for flash games and runescape, not a full fledged game.

Blieve it or not, BL was very innovative. I have had zero problems with BL and it allows me to do other things while I wait in que for my favorite servers.
Quote:
Originally Posted by GrizzleBoy View Post

What's the matter? You expected to read nothing but idiotic one liner comments for five pages so that you could fit in?

Pettle, Kots calling.
Quote:
Originally Posted by xJavontax View Post

Ugh, another console vs PC community war. I know my stance on this, as I'm sure a few others around here do as well since I usually voice it; but I'm gonna keep out of these for now. It's really just a waste of time to debate it when everyone is so stubborn and fail to see the other side of things.

This wasn't a console vs PC war....where did you get that from? Because 1 poster mentioned consoles? meh.
Quote:
Originally Posted by InfamousLegend View Post

Having to join a TS server just to speak to people is rather annoying and shouldn't be the expected way of communication. What about the people who don't like playing with the same people every game, should they really have to switch TS servers every time they want to communicate? Not to mention there are plenty of servers you could join where people aren't swearing constantly or causing problems. I have run into many a game where people are communicating affectively without immature kids ruining the experience. It's always a great experience finding those servers. Plus it's a great way to meet people because it would auto join voice chat for you instead of manually changing TS servers every new game server you join. Just because the minority areidiots shouldn't mean the rest of us need to be punished by removing VOIP.

You realize that there is a party and voice system already implemented, right? It works pretty well, used it a few times but everyone prefers TS, which is what it would be like if they had "in-game" VOIP implemented outside of the party system.
Quote:
Originally Posted by dav2693 View Post

^this.
“It’s such a complicated game. I don’t know how many guns we have in the game. It’s plenty."

Well, think of the timing of this interview and the DLC coming down the pipeline, it was appropriately vague.


Quote:
Originally Posted by pengs View Post

From what I see it's a struggle between realism vs. balancing.
I'm on the realism side. I could care less about, for example, nerfing tanks to even the playing field - I just want them realistically damaged.
What was stopping them from server siding weapon damage and realism or giving it to hardcore mode (not just increased damage)? They are trying to walk a line between realism, balancing, arcade, stealthy gameplay, balls out gameplay and Battlefield itself.
They have got to draw the line somewhere.
Listening to the community fully (which is divided) and allowing them to fully direct how the game ends up is also not a good thing, apparently. Neither side is getting what they want. They need to retain their artistic integrity to a level and allow the game to unfold how it is envisioned, they'd end gaining a following of a certain caliber. This is also the case with ME3 - the community is potentially going to ruin something the artists envisioned. The developers might as well start creating choose your own adventure games.

I agree wholly with the bolded statement. I understand where you coming from with the artistic license, but there's a difference between the proposed ending, and a un-needed cliffhanger because the publisher/dev wants to milk that cow just a little bit more. Bungie, I'm looking at you, too.
Quote:
Originally Posted by MiKE_nz View Post

there's still plenty more room for improvement for the gui. like being able to choose your spawn point by clicking the map, I still struggle to know which of my squad members im spawning on. also just look at the gui concept that was made by someone in the community, that's what it shouldve been like.

I voted for it, did you? I love that GUI, it would be one of the most beneficial improvements they could make on the game. Period.
Quote:
Originally Posted by nvidiaftw12 View Post

The intended target audience does not exist.

? Males between the ages of 17-31?
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Originally Posted by chinesekiwi View Post

Never go full [intellectually disabled person / French for 'late']
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Quote:
Originally Posted by Maian View Post

Hitboxes aren't broken. Hit detection is. It's not server-side, and is instead client-side. Meaning the lagger gets the advantage rather than the disadvantage.
I can't help but laugh at the people who say Battlelog and/or Origin ruins their BF3 experience. I just honestly don't see how it does.
You don't like launching the game from a browser? Why not? Just because it's different? So you'd prefer to launch a game, sit through splash videos that you frantically try to skip through, and then use a server browser in the game to then find a server you want. Then you get to wait while it loads the map/game and sit there twiddling your thumbs. Meanwhile, I connected to the server I wanted to about 2 minutes ago while you were still searching and I'm currently browsing OCN while waiting for the game/map to be completely loaded up. I guess the only complaint I can almost understand is having to have your browser-of-choice open when you're playing your game... but even then I still don't understand that complaint. If you're so strapped for memory that having your browser open ruins your experience, Battlelog isn't your problem - you should probably upgrade your memory.
And what's wrong with Origin? Oh it's another service to run on top of Steam? So? Is 75MB of memory really THAT much of a problem? What about when Steam uses almost double that?
No VOIP is simply ridiculous to not be included in any multiplayer game at launch. It's inexcusable. Starcraft 2 even has voice chat. Nobody uses it, but it's there. How is it that a game in 2012 doesn't?
The one really big problem I have with the game is the difference in 'eye-height' between first person and third-person views. It gets really annoying to try to shoot someone, only to see maybe a half-inch of the top of the head barely peaking out, but they can see you completely like they're actually visible from the chest up. I honestly don't get how a game engine for a 2011 release even has this problem. This basically means they designed it this poorly to begin with, and to that effect, it makes absolutely no sense.

Very true, I back lashed against BL when I first encountered it, now I love it and I think it's a great improvement to the server-browser of old.

They have a VOIP system BTW. It's intergrated with BL, part of the party system tongue.gif.

I'm completely OK with how it's implemented, although it takes awhile to find teammates that way, but still, better than loosing the conversation with friends every server-change.

Everyone would use TS/Mumble anyways. thumb.gif
Quote:
Originally Posted by 5entinel View Post

Okay I know a lot of you are going to be a little upset about the news that has been presented but please, respect each other and the TOS. You are more than welcomed to voice your opinion provided you are not attacking fellow members on OCN and you abide by the TOS.
Reopened.

Thanks, mods smile.gif.
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post #72 of 139
Quote:
Originally Posted by Maian View Post

Quote:
Originally Posted by Modus View Post

Agree with No Fear! hitboxes are so broken I'm surprised only a few mention thi.
I can't help but laugh at the people who say Battlelog and/or Origin ruins their BF3 experience. I just honestly don't see how it does.

You don't like launching the game from a browser? Why not? Just because it's different? So you'd prefer to launch a game, sit through splash videos that you frantically try to skip through, and then use a server browser in the game to then find a server you want. Then you get to wait while it loads the map/game and sit there twiddling your thumbs. Meanwhile, I connected to the server I wanted to about 2 minutes ago while you were still searching and I'm currently browsing OCN while waiting for the game/map to be completely loaded up. I guess the only complaint I can almost understand is having to have your browser-of-choice open when you're playing your game... but even then I still don't understand that complaint. If you're so strapped for memory that having your browser open ruins your experience, Battlelog isn't your problem - you should probably upgrade your memory.

And what's wrong with Origin? Oh it's another service to run on top of Steam? So? Is 75MB of memory really THAT much of a problem? What about when Steam uses almost double that?

No VOIP is simply ridiculous to not be included in any multiplayer game at launch. It's inexcusable. Starcraft 2 even has voice chat. Nobody uses it, but it's there. How is it that a game in 2012 doesn't?



The one really big problem I have with the game is the difference in 'eye-height' between first person and third-person views. It gets really annoying to try to shoot someone, only to see maybe a half-inch of the top of the head barely peaking out, but they can see you completely like they're actually visible from the chest up. I honestly don't get how a game engine for a 2011 release even has this problem. This basically means they designed it this poorly to begin with, and to that effect, it makes absolutely no sense.

In majority of games, you can disable the splash videos on startup, so that's irrelevant. Either way, when I play the game, I'm going to play until I get tired of playing, so having to start up a game isn't a big deal. Having to go through the process of starting origin, going through origin loading up battlelog, browsing the servers and getting into a game takes just about as much time as it would just merely launching the game itself.

The reason I don't like their battlelog server browser is because It doesn't show all the servers. In a REAL server browser, it ques all the servers, so you only have to wait once and it usually only takes a few seconds. Then you just hit the player sort, map sort, whatever you want to sort by and there you go, you can freely browse all the servers.

However with battlelog, if you search servers (specifically searching types that there's ALOT of servers of), it only shows up to 20 (or whatever number) servers at a time...to get more, you need to scroll down the page and wait a few seconds for it to load 20 more and continues this process until it can't find any more servers. So if you're just browsing servers, battlelog actually takes more effort and time because you're having to scroll down the page to force it to load more servers in the list of which majority are empty servers (if you're choosing to to opt search without 1-5 open player slots, etc).

As for the viewing web pages while game loads stuff...I do it all the time in games by using Alt + Tab so that's hardly an argument.

Also, there's just nothing that Origin does or offers that makes me want to use it other than to just play Battlefield 3 (and they USED BF3 to get people to even use it, which is pathetic). I don't care about other EA games, I don't want to buy anything from EA, I don't want to see Origin advertisements... Atleast Steam has a wide variety games and sales going on that may every now and then interest me. Although if I'm not playing a game I've purchased on steam, I don't have it running either (also you can opt out of advertisements with steam). Steam is just...steam, but it does use more resources than I feel it should now ever since they switched to that newer UI.


Edit: I should add, Battlelog is tolerable but it should've just been an option, not a set in stone "You do it our way or no way" type thing. That aside, I'd rather them had spent the resources actually making BF3 a better game rather than building an entire backend website to control the game with.
Edited by Allen86 - 4/30/12 at 5:49pm
    
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post #73 of 139
I'm curious what game releases in the past set the bar for gamers to expect perfect bug-free launches.

I can honestly say I've never played a game that didn't have bugs.
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post #74 of 139
Quote:
Originally Posted by SectorNine50 View Post

I'm curious what game releases in the past set the bar for gamers to expect perfect bug-free launches.
I can honestly say I've never played a game that didn't have bugs.

Ditto.

From what I remember, BF2 and BC2 both had many more bugs than BF3, some of which are still not fixed.
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post #75 of 139
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Originally Posted by Allen86 View Post

Warning: Spoiler! (Click to show)
In majority of games, you can disable the splash videos on startup, so that's irrelevant. Either way, when I play the game, I'm going to play until I get tired of playing, so having to start up a game isn't a big deal. Having to go through the process of starting origin, going through origin loading up battlelog, browsing the servers and getting into a game takes just about as much time as it would just merely launching the game itself.
The reason I don't like their battlelog server browser is because It doesn't show all the servers. In a REAL server browser, it ques all the servers, so you only have to wait once and it usually only takes a few seconds. Then you just hit the player sort, map sort, whatever you want to sort by and there you go, you can freely browse all the servers.
However with battlelog, if you search servers (specifically searching types that there's ALOT of servers of), it only shows up to 20 (or whatever number) servers at a time...to get more, you need to scroll down the page and wait a few seconds for it to load 20 more and continues this process until it can't find any more servers. So if you're just browsing servers, battlelog actually takes more effort and time because you're having to scroll down the page to force it to load more servers in the list of which majority are empty servers (if you're choosing to to opt search without 1-5 open player slots, etc).
As for the viewing web pages while game loads stuff...I do it all the time in games by using Alt + Tab so that's hardly an argument.
Also, there's just nothing that Origin does or offers that makes me want to use it other than to just play Battlefield 3 (and they USED BF3 to get people to even use it, which is pathetic). I don't care about other EA games, I don't want to buy anything from EA, I don't want to see Origin advertisements... Atleast Steam has a wide variety games and sales going on that may every now and then interest me. Although if I'm not playing a game I've purchased on steam, I don't have it running either (also you can opt out of advertisements with steam). Steam is just...steam, but it does use more resources than I feel it should now ever since they switched to that newer UI.
Edit: I should add, Battlelog is tolerable but it should've just been an option, not a set in stone "You do it our way or no way" type thing. That aside, I'd rather them had spent the resources actually making BF3 a better game rather than building an entire backend website to control the game with.

I have a shortcut pinned on my taskbar. It opens battlog (don't even see origin), then I choose a server and go... why go through all the other fuss? How is this any different from using another client program (like steam) to launch a game?
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post #76 of 139
Quote:
Originally Posted by Allen86 View Post

In majority of games, you can disable the splash videos on startup, so that's irrelevant. Either way, when I play the game, I'm going to play until I get tired of playing, so having to start up a game isn't a big deal. Having to go through the process of starting origin, going through origin loading up battlelog, browsing the servers and getting into a game takes just about as much time as it would just merely launching the game itself.
Yea, you can disable splash videos in some games, but you have to manually go out of your way to do it. DICE went ahead and did it for you.

"browsing the servers and getting into a game takes just about as much time as it would just merely launching the game itself." I already said that. It's a lot quicker using Battlelog. If you were to connect to a server using an in-game browser like in other FPS games, you'd still have to wait for a map to load. Also, I bookmarked Battlelog, now I open a bookmark and 1/2 a second later, I'm browsing servers.
Quote:
Originally Posted by Allen86 View Post

The reason I don't like their battlelog server browser is because It doesn't show all the servers. In a REAL server browser, it ques all the servers, so you only have to wait once and it usually only takes a few seconds. Then you just hit the player sort, map sort, whatever you want to sort by and there you go, you can freely browse all the servers.
However with battlelog, if you search servers (specifically searching types that there's ALOT of servers of), it only shows up to 20 (or whatever number) servers at a time...to get more, you need to scroll down the page and wait a few seconds for it to load 20 more and continues this process until it can't find any more servers. So if you're just browsing servers, battlelog actually takes more effort and time because you're having to scroll down the page to force it to load more servers in the list of which majority are empty servers (if you're choosing to to opt search without 1-5 open player slots, etc).
Yea, I get that. Streaming server results are missed in most recent FPS games. They weren't even in BC2, and probably wouldn't have been in any in-game browser that BF3 may have shipped with.
Quote:
Originally Posted by Allen86 View Post

As for the viewing web pages while game loads stuff...I do it all the time in games by using Alt + Tab so that's hardly an argument.
As do I. Now you don't have to Alt+Tab. That's what I'm saying with most of my post about Battlelog. It makes most of what we do anyway more convenient.

And like I said, for some reason, recent games have done away with streaming server lists, and instead come up with a set number of results and stop. I wish you could dictate how many results it shows back to you, but it is what it is. If someone is not using the included filter options to filter out empty servers, then they can't really complain about receiving empty servers as results.
post #77 of 139
eh, keep it up DICE.
they seem to show more love in bf3 than most dev's give their own games. thumb.gif
although, fix the m26 DART and 1 hit hackers, or at least have a working reporting system rolleyes.gif
post #78 of 139
I love BF3 and I am usually extremely picky. Yea there's still bugs, but one must consider the complexity of the engine. No game with 64 players, vehicles, and intensive graphics will be bug free. It's still one hell of a game! I haven't had this much fun playing a game since the halo 2 xbox days...

But then again haters gon hate rolleyes.gif
Edited by revamper - 4/30/12 at 6:17pm
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post #79 of 139
Quote:
Originally Posted by SectorNine50 View Post

I'm curious what game releases in the past set the bar for gamers to expect perfect bug-free launches.
I can honestly say I've never played a game that didn't have bugs.

No such game has ever existed. Ever. Counter-Strike, TF2, etc...all had major, major bugs and balancing issues in their first year of release.

What we have here is that some people fail to understand that online-multiplayer-FPS games are a CONSTANT WORK IN PROGRESS. As millions of hours are poured into the game, the devs have a mine of data to sift through from which to determine and apply changes, in conjunction with community feedback. Battlefield 3 is what - 6 months old? And it's already had a few decently major patches. That means the devs are constantly listening and reviewing the data they have at hand (they're making changes based on the numbers primarily, and the numbers aren't going to lie) and balancing/tweaking the game accordingly. This process requires time, and is not by any means flawless.

But it's so much easier to stick our heads in the sand and pretend that we know what's best for the game, even though we didn't develop it nor do we have access to the data that DICE does regarding balancing and bug issues...amirite? rolleyes.gif
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post #80 of 139
Quote:
Originally Posted by jcde7ago View Post

Quote:
Originally Posted by SectorNine50 View Post

I'm curious what game releases in the past set the bar for gamers to expect perfect bug-free launches.
I can honestly say I've never played a game that didn't have bugs.

No such game has ever existed. Ever. Counter-Strike, TF2, etc...all had major, major bugs and balancing issues in their first year of release.

What we have here is that some people fail to understand that online-multiplayer-FPS games are a CONSTANT WORK IN PROGRESS. As millions of hours are poured into the game, the devs have a mine of data to sift through from which to determine and apply changes, in conjunction with community feedback. Battlefield 3 is what - 6 months old? And it's already had a few decently major patches. That means the devs are constantly listening and reviewing the data they have at hand (they're making changes based on the numbers primarily, and the numbers aren't going to lie) and balancing/tweaking the game accordingly. This process requires time, and is not by any means flawless.

But it's so much easier to stick our heads in the sand and pretend that we know what's best for the game, even though we didn't develop it nor do we have access to the data that DICE does regarding balancing and bug issues...amirite? rolleyes.gif

You're missing the fact that complaints and FEEDBACK about ISSUES WITHIN THE EXISTING GAME some of which have been present since AT LEAST BETA IF NOT ALPHA have never been addressed.

Compliment all of that and top if off with a heavy layer of CLIENT-SIDE-HIT-DETECTION and you have an incomplete (unpolished and RUSHED) game, which was noted by the individual in this particular article.

So 'what we have here' is that you are just defending a position irrelevant to the existing game and subsequent patches put out AFTER RELEASE.

No one is saying that we 'know what's best for the game', rather, we're saying, 'PLEASE LISTEN TO US WE'VE BEEN PLAYING YOUR GAMES FOR A LONG TIME AND THIS IS KIND OF WHAT WE THINK MIGHT HELP YOU MAKE THE GAME BETTER BY IMPLEMENTING WHAT WE BELIEVE WOULD MAKE IT MORE ENJOYABLE OVERALL FOR EVERYONE PLAYING.'

wink.gif - They ask for feedback, we give it, some of it gets addressed and then the rest just goes off into the ether. Now sure- hopefully they'll figure it out and add the things we've (the majority of the community) been consistently asking for- sometime in the near future.
    
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