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post #131 of 134
Quote:
Originally Posted by dmasteR View Post

Also I have a buddy who works for Raven Software.

 

Quote:

Originally Posted by dmasteR View Post
 

Don't believe everything anyone says is all I suggest then.

 

It's hard to not see the irony here if I'm quite honest.

 

I'll be quite frank, regardless of what you wish to believe, I believe the word of Mark Rubin giving a public interview (in writing for all to see), who is part of the development team, over the word of a apparent friend of a random guy on an internet forum who I've never really heard of. That's not intended to try and insult or defame you. Just the way I see it if I'm quite honest.

 

There could be quite a logical explanation regarding a couple of bugs, maybe a few bits of code do still exist, that doesn't make the entire engine the Quake engine now does it? No of course not. It really could be a bit silly to think it's still the same engine that was used in Quake all those many years ago. It's been chopped, cropped, rewritten, and god knows what else since then. To think it's one and the same at this point is simply absurd, even to a bystander. Even if there was the odd snippet here and there to call it the Quake Engine now probably couldn't be any further from the truth.

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post #132 of 134
Quote:
Originally Posted by MaxFTW View Post

Lol? DX11 in the quake engine?
I lol'd again



THIS.
post #133 of 134
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Originally Posted by Brutuz View Post

The engine can do two or three at once, but we'll only get one at launch, Rainbow 2 and 3 will cost $5 each as DLC.

I think you mean $10 each, but it's ok because if you preorder, you get extra guns on day one, double XP for a week, the first DLC for free, a t-shirt and a gun replica with three dashing slogans on the side to choose from, which are "I bunny hop, so what?" "I eat n00bs for breakfast" and "WHAT I KILLED YOU STRAIGHT UP! RAAAJDEREJKJRNERNEKRJ".
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post #134 of 134
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Originally Posted by Lifeshield View Post


It's hard to not see the irony here if I'm quite honest.

I'll be quite frank, regardless of what you wish to believe, I believe the word of Mark Rubin giving a public interview (in writing for all to see), who is part of the development team, over the word of a apparent friend of a random guy on an internet forum who I've never really heard of. That's not intended to try and insult or defame you. Just the way I see it if I'm quite honest.

There could be quite a logical explanation regarding a couple of bugs, maybe a few bits of code do still exist, that doesn't make the entire engine the Quake engine now does it? No of course not. It really could be a bit silly to think it's still the same engine that was used in Quake all those many years ago. It's been chopped, cropped, rewritten, and god knows what else since then. To think it's one and the same at this point is simply absurd, even to a bystander. Even if there was the odd snippet here and there to call it the Quake Engine now probably couldn't be any further from the truth.

I completely understand your side, but I'm not the only one who also knows someone who has worked with the recent engine. Sure the engine has been changed, which obviously had to when they changed from OpenGL to DirectX. The base of the engine though is still contains a ton of Quake engine code though.

Lordikon, in fact even works for the gaming industry.
Quote:
Originally Posted by lordikon View Post

If it's not, then it recently changed. The entire CoD series up until at least MW2 was using the Quake Engine, I know this because I have a friend who worked for Infinity Ward, and another that worked for Treyarch.

No one is saying the whole engine is still the Quake engine, but the engine still has tons of Quake engine as a base.
Edited by dmasteR - 5/4/12 at 8:14am
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