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Arma 2 Dayz Mod: Zombie Survival Simulation. - Page 187

post #1861 of 4265
Quote:
Originally Posted by General121 View Post

No knife to cut the meat of an animal you kill? Try to get to Cherno or something, lots of Zombies, but LOTS of gear. Got tons of food and bandages, 1 makarov + 7 mags, 1 lee enfield + 4 mags, and other stuff. All in 2 or 3 places in elektro I think

He said he had 3 pieces of meat, so yes he should most definetly have a knife.





Also 1.7.2.4 isnt out yet. It was just because my stupid friend decided to change the name to 1.7.2.4 for no reason...
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post #1862 of 4265
I dont know where exactly it was. On the outskirts of Elektro i think, a couple of buildings...I was lucky, having server lag = no zombies.
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post #1863 of 4265
Quote:
Originally Posted by jackeyjoe View Post

Well it's got ballistics based off their real world counterparts, so yes it has bullet drop.
Why were you sniping with an M107 if you couldn't hit them? It is a guaranteed one hit kill to any part of the body... remember that you need to estimate range and zero to it if you want to hit anything wink.gif

I tried, Screwed everything up. Lol They knew where I was, so I had to act Fast. Got hit up pretty bad, But still got both of them biggrin.gif
post #1864 of 4265
At a lan party with some clan mates right now, hopefully we all meet together and have some fun raiding big cities or the NW Airfield. biggrin.gif
    
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post #1865 of 4265
Quote:
Originally Posted by kcuestag View Post

At a lan party with some clan mates right now, hopefully we all meet together and have some fun raiding big cities or the NW Airfield. biggrin.gif
Ow god, RUN! MOD COMIN AFTER US! biggrin.gif
post #1866 of 4265
GUUUUUUUUUUUUUUUUUUUUYS!!!!!!!!!!!

List of changes for the new update:
Quote:
Affected Addons:

* dayz_code
* dayz_server (server)
* HiveEXT.dll (server)

Target date:

* Wednesday 25 July 2012 (GMT)
* Updated to Tuesday 24 July 2012 (GMT)

Current Changelog (WIP):

* [NEW] Respawn button is disabled during DayZ play
* [NEW] Optimized authentication process on login
* [NEW] Singleplayer mode disabled when DayZ is loaded
* [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded
* [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
* [FIXED] Infected cannot hear weapon firing (now they actually hear again)
* [FIXED] Clothing no longer spawning (now it spawns as it used too)
* [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)
* [NEW] Respawn button is enabled if the player has a fracture
* [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)
* [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
* [NEW] Client will automatically spawn player out of debug and waterworld to last known position
* [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)

FREAKING HELICOPTERS WILL BE BACK WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!wheee.gif

Also, the latest arma update has nerfed like what the heck on some of the weapons..!!

Now, DISCUSS biggrin.gif
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post #1867 of 4265
  • Makarov: 889 damage, down from 2000
  • G17, M9, M9 SD, PDW, MP5A5, MP5SD6, Bizon PP-19 SD: 889 damage, down from 1389
  • Revolver, M1911: 1389 damage, down from 4500
  • M1014, Remington 870, Double-barreled: slugs do 4500 damage, down from 6722
  • Lee Enfield: 6722 damage, down from 12500 (audible range 162m, down from 234m)
  • AK-74, AKS-74U, AKS-74 Kobra: 2722 damage, down from 3555

Well, my M4A1 SD just got more competitive.

Hopefully Rocket will reduce zombie health.
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post #1868 of 4265
Quote:
Originally Posted by MrDeodorant View Post

  • Makarov: 889 damage, down from 2000
  • G17, M9, M9 SD, PDW, MP5A5, MP5SD6, Bizon PP-19 SD: 889 damage, down from 1389
  • Revolver, M1911: 1389 damage, down from 4500
  • M1014, Remington 870, Double-barreled: slugs do 4500 damage, down from 6722
  • Lee Enfield: 6722 damage, down from 12500 (audible range 162m, down from 234m)
  • AK-74, AKS-74U, AKS-74 Kobra: 2722 damage, down from 3555

Well, my M4A1 SD just got more competitive.
Hopefully Rocket will reduce zombie health.

Well I did wonder earlier why we couldnt one shot zombies with the revolver and m1911 when we played, then I saw the update note here and was like oooooooooooh. Think it is sad though frown.gif I liked to one shot with my revolver..
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post #1869 of 4265
Also!

He (rocket) said that it would be tonight biggrin.gif And since he lives in Prague it means within a couple of hours biggrin.gifbiggrin.gifbiggrin.gif
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post #1870 of 4265
Well, a 1911 mag, and especially a Revolver mag, now contains less damage potential than pretty much any other pistol. Each shot does more damage, but neither magazine actually contains enough bullets to kill a player any more without a head shot. The PDW and M9SD are kings again. I regret giving mine away, especially since I passed one up from a tent just yesterday. It's probably still there, though.
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