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post #4101 of 4265

FLESH INC.-Rmod - Many Vehicles

Hello OCN, i come to you bringing a beautiful server i play on. very well managed and very fun.

I have been playing this server for, oh, a month now. its pretty great. The admin just added in a drop ship spawn. freaking great.

Black hawks, transport AI, extra bases. If you're looking to cozy up. This is your server.

173.192.170.85:3085
(united states server)

There are about 8 dedicated players, so you wont feel so lonely!

See you on!
post #4102 of 4265
Quote:
Originally Posted by Indiegreg View Post

Hello OCN, i come to you bringing a beautiful server i play on. very well managed and very fun.

I have been playing this server for, oh, a month now. its pretty great. The admin just added in a drop ship spawn. freaking great.

Black hawks, transport AI, extra bases. If you're looking to cozy up. This is your server.

173.192.170.85:3085
(united states server)

There are about 8 dedicated players, so you wont feel so lonely!

See you on!

Thanks for this great server, seems epic.
post #4103 of 4265
Sounds like an awesome server, just got the game recently with my buddy and we were looking to get used to the feel of the game. Maybe if I can convince him to finally download it, we'll see you on the server tongue.gif
post #4104 of 4265
Just a FYI to all the newbies and Everyone else. You can now install this via Steam :-D

http://store.steampowered.com/app/224580/
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post #4105 of 4265
OCNDayZ servers updated to DayZ Alpha 1.7.6 & build 102285:

Quote:
Originally Posted by R4Z0R49@Dayzmod.com 

Community Change Log:

* [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
* [NEW] - Added new sfx for chopping wood.
* [NEW] - Started Update for Cherno intro. (map intro)
* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
* [NEW] - Crossbow Quiver added - 6 arrow mag size.
* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
* [NEW] - WoodenArrow can be picked up after use.
* [NEW] - 20% of breaking WoodenArrow when firing it.
* [NEW] - Crowbar now attaches to toolbelt.
* [NEW] - Added Anti teleport script. Reported to server's RPT log

* [NEW] - New models by JoeysLucky22:
- (Soda) Long's Island Iced Tea (Clayton, moderator)
- (Soda) Dr. Wasteland (Dr. wasteland, legend)
- (Soda) Mikhail Made Lemonade (-=PA=-Mikhail, moderator)
- (Soda) LVG Root Beer (LVG, moderator)
- (Soda) Mountain Green
- (Soda) mZLY yZLY (mZLY, moderator)
- (Soda) R4Z0R soda (R4Z0R, moderator)
- (Soda) Smasht (Smasht, moderator)
- (Beer) Rabbitman (Rabbitman, moderator)
- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
- (Can) Chef Boneboy Ravioli (Boneboys)
- (Can) Curgon's Chicken Noodle Soup (Curgon)
- (Can) Demon Groves Green Beans (DemonGroover)
- (Can) FraggleOs (Fraggle)
- (Can) Griff Black Beans (Griff)
- (Can) Herpy Dooves Canned Muffins (DerpyHooves)
- (Can) Orlok Mixed Fruit (orlok)
- (Can) Powell's New England Clam Chowder (Powell)
- (Can) Unlabeled Can
- (Can) Tyler's Kidney Beans
- (Can) Conrad's Whole Kernel Corn

* [NEW] - New models by Elvaron:
- New melee weapon: Machete - (Farm - Hunting)
- New Food: Pack of pistachios
- New Food: MRE military rations (Military Loot)
- New junk loot
- Model for Compass instead of green pouch in loot pile
- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
- New models and textures for FoodBaconRaw and FoodBaconCooked.
- Model and textures for Quiver.

* [UPDATED] - BoltsSteel replaced with WoodenArrows.
* [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
* [UPDATED] - loot weighted array generation fixed.
* [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
* [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
* [UPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
* [UPDATED] - AI behavour updated to try making them zigzag less.
* [UPDATED] - Added push bikes to the zeds pull from vehilce list.
* [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
* [UPDATED] - Zeds Targets array modified
* [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
* [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
* [UPDATED] - Added some czech language
* [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
* [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
* [UPDATED] - Updated Infection to cough, shake camera and loose blood.
* [UPDATED] - Updated russian string tables.
* [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
* [UPDATED] - Deer stands has it's own loot table (Hunting).

* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
* [FIXED] - CookedBeef StringTables now added.
* [FIXED] - Spanish, French StringTables updated.
* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
* [FIXED] - EH's updated to work with bettleye filters.
* [FIXED] - Ammo counts now fixed on dc.
* [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
* [FIXED] - Fixed some base class's for vehicles reporting issues with crew
* [FIXED] - You can now logout with a broke leg.
* [FIXED] - Temperature icon should not disappear anymore.
* [FIXED] - Humanity should now work increase again.
* [FIXED] - Chemlights and flares now work again.
* [FIXED] - time is now set on startup.
* [FIXED] - Hatchet and crowbar don't require reload anymore.
* [FIXED] - Hatchet and crowbar no longer overwrite each other.
* [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back)
* [FIXED] - Blood particles not shown for player.
* [FIXED] - Hide body animation not shown for player.

Combat Roll
* [Fixed] - No longer posiable to combat roll with broken leg
* [Fixed] - Added 4 sec delay to multiple rolls.
* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
* [Fixed] - No longer combat roll in buildings.

* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
* [REMOVED] - Removed DZ_Patrol_Pack_EP1 from loot tables. Due to us no longer planing to remove backpacks from new spawns.
* [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise. Should allow more freedom to move.

* [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).

Source: http://dayzmod.com/forum/index.php?/topic/103845-rolling-changelog-for-community-builds/#entry1192839

We've also tweaked a few things anti-cheat wise regarding both prevention & detection. Please use the appropriate threads to share comments or concerns you may have as we continue to dial these tools in. thumb.gif
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post #4106 of 4265
Seems like a lot of Zombie aggro range nerfs. I hope that reduces the random zombie seeing you across town lol.
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post #4107 of 4265
Quote:
Originally Posted by Crazy9000 View Post

Seems like a lot of Zombie aggro range nerfs. I hope that reduces the random zombie seeing you across town lol.

That has always been very annoying. I would be casually strolling across a forest with no sign of civilization and then BOOM, 5 Zombies out of god knows where attack you.
post #4108 of 4265
Quote:
Originally Posted by RussianHak View Post

That has always been very annoying. I would be casually strolling across a forest with no sign of civilization and then BOOM, 5 Zombies out of god knows where attack you.

You are going to be really upset then because zombies are gonna start spawning not only in cities but EVERYWHERE.
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post #4109 of 4265
Quote:
Originally Posted by MunneY View Post

You are going to be really upset then because zombies are gonna start spawning not only in cities but EVERYWHERE.

lol yeah, I have mixed feelings about this.. I rather enjoy it, but it was aggravating some of our party last night. They don't seem to spawn everywhere exactly but they are clearly no longer limited to points of interest.

DayZ Mod 1.7.6.1 Hotfix

OCNDayZ servers patched to DayZ Alpha 1.7.6.1 hotfix

Quote:
Originally Posted by R4Z0R49@Dayzmod.com 

Changelog:

* [UPDATED] - Fixed version issues.
* [UPDATED] - Updated Spanish String Tables
* [UPDATED] - Force save updated.

* [REMOVED] - New models by JoeysLucky22:
- (Soda) Long's Island Iced Tea (Clayton)
- (Soda) Dr. Wasteland (Dr. wasteland)
- (Soda) Mikhail Made Lemonade (-=PA=-Mikhail)
- (Soda) LVG Root Beer (LVG)
- (Soda) Mountain Green
- (Soda) mZLY yZLY (mZLY)
- (Soda) R4Z0R soda (R4Z0R)
- (Soda) Smasht (Smasht)
- (Beer) Rabbitman (Rabbitman)
- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
- (Can) Chef Boneboy Ravioli (Boneboys)
- (Can) Curgon's Chicken Noodle Soup (Curgon)
- (Can) Demon Groves Green Beans (DemonGroover)
- (Can) FraggleOs (Fraggle)
- (Can) Griff Black Beans (Griff)
- (Can) Herpy Dooves Canned Muffins (DerpyHooves)
- (Can) Orlok Mixed Fruit (orlok)
- (Can) Powell's New England Clam Chowder (Powell)
- (Can) Tyler's Kidney Beans
- (Can) Conrad's Whole Kernel Corn

Source: http://dayzmod.com/forum/index.php?/topic/125753-dayz-mod-1761-hotfix

The crybabies/haters won this round. eh-smiley.gif
Edited by vortech - 2/26/13 at 11:23am
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post #4110 of 4265
Ok, so i have all the required software ect. to play DayZ. I have played DayZ for a bit now. I played DayZ back before it was on steam. Now that I have downloaded it and try to run it w/ steam I always get some error message that prevents me from playing the game. here is my latest error.....please help so annoying WarZ doesn't have enough stuff to do compared to DayZ.

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