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[CVG]Skyrim user mod downloads soar past 13.6 million - Page 3

post #21 of 57
Quote:
Originally Posted by UltraVolta425 View Post

Indeed, you're kinda lost if you don't use that. Great thing to have, that mod manager.
Why do all the hard work manually if the Nesus Mod Manager does it for you? biggrin.gif
Really? I never used the Mod Manager and all of the mods I've added work-fine and seem to be compatible with one another. Ironically I can't get the mod manager to work right :L
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post #22 of 57
Not surprised. Bethesda certainly knows to please their buyers with good modding tools and support. I have about 100 mods on Oblivion, in some areas it looks better than vanilla Skyrim maxed out. The levellng system is sorted, the UI is sorted, the music is improved etc. I think it's a great thing as long as you don't ruin the game with weirdo mods ("all helmets are pumpkins" etc). Really adds to the longevity of the game.

EDIT: Some screenshots of my GTX 260 running MODDED OBLIVION. Always 30+ FPS. I think it's great for a 6 years old game, and with a better card it could be pushed much further.

346

375

375

375

Sorry that I only got shots of trees, but I removed my install now that I'm getting Skyrim so these are leftover pics.
Edited by Oystein - 5/3/12 at 9:38am
post #23 of 57
Quote:
Originally Posted by Oystein View Post

Not surprised. Bethesda certainly knows to please their buyers with good modding tools and support. I have about 100 mods on Oblivion, in some areas it looks better than vanilla Skyrim maxed out. The levellng system is sorted, the UI is sorted, the music is improved etc. I think it's a great thing as long as you don't ruin the game with weirdo mods ("all helmets are pumpkins" etc). Really adds to the longevity of the game.
EDIT: Some screenshots of my GTX 260 running MODDED OBLIVION. Always 30+ FPS. I think it's great for a 6 years old game, and with a better card it could be pushed much further.




Sorry that I only got shots of trees, but I removed my install now that I'm getting Skyrim so these are leftover pics.

 

You can legitimately complain about a lot of things in Bethesda games, but everybody should give them huge props for their continued support of the mod community in an age where very few companies do something similar. 

 

Those shots look awesome, makes me want to go back into Oblivion (I only played it on my 360)

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post #24 of 57
Quote:
Originally Posted by IronWill1991 View Post

I don't. It's mainly because I don't like using skse.exe to launch Skyrim. It launches directly to the game instead of small menu screen. I like to have an option to change data files, video options, etc. Vanilla UI isn't so bad. I got used to it, but scrolling through the items in the chest can get little annoying.

Make a shortcut to TESV in the skyrim folder and rename it - there is your little menu...

SKSE is totally worth SkyUI but to each his own.
post #25 of 57
Not to mention all the downloads of mods through sites like http://skyrim.nexusmods.com/

I prefer getting my mods there, as the layout is WAAAY better and it is easier to find what you are looking for, get feedback, etc.
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post #26 of 57
Mark me down as preferring the Nexus as well. I don't even use the workshop since it's extra work(albeit not much) to get it working with SKSE. Not to mention that I think that NMM is superior in that it informs you about updates to installed mods rather than auto-updating like the Workshop does. This is important because mod updates break things as often as they fix them, so I prefer to read up on changes and comments before I update a mod to the latest version.

I appreciate what the Workshop tried to do(make mods more accessible to those unfamiliar with how TES mods work), but the Nexus beat them to the punch with their mod manager(which supports more games than just Skyrim). Combine that with SKSE compatibility, support for non-esp/bsa mods and BOSS, and there really is no comparison in my mind. But that's just my take on things.
post #27 of 57
I use both, mostly Nexus but some modders are doing exclusive to Steam Workshop now. Anyone who is worried of corrupting the install or save, RIP Jormin, and doesn't know what they are doing it would be the safest place to mod away. Good job Bethesda and Valve.
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post #28 of 57
I love the workshop, one of the best implementations to date for a game on steam.
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post #29 of 57
I wonder if this includes updates to mods?
post #30 of 57
Quote:
Originally Posted by Boyboyd View Post

I wonder if this includes updates to mods?

Probably not, since Steam Workshop mods get subscribed to, rather than discretely downloaded.
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