Originally Posted by
RayleyneÂ

A few things to be said...
Bandwidth = The amount of data that can be sent upstream and downstream at any given point in time IT IS NOT YOUR MONTHLY CAP
Monthly data cap, The amount of data you are allowed to send and receive per month according to your plan.
Now, that, That is out of the way, I spend the majority of my time playing MMORPG's... and an FPS everynow and then, with the occasional RTS,
FPS actualy uses the least amount of bandwidth overall, Each packet is typicly smaller, but it sends alot of them "Twitch response" etc etc etc, i would be suprised to see an FPS game sending more then 4kb/second upstream and receiving more then 5kb/second downstream in an average game.
Mmorpg Typicly use a bit more because of players zoning in and out, World of warcraft on max view distance (yes that does effect your connection because you can see more players, Clients only request player character data when a character can be seen, That includes behind you) on average 6k/second upstream 10k/second downstream, this can spike higher during raids.
And Lastly the big culprit wich still uses sweet FA of bandwidth RTS games especialy in 8 player + maps, Because information of everyones units, And commands has to be sent to everyone, and depending on the type of system used (P2P or Hosted) it can range anywhere from 12+ upstream and 15+ downstream to 25 upstream to 30 downstream, I was playing CnC3 the otherday on the net, and it was peaking at 25 up 30 down