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Gigabyte GTX 670 OC Version *HANDS ON* - Page 134

post #1331 of 1506
Got my Gigabyte GTX 670 OC the other day and it's a real lemon. Only boosts to 1124MHz and it won't even run Heaven properly at that speed, crashes within 30 min of looping the demo. And one or more of the fans are making a ticking sound. frown.gif
post #1332 of 1506
^ RMA the card | I can't stand messed up fans. My PSU started ticking and I'm hoping they don't consider it wear and tear (Had it for almost 2 years).

Anyone else finding that their OCs don't last long? I was playing Skyrim last week for a few hours straight at +130/+200 and now I can't go more than 30 min. at +100/+0. Could it be the 301.42 driver? Considering I was on 301.34 when I had the +130/+200.
post #1333 of 1506
Quote:
Originally Posted by Mals View Post

Crappy. I wish I'd known that about SLI before buying my first 670. 2GB of Vram I guess is being used up by games like Max Payne and BF3.. although I doubt I ever go that nuts to set EVERYTHING on ultra.. that is kind of sad to know that it only uses the VRAM from one board =/

Just to be clear, SLi is not 'just using the vram from one board'.

The reason that the overall vram capacity does not increase with more cards (or by mixing in a single card with more vram) is that same data must be stored (aka Mirrored) in the memory bank of all cards in the SLi set. It works much like hard drives in RAID-1 configuration.

So overall you're limited by the memory capacity of the 'smallest' (memory-wise) card in the set. And that's IF you even get two cards with mismatched memory amounts to work. Usually you can but it takes some finagling.

Also, even in SLI the 670 2GB has plenty of vram for anything short of Skyrim w/massive texture mods or something similar. Max Payne 3 and BF3 ... you're probably gonna run out of GPU grunt before you start to suffer from bottlenecking due to vram amount in those games.
Edited by brettjv - 6/5/12 at 12:24pm
    
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post #1334 of 1506
Yes I already contacted the store. It's going back for sure!
post #1335 of 1506
Quote:
Originally Posted by brettjv View Post

Just to be clear, SLi is not 'just using the vram from one board'.
The reason that the overall vram capacity does not increase with more cards (or by mixing in a single card with more vram) is that same data must be stored (aka Mirrored) in the memory bank of all cards in the SLi set. It works much like hard drives in RAID-1 configuration.
So overall you're limited by the memory capacity of the 'smallest' (memory-wise) card in the set. And that's IF you even get two cards with mismatched memory amounts to work. Usually you can but it takes some finagling.
Also, even in SLI the 670 2GB has plenty of vram for anything short of Skyrim w/massive texture mods or something similar. Max Payne 3 and BF3 ... you're probably gonna run out of GPU grunt before you start to suffer from bottlenecking due to vram amount in those games.

If you were SLI'ing BF3 or Max Payne you would be running out of GPU grunt? I hope not =P at least not at 1920x1080
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post #1336 of 1506
Quote:
Originally Posted by Mals View Post

If you were SLI'ing BF3 or Max Payne you would be running out of GPU grunt? I hope not =P at least not at 1920x1080

I said ' ... before you run out of vram' ... and I also wasn't talking about 1080p ... heck you aren't gonna run out of either at 1080p with SLI 670's thumb.gif

Maxed out at 1920x1200 I only see about 1400MB max usage on BF3. Same with Max Payne 3 with 4xAA.

Many people seem to forget that you really have to go WELL over your vram capacity before performance actually starts to suffer. A 2GB card is going to run fine up to at least 2.4GB of memory 'usage' in Afterburner (although you have to use a card w/larger vram capacity to actually SEE 2.4GB being used). There's no game that will even come close to that kind of vram usage at 1080p.
    
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xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
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post #1337 of 1506
Quote:
Originally Posted by brettjv View Post

I said ' ... before you run out of vram' ... and I also wasn't talking about 1080p ... heck you aren't gonna run out of either at 1080p with SLI 670's thumb.gif
Maxed out at 1920x1200 I only see about 1400MB max usage on BF3. Same with Max Payne 3 with 4xAA.
Many people seem to forget that you really have to go WELL over your vram capacity before performance actually starts to suffer. A 2GB card is going to run fine up to at least 2.4GB of memory 'usage' in Afterburner (although you have to use a card w/larger vram capacity to actually SEE 2.4GB being used). There's no game that will even come close to that kind of vram usage at 1080p.

That's what I wanted to hear =D
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post #1338 of 1506
Quote:
Originally Posted by brettjv View Post

I said ' ... before you run out of vram' ... and I also wasn't talking about 1080p ... heck you aren't gonna run out of either at 1080p with SLI 670's thumb.gif
Maxed out at 1920x1200 I only see about 1400MB max usage on BF3. Same with Max Payne 3 with 4xAA.
Many people seem to forget that you really have to go WELL over your vram capacity before performance actually starts to suffer. A 2GB card is going to run fine up to at least 2.4GB of memory 'usage' in Afterburner (although you have to use a card w/larger vram capacity to actually SEE 2.4GB being used). There's no game that will even come close to that kind of vram usage at 1080p.

yup, this is true and can vouch first hand

I was playing skyrim on a 1.2gb card...at 2560x1600 all maxed with FXAA, the game itself pulled 1.6 to 1.7gb of VRAM...however my 1.2gb GTX 560ti 448 cores still played the game fine, without tanking like a rock.....btw I know the game pulled 1.6-1.7gb of VRAM, cause when I changed to a GTX 670, thats what it showed

So reality is, you REALLY have to push the VRAM before your fps starts to tank....I just find it funny how people get heart attacks over 2gb of VRAM...and their only running 1080p
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post #1339 of 1506
So my system has been fairly unstable lately due to northbridge overheating issues, which I may or may not have solved. But I am also starting to consider that my system is freezing on games like Diablo because my video card is actually starting to degrade in it's OC. I was running about +100/+200 for a 1275/1600~ or so. I just reset it back to completely not overclocked at all to see if these freezes stop. Someone had mentioned earlier that this was happening to them too. Let's see if anyone else reports.
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OCZ Solid 3 128GB SSD Samsung 830 256GB SSD WD Caviar Crucial M500 980GB 
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Rosewill RK-9000BL Cherry-MX Blacks Corsair TX750 Bronze Corsair Obsidian 550D Microsoft Intellimouse 3.0 w/ Hyperglides 
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Dat Rig
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i7-3770k @ 4.5Ghz 1.3 Vcore ASRock Z77 Extreme4 EVGA Titan X SC g.Skill RipJaw 2x4GB 1600 
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OCZ Solid 3 128GB SSD Samsung 830 256GB SSD WD Caviar Crucial M500 980GB 
Optical DriveCoolingOSMonitor
Standard DVD-RW Corsair A70 CPU Heatsink, All Air Windows 7 64-bit Planar SA2311W 120hz 
KeyboardPowerCaseMouse
Rosewill RK-9000BL Cherry-MX Blacks Corsair TX750 Bronze Corsair Obsidian 550D Microsoft Intellimouse 3.0 w/ Hyperglides 
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post #1340 of 1506
Quote:
Originally Posted by Mals View Post

So my system has been fairly unstable lately due to northbridge overheating issues, which I may or may not have solved. But I am also starting to consider that my system is freezing on games like Diablo because my video card is actually starting to degrade in it's OC. I was running about +100/+200 for a 1275/1600~ or so. I just reset it back to completely not overclocked at all to see if these freezes stop. Someone had mentioned earlier that this was happening to them too. Let's see if anyone else reports.

Yeah, I was getting this issue. I'm very disturbed by it. I'm RMAing the card (not because of OC) due to high inconsistencies with dual DVI output. 1st port wasn't working, then both worked fine, now the second one doesn't work.

I hope those with this issue report it here, cause it's highly bazaar.
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