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[VR-Zone] How the GeForce GTX 690 is a Prime Example of NVIDIA Reshaped? - Page 6

post #51 of 114
Quote:
Originally Posted by Majin SSJ Eric View Post

I still really feel like AMD's drivers are holding the 7970 back. I dont think we've seen a performance increase with new drivers on this card yet. I would think that eventually the drivers will mature and we shoukd see at least a modest increase in performance. Of course its driver team is one of Nvidia's biggest strengths...

AMD had a performance boosting driver back in February I think. They've obviously got a lot of work to do though.
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post #52 of 114
Mid-range competing with AMD's flagship is impressive none the less. Nvidia broke many issues they had this series with power consumption, temp, four monitors one card, on smaller die than before.

Innovative in the graphics arena with adaptive v-sync, dynamic over clocking with GPU-Boost, as well as upcoming TXAA, real-time destructible environments.

Even with voltage control GPU-boost over clocks are on par with AMD's unlocked voltage cards in gaming performance.

As for the compute side let's await the big May 15th news which I strongly have a feeling will be a new Quadro line announcement.
Edited by Arizonian - 5/8/12 at 9:20am
 
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post #53 of 114
Quote:
Originally Posted by Vengeance47 View Post

I stand corrected actually. I was certain that I saw AMD well ahead on the Steam hardware survery;
http://store.steampowered.com/hwsurvey
However it turns out that Nvidia is more popular.
And that is a valid tool given the amount of people who use Steam. Its a very good cross section of the PC gaming community.
Also, if the apparent estimated tech advances are made on the game engine side of things over the next 3-5 years AO maps will be defunct anyway. With the rapid increase in GPU and CPU performance paired with game engines able to ever increase the poly counts after revised builds, AO maps wont be used for much longer I don't think. Especially if the point cloud rendering tech keeps improving. Then we will get rid of polygons all together which will mean no more need for AO maps since we can use real light and depth data due to the added visual fidelity.

I'd agree with the guy above me that the Steam hardware survey doesn't tell us much if anything about actual GPU sales either. I just think it's funny (not that you did this) when people declare such and such GPU is going to be such a great seller when they've never seen any data on GPU sales in their life.
Quote:
Originally Posted by Arizonian View Post

Mid-range competing with AMD's flagship is impressive none the less. Nvidia broke many issues they had this series with power consumption, temp, four monitors one card, on smaller die than before.
Innovative in the graphics arena with adaptive v-sync, dynamic over clocking, as well as upcoming TXAA, real-time destructible environments.
Even with voltage control GPU-boost over clocks are on par with AMD's unlocked voltage cards in gaming performance.
As for the compute side let's await the big May 15th news which I strongly have a feeling will be a new Quadro line announcement.

I'm still not entirely clear on how TXAA works. From what I've read it seems to be a motion blur based algorithm however I haven't read much yet. Regardless both AMD and Nvidia would be much better off if they just worked on getting their Transparency MSAA options working in most games rather then wasting time and money on AA solutions that offer worse IQ. All I know is I don't believe for a second 8XTXAA looks better then 4XMSAA because they also claim FXAA gives you IQ similar to 4XMSAA and that's laughable.
Edited by jtom320 - 5/8/12 at 9:23am
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post #54 of 114
Quote:
Originally Posted by GMcDougal View Post

A 660 beating a 580 by a healthy margin? 680 a midrange card? Its a great time to be a pc gamer.... This almost feels like it used to years ago when pc gaming was at its peak.

Not sure what monster cards have to do with PC gaming being at its peak. I'm pretty it's the number of quality games that's the deciding factor.
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post #55 of 114
Quote:
Originally Posted by Harbinger View Post

Not sure what monster cards have to do with PC gaming being at its peak. I'm pretty it's the number of quality games that's the deciding factor.

I know right. PC games are games like SC2, CS GO, Dota 2 which you cant play in Console. Those look good and you dont need $500 GPU to play them.
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post #56 of 114
Quote:
Originally Posted by ZealotKi11er View Post

I know right. PC games are games like SC2, CS GO, Dota 2 which you cant play in Console. Those look good and you dont need $500 GPU to play them.
CS:GO is/will be on console tongue.gif
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post #57 of 114
Quote:
Originally Posted by PappaSmurfsHarem View Post

CS:GO is/will be on console tongue.gif

PC Port completely different. Just like SC1 was N64 and TF2 was for Console.
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post #58 of 114
Quote:
Originally Posted by jtom320 View Post

I'd agree with the guy above me that the Steam hardware survey doesn't tell us much if anything about actual GPU sales either. I just think it's funny (not that you did this) when people declare such and such GPU is going to be such a great seller when they've never seen any data on GPU sales in their life.
I'm still not entirely clear on how TXAA works. From what I've read it seems to be a motion blur based algorithm however I haven't read much yet. Regardless both AMD and Nvidia would be much better off if they just worked on getting their Transparency MSAA options working in most games rather then wasting time and money on AA solutions that offer worse IQ. All I know is I don't believe for a second 8XTXAA looks better then 4XMSAA because they also claim FXAA gives you IQ similar to 4XMSAA and that's laughable.

TXAA will only work if the game developers specifically use it in their engine. Mainly console ports. Not that exciting.
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post #59 of 114
Quote:
Originally Posted by zosothepage View Post

regardless of price the GTX 690 is the best card ever made

As with every flagship before it. The crown will fall eventually.
post #60 of 114
Quote:
Originally Posted by Cloudfire777 View Post

Stop making excuses for AMD, jtom320. GPGPU will never be generally used with games.

AMD, Intel, and NVIDIA all agree that the CPU and GPU are merging. They have known this for years now. (This is the main reason why AMD bought ATI, in fact.) What we call GPGPU today will eventually just be "CPU".


336
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