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[VR-Zone] How the GeForce GTX 690 is a Prime Example of NVIDIA Reshaped? - Page 8

post #71 of 114
Quote:
Originally Posted by tpi2007 View Post

I honestly don't know what is so surprising about this.
I don't even believe Nvidia was surprised with the performance. They built a gaming oriented card, while sacrificing compute performance.
I'm also suprised nobody mentioned this yet: Nvidia has done this before. The GTX 460 1GB was faster than the GTX 285, and could be clocked much higher than the stock clocks it came at. Mine can run at 775 Mhz on stock voltage, and some could run at EVGA FTW 850 Mhz levels with added voltage.
Here for the comparison at Anadtech.
Pretty much this. This is what nvidia should have done with the 400 series. Release fully enabled GF104 with 384 CUDA cores (as the GTX 480) and slip past the 5870 for a lower/similar price. It was almost the exact same situation but nvidia chose a smarter route this time. Last time around their midrange was so good they had to cripple it to not ruin the rest of their line up.
 
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post #72 of 114
Quote:
Originally Posted by jtom320 View Post

I'm still not entirely clear on how TXAA works. From what I've read it seems to be a motion blur based algorithm however I haven't read much yet. Regardless both AMD and Nvidia would be much better off if they just worked on getting their Transparency MSAA options working in most games rather then wasting time and money on AA solutions that offer worse IQ. All I know is I don't believe for a second 8XTXAA looks better then 4XMSAA because they also claim FXAA gives you IQ similar to 4XMSAA and that's laughable.

That's ridiculously obvious by the rest of your statement.
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post #73 of 114
Quote:
Originally Posted by SimplyTheBest View Post

Who cares what range these products fall into, The more important question is what is all this power really for? Where are the games that take advantage of thousands of dollars? What incentive is there for any game developer to focus on such a niche market? I love sheep who spend all their money on something really unnecessary like a gtx690. Such is life tho, To each their own...

I noticed your using 480's, I am too my 480's play BF3 nicely maxed out at 2560x1600 but they also use more electricity and put off a lot more heat, only reason I plan on upgrading soon wink.gif

I'm running tri overclocked 480's under water using 2x360 rads and one rad is in the basement otherwise after 20minutes of BF3 my computer room would reach ungodly temperatures, I could never figure out how someone could play a demanding game using aircooled 480's, lol

480 uses 146w idle 45C & 263w 89C under load
680 uses 102w idle 40C & 173w 79C under load

http://www.guru3d.com/article/geforce-gtx-680-review/9
http://www.guru3d.com/article/geforce-gtx-680-review/10
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post #74 of 114
Quote:
Originally Posted by Celeras View Post

That's ridiculously obvious by the rest of your statement.

I dont know much about txaa because there is barely any information out there about it. I do know however that i know more about aa then you.

I also know that all these new filters mlaa, fxaa etc don't hold a candle to good old transparency aa that has been around for ten years. Both nvidia and amd support for it is awful though so I'm forced to use unsupported hacks for half decent image quality in 2012 on my thousand dollar gpu set up.
Edited by jtom320 - 5/8/12 at 12:22pm
    
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post #75 of 114
Quote:
Originally Posted by Artikbot View Post

Yeah, of course it will perform better, there's a reason they fit more blocks tongue.gif
But from a performance per block standpoint, it will suck compared to the GTX680.
An anaolgy:
If the military were to design a gun that's the most lightweight they can make, they could probably make a gun that you can wear as a ring. But the firepower would render it unusable in real combat.
If they were to design the most powerful gun they could, it could very well blow up the entire planet, but it would have no use in combat because it'd be ginormous and eat a crapton of power (leaving humanity annihilation aside biggrin.gif).
I mean, you cannot have your cake and eat it, too.



I can deduce that the 8970 will suck "performance/block" vs 8770 rolleyes.gif

(Take note of the fact that this metric does not even exist btw)

I love how people never took note of the fact the 6970 failed in both FP32 and FP64 as compared to the 5870 btw [1]. Shows how much GPGPU actually gets used, and no bashing Kepler is not a GPGPU application...
post #76 of 114
Quote:
Originally Posted by Cryosis00 View Post

As with every flagship before it. The crown will fall eventually.

I own a GTX 690 and no, I don't think it's the best card EVER made. Is it an extremely powerful and quite possibly the most unique reference card EVER made? For sure.

It's a beast, yes, and Nvidia has now set the bar high for how dual-GPU cards can and and should perform. Within 4-5% at worst compared to GTX 680s in SLI (we're talking for both at stock clocks here, and the 690 has lower clocks at that), while using 20-25% less power, putting out less heat, and having arguably the most innovate reference design we've seen in a long time.. Hard to ask for much more than that at its price point. thumb.gif

That said, people using Crysis/Metro as the SOLE benchmarks to try to invalidate how powerfully efficient Kepler is because it loses by a few frames are basically choosing to be ignorant. The gap isn't nearly wide enough to make a fuss about, especially not when GK104 wins at pretty much everything else (and Metro has historically, historically performed better on AMD cards, even if it's a TWIMTBP game, which is a well known fact by now).
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post #77 of 114
Quote:
Originally Posted by jcde7ago View Post


That said, people using Crysis/Metro as the SOLE benchmarks to try to invalidate how powerfully efficient Kepler is because it loses by a few frames are basically choosing to be ignorant. The gap isn't nearly wide enough to make a fuss about, especially not when GK104 wins at pretty much everything else (and Metro has historically, historically performed better on AMD cards, even if it's a TWIMTBP game, which is a well known fact by now).

Yea, but you will see how good this games will be played on GK110 then we can talk bud, i'm not fanboy, but like i said when i would spend1000 dollars i don't want my fps to dip to 42! nono, i want rock stable 55 -60 fps as minimum, this cards are bandwith limited and that's what keep me off to give them status of impressive cards.
Edited by psyside - 5/8/12 at 11:00pm
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post #78 of 114
Does the card has a total of 8GB Memory, 4 GB by GPU?

And how can I play surround on this card at 1440p? There's not even enough ports or maybe i'm missing something, I want to buy it but it seems like I won't be able to play triple monitors surround.
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post #79 of 114
Quote:
Originally Posted by KaRLiToS View Post

Does the card has a total of 8GB Memory, 4 GB by GPU?
And how can I play surround on this card at 1440p? There's not even enough ports or maybe i'm missing something, I want to buy it but it seems like I won't be able to play triple monitors surround.

A dual GPU that says 4 GB means 2 GB per side. It's just like SLI working together handling one frame at a time and each frame has 2 GB per side to work with that go back and forth.

So if the dual GPU has 8 GB VRAM then it's 4 GB per side.

The GTX 690 has 4 GB total memory but that's actually only 2 GB of the VRAM per side.
     
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post #80 of 114
I need something for 7680x1440, so I guss 2 GB is not enough VRAM. Don't know which GPU to buy and what quantity, I think I will wait for the GTX 685 release date but when?
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [VR-Zone] How the GeForce GTX 690 is a Prime Example of NVIDIA Reshaped?