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[DZ] Ultra Realistic Zombie Survival Sim: DAY-Z Announced. (VIDEO) (DOWNLOAD LINK) - Page 20

post #191 of 604
Quote:
Originally Posted by Ghost23 View Post

It is buggy and clunky, but I feel updates will help as they seem to have BIS's blessing. Honestly, the lag isn't that bad on a server, yeah, they do juke and glitch but on a low-lag server it's very tolerable. Zombies are just a small part of this mod. The human element is what makes it stand apart.

I've been murdered biggrin.gif

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I Like Smileys :)
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post #192 of 604
Quote:
Originally Posted by Stealth Pyros View Post

All of NOPE.
I have a computer. I want to play this game. I am forced to buy a game that I DO NOT want and will probably never play. I can't buy Day-Z alone (yet) regardless of me willing to pay $20 for it. I'm not given that OPTION. I HAVE to buy another particular game just to play that one. That's fine, some day I may be able to get it standalone. I'm not blaming anyone. I'm simply flat-out saying I'm not buying Arma 2, yet I am being called a cheapass/etc. for voicing that.
A vehicle analogy equivalent would be: I have a car. I want this cool set of titanium lug nuts that I saw, but I am forced to buy the full set of wheels if I want those lug nuts. I can't buy the lug nuts alone, regardless of me willing to pay $50 for them. I HAVE to buy the $500 set of wheels. You are basically saying that it is totally normal for this to happen, and that you SHOULD have to buy the full set of wheels to get lug nuts. In most cases in the real world, you CAN buy a set of lug nuts that you like. That's the point I'm getting across. It's too early, but Day-Z SHOULD become standalone just like DoD/the other games that were once mods have.

Boo hoo. Then it looks like your not going to be playing it. Oh well.
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post #193 of 604
Quote:
Originally Posted by Ghost23 View Post

It is buggy and clunky, but I feel updates will help as they seem to have BIS's blessing. Honestly, the lag isn't that bad on a server, yeah, they do juke and glitch but on a low-lag server it's very tolerable. Zombies are just a small part of this mod. The human element is what makes it stand apart.

Yeah, i agree.

Makes me wonder what ArmA III will be like. It does sport ragdoll physics, which i've been personally whining about since Operation Flashpoint, so very pleased with that. ArmA III still appears to have clunky, awkward animations, but we'll see (They likely used old ArmA II animations just for demonstration). Overall i'm very excited for ArmA III and i think it could even be better than more mainstream titles like BF3. Especially as they will also support modding, so a DAYZ mod for that game will be awesome.
post #194 of 604
I had a really fun few hours with dayz this afternoon, everyone was quite friendly, no griefer or murderers. Tonight I came back online and was killed instantly, loosing that few hours progress. Went to another server and the first person I see kills me instantly. I know this is how the game is intended to work but It feels like a waste of time starting over and hoping that you don't just get killed within 5 minutes.

If they choose to expand on the player vs zombie combat in a way that encourages teamwork, with the best loot typically requiring a few player to reach, I think the ratio of friendly to hostile players might balance out better. Hopefully the game community doesn't deteriorate to all groups being arranged out of game and any lone players or other groups being shot on sight. Very interesting mod nonetheless thumb.gif
 
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post #195 of 604
at 66% dl... I cant wait I'm just literally watching the number go up , slowly.
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post #196 of 604
Hell. Yes.

I've been waiting for this exact concept this whole time. <3
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post #197 of 604
Quote:
Originally Posted by ACHILEE5 View Post

Thanks for the reply bud thumb.gif
I ended up having to run steam as admin???
But now I only get this far biggrin.gif
110

Cool, yeah sometimes it takes a long time to join and load into the game. With people constantly disconnecting and connecting it desyncs the server alot.
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post #198 of 604
eh. arma 2. I'll pass.
post #199 of 604
Quote:
Originally Posted by OMG It's Bob View Post

Hell. Yes.
I've been waiting for this exact concept this whole time. <3
Same here, been watching videos, not the smoothest game around. Then again it is in alpha stage, I really hope this catches on, and when arma III comes out they port this to that engine, provided it is better.
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post #200 of 604
I had the best of all exploits today. Wandering into a town at night named Sober I found a military base that was populated with loads of zombies and the sounds of gun-fire. As I crept my way closer to the noise of howling ghouls and the pistol being fired I hid behind a tent and took a peek to see a shadow crouching through each tent and taking down whatever threat there was. It was only when he was a few feet away that I noticed he was a bandit and carrying an AK on his back; knowing I had the upper-hand of surprise I silently moved from tent to tent and lobbed a smoke-grenade in his general area (Zombies swarm to the things) and hearing the bandit turn his attention to them. I stared at him as he hid himself behind a heater and quickly fired 2-shots into his head and watched him drop.

Victory!
Or so I thought... there was another bandit hiding in the grass on a hill apparently spotting for the bandit that moved in. I was hit twice by an assault rifle and low on blood trying to take cover behind a wall and patch myself up; sadly I failed and died. The surprising thing was what happened after I re-spawned. Instead of spawning on the coast-line I found myself awoken in the exact same place as I died with 2000 blood and sprained bones, but I heard the swarming of flies and as I looked down I found my own-body lying motionless with all my gear. With that in mind I knew I could still attempt to take on the last bandit so I quickly pulled out my M14 and the bit of ammo I had left and prone'd next to the wall to see what movement I could as I fired a few rounds in what I thought was him. Once they were both dead I began looting what I could (including my past-former self) and found half a dozen uncooked meat to cook in a fireplace I made real-quick and brought my blood back with. I found some lovely assault-rifles, a 9mm pistol with a flashlight, a heavy-supply of canned food, and a stock-pile of ammo. Quite the lucky adventure.
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Overclock.net › Forums › Industry News › Video Game News › [DZ] Ultra Realistic Zombie Survival Sim: DAY-Z Announced. (VIDEO) (DOWNLOAD LINK)