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[DZ] Ultra Realistic Zombie Survival Sim: DAY-Z Announced. (VIDEO) (DOWNLOAD LINK) - Page 10

post #91 of 604
Can't get Arma2 on my Mac frown.gif. Looks so good too!
    
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post #92 of 604
Quote:
Originally Posted by Flatliner View Post

Can't get Arma2 on my Mac frown.gif. Looks so good too!
Ill state the obvious, should of built a PC wink.gif ahh well you live and learn.wink.gif
I wouldnt sweat it tho dude. With that hardware in your mac; you wouldnt stand a chance even on low graphics with that GPU. My PC struggles with ARMA 2. Even though my 560ti is kinda lacking.
Edited by Flack88 - 5/9/12 at 4:12pm
post #93 of 604
I've been playing for about a week or so, but really it was only consistently for a few days (about 5 hours a day). The game is fun. Especially with a bunch of people together in Mumble/Ventrilo/YourFavoriteVOIPProgram.

The mod definitely shows its infancy though. There are a lot of bugs and it's been a chore (in my experience) getting a server going. They encourage people to host servers (and several people do) but the setup has to go through the developers. I've been in talks with the devs for a few days and they were replying in a timely fashion up until I was ready to hand over access to the dedicated server so they could set the mod up.

I've been waiting to start playing again until my server is up but it's starting to seem like that isn't going to happen.
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post #94 of 604
Quote:
Originally Posted by tehmaggot View Post

I've been playing for about a week or so, but really it was only consistently for a few days (about 5 hours a day). The game is fun. Especially with a bunch of people together in Mumble/Ventrilo/YourFavoriteVOIPProgram.
The mod definitely shows its infancy though. There are a lot of bugs and it's been a chore (in my experience) getting a server going. They encourage people to host servers (and several people do) but the setup has to go through the developers. I've been in talks with the devs for a few days and they were replying in a timely fashion up until I was ready to hand over access to the dedicated server so they could set the mod up.
I've been waiting to start playing again until my server is up but it's starting to seem like that isn't going to happen.
Thats real good of you. I get the feeling that if they stick at this mod it could become one of the best for sure. smile.gif
post #95 of 604
If i ever gave this mod a shot, i'd be placing flares in isolated locations, setting up an ambush for any opportunists looking to cause newbies grief.

Karma, that is. Their loot would be mine.


It seems alot of fun, but the fact that it runs on ArmA II which is a bugfest to say the least really puts me off. But i'm tempted to reinstall the game (plus Operation Arrowhead) just to give this a go. Now if i only i could get past the CRC install error.....
Edited by Thingamajig - 5/9/12 at 5:13pm
post #96 of 604
Quote:
Originally Posted by Thingamajig View Post

If i ever gave this mod a shot, i'd be placing flares in isolated locations, setting up an ambush for any opportunists looking to cause newbies grief.
Karma, that is. Their loot would be mine.
It seems alot of fun, but the fact that it runs on ArmA II which is a bugfest to say the least really puts me off. But i'm tempted to reinstall the game (plus Operation Arrowhead) just to give this a go. Now if i only i could get past the CRC install error.....
That's why I go to the outskirts of towns and cities so I don't have to deal with the camping bandits and the few survivor moments of, 'Is that a bandit? Best if I fire anyways.' Found myself an M14 :>
I would love to see how Rocket manages to make this on another engine/game with the same size-scale as Arma II has.
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post #97 of 604
drool.gif motherofgod.jpg
So downloading this biggrin.gif
 
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post #98 of 604
Been playing this, gets very intense at night.
post #99 of 604
Quote:
Originally Posted by tehmaggot View Post

I've been playing for about a week or so, but really it was only consistently for a few days (about 5 hours a day). The game is fun. Especially with a bunch of people together in Mumble/Ventrilo/YourFavoriteVOIPProgram.
The mod definitely shows its infancy though. There are a lot of bugs and it's been a chore (in my experience) getting a server going. They encourage people to host servers (and several people do) but the setup has to go through the developers. I've been in talks with the devs for a few days and they were replying in a timely fashion up until I was ready to hand over access to the dedicated server so they could set the mod up.
I've been waiting to start playing again until my server is up but it's starting to seem like that isn't going to happen.

What are the system/network requirements of running a server?
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post #100 of 604
Quote:
Originally Posted by SectorNine50 View Post

What are the system/network requirements of running a server?
More than anything, CPU power and bandwidth. It seems the average for monthly bandwidth usage is like 1.5 to 2TB. As for CPU power, it seems it's best to have higher frequency (and instructions per clock) instead of more cores. Arma 2 servers are supposedly poorly multithreaded and a large amount of work is put into the main thread that's limited to a single core and other things can be offloaded to a second core. On top of all this, they claim each server usually uses about 2 to 3GB per instance and the dedicated server has to be running Windows.

All of this info is based off limited research based on other users findings. I personally don't have a server set up (yet), so I can't give exact figures.
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