Quote:
Originally Posted by
Retne 
It seems a bit slanted to use that as a reference when only one side of the fence was OCed. It would make much more sense to link to something like
this article on [H]. It looks a lot more like they are pretty close to each other when OCed. Comparing stock cards to OCed cards is just silly if you're trying to prove one card is superior unless it's the non-OCed card that's beating the OCed one.
My post was in response to people here posting that GTX 670 is faster than HD 7970 .That is a statement far from the truth. I have stated my opinion that when GTX 680 and HD 7970 are both OC'd the HD 7970 wins more than loses. Most of HD 7970 wins come in the most demanding games like Crysis Warhead, Crysis 2, Metro 2033, Alan Wake, The Witcher 2, Anno 2070. In BF3 HD 7970 ties the GTX 680 when both are OC'd. GTX 680's wins are Batman Arkham city, Skyrim. Skyrim does 80+ fps on both cards. I don't see much how somebody can tell any difference at at such high fps.
Batman Arkham City is a TWIMTBP title and I have my own opinions about the DX11 features implemented in that game. The DX 11 features implementation was a crude patch and more of an after thought. Its not done in a manner which is consistent and well integrated like BF3.
But it would also be better if I quote a website
http://www.hardocp.com/article/2011/12/13/batman_arkham_city_directx_11_performance_iq_review/5
"Deus Ex: Human Revolution used tessellation to improve the organic appearance of characters, both played and non-player. Since at least one character (Jensen) was always visible at any given time, tessellation was easy to appreciate, and it made a consistent difference. Instead of blocky polygonized characters, we had smooth, curvy, organic looking people. Batman: Arkham City is not so fortunate a title. Tessellation can be spotted all over the game, but we still have relatively stiff, blocky looking characters. In particular, the random innumerable thugs who prowl the streets sometimes seem like Lego men. Batman himself is exquisitely modeled, but even Catwoman has some too-straight lines. "
Tessellation is actually a lot cooler in this game than we originally reported, but is limited in scope. It adds some nice effects here and there, but as it is implemented in Arkham City, it is definitely not a game-changer. As we stated previously, PhysX has a greater effect on the gameplay experience in this particular game, than the DX11 features as implemented do."
Edited by raghu78 - 5/12/12 at 10:22am