Official Runic Games Forums
Official Torchlight 2 FAQ
Unofficial Torchlight 2 FAQ (credit goes to Webbstre, who created and regularly updates this, and kindly gave me permission to link this useful information)
Unofficial FAQ (Click to show)
When will the game be released?
When it's finished! There isn't (and never has been) a specific release date, but the release estimate has been pushed back several times. The current estimate is June-July 2012, but this date is not set in stone and is not official! Mac Schaefer said at PAX East 2012 that an ideal time would be roughly a month after Diablo 3, but that was not a release estimate.
Why has it taken so long? The original announcement said Spring 2011!
Multiple reasons: The XBLA Port of TL1 put in a few months delay, but mostly it's just been that they have the income and time and resources to make the game as great as they want it to be, and they are under no pressure to push it out within a specific time frame. In comparison, Torchlight 1 was released when it was because they were literally out of funds, and as such they were unable to polish it to the level they wanted to.
Why can't they give us a hint as to the release date?
Because they don't know! It's literally an "it will be done when it's done" situation. Once they finish polishing and testing their network code in as many firewall, security software, etc systems as they can, they'll hold a small closed beta, and once the multiplayer is deemed to be satisfactory and as little hassle as possible for the average user to set up, they'll make the final release preparations - like contacting any digital distributors they want to work with and making release date press releases.
Will there be a beta test?
Yes! The current likely chain of events are (in order):
A small, closed, No Press, Friends and Family beta test.
Next there will be a small, Closed Beta, which likely will include press and a few hundred randomly selected people.
Soon after that comes full release!
It has been said that the beta will consist of the entirety of Act 1, or roughly 1/4-1/3 of the game. For official announcements follow this thread on the official forums.
Where can I buy the game?
Pre-Purchase for Digital Download copies have begun for Steam and Perfect World, and you will be able to buy it directly from Runic Games at the time of release. Customers who buy the Steam version will also gain access to the Mac version after it is ported at no additional cost. There has been no word about similar offers for other distributors for Mac users. *Boxed copies have been confirmed for Europe (German and Russian) but not North America.
How much will Torchlight 2 cost at release?
$19.99 US, as a one-time purchase. It should be available at a similar price in other currencies. There will be no additional subscription fees, paid DLCs, microtransactions, etc for this game. You pay, you buy a copy of the game, and you can use your account to log in to the peer-to-peer online service that Runic will provide. (More details on the online capabilities later in the FAQ) . In places where US currency isn't used the price will be comparable in terms of currency conversion rates.
What platforms will the game be released on?
Torchlight 2 will start off exclusively on the PC, followed by a Mac port. At some point boxed copies have been confirmed to be planned for release in Europe, with North America unconfirmed. Current generation consoles will not see a Torchlight 2 release, as they do not have the hardware capabilities (RAM and Graphics memory mainly) to run the software.
What are the system requirements?
The system requirements according to Steam as as follows:
OS: Windows XP SP3/Vista/Windows 7
Processor: x86-compatible 1.4GHz or faster processor
Memory: 1GB System RAM
Hard Disk Space: 1.2GB free space (subject to change)
Video Card: DirectX compatible 3D graphics card with at least 256MB of addressable memory.
Why didn't they release it before Diablo 3 is released and crushes their company?
Runic doesn't see Diablo 3 as a problem for Torchlight 2's existence, for multiple reasons. Here are a few:
Diablo 3 is online only and costs 60 dollars, while Torchlight 2 has Single player, LAN, and Peer-to-peer connections, and only costs 20 dollars
Torchlight 2 supports mods, with the developer's own tools to be released shortly after the game is released. Diablo 3 cannot be altered in any way without getting a ban for battle.net
Torchlight 2 has many more traditional systems, with stat points, skill points, identify scrolls, etc. Diablo 3 has no skill or stat points, has a completely different skill system, and multiple other differences from traditional ARPGs. (This is not saying one is better than the other, only that the gameplay styles are different)
Torchlight 2 has only been in production for about 2 years of development time, with less than 35 developers to create, while Diablo 3 has taken over a decade and requires huge teams of developers and budget. This means Torchlight 2 doesn't need to make as much money as Diablo 3 to turn a decent profit.
There can never be other RPGs when a new Diablo game is out.
Some of these should be questions, right? In any case, despite the belief that some people hold that a Diablo game destroys all other competition, Torchlight 2, Diablo 3, Path of Exile, and Grim Dawn are all on the horizon with some excellent and experienced developers behind them. Each game is very different from the others, and appeal to different gamers. (Opinion following) This is not a time when a Diablo game is going to destroy everything, it's a time when the ARPG genre is finally growing again, and that can only mean good things and progress for all of the games involved. After all, there is more than one RTS in existence, it's not like people are limited to only one game in a genre.
Is this the team that made Diablo 1 and 2?
Ooooh, fancy question, let me give you a fancy answer. Max and Erich Schaefer, founders of Blizzard North and the heads of the Diablo 1 and 2 (including LOD expansion)'s development teams, are among the founding members of Runic Games, with Max being the CEO. Matt Uelmen did the music for the original Diablo games and is doing all the music and sounds for the Torchlight series, including using the same orchestra. Peter Hu was the man behind the Diablo 2 1.10 patch, but left Runic Games some time ago. However, the other 30 or so members of Runic Games hail from different places, so it would be inaccurate to say that Runic Games is the original Blizzard North development team. However, the other members of those original Diablo teams are no longer at Blizzard, and are not involved with Diablo 3. Extrapolating, neither team is Blizzard North, and thus each teams' work should be judged on its own merits, not their histories. (My personal opinion)
Game Specific Info
What classes are there?
The Torchlight 2 classes are as follows:
Engineer (formerly the Railman) - Wears an ember-powered armored suit, which builds up charges by smacking things and can power up attacks.
Berserker - Fast, furious, and partially insane, this class is damage dealing melee attacker.
Embermage - The caster class, who simulates the power of ember to create elemental attacks.
Outlander - The wanderer, a ranged class with various crowd control abilities.
Can I customize my character?
You better believe it! Each class can be either Male or Female, and you can further customize by altering the hair style and face model and color.
What pets are in the game?
The officially announced pets as of today are:
Cat (Not the original Lynx animal from Torchlight 1)
Wolf (Also not the dog from the original Torchlight)
What kind of multiplayer will there be?
Torchlight 2 has two currently announced multiplayer features: LAN play and Peer-to-Peer Matchmaking. There are no official closed servers with server-side character saves, as Runic does not have the resources to run that kind of system under this price. However, mods will be allowed over multiplayer, so if you want to install a new dungeon or class and play with your friends you will be able to all install and enjoy it together. Additionally, it was been suggested that some time after release player-run private server functionality might become possible in a patch or official expansion. You will of course be able to play the entire game single player and off-line as well.
Will there be mods?
You better believe it! Once again Runic is releasing their development tools for modders to create new content or alter existing content. You will only be able to play multiplayer with mods installed if you all have the save mods installed at the same time.
Is this the MMO?
No, this is not the Torchlight MMO. The Torchlight MMO will still be released some time after Torchlight II.
Is Torchlight II an expansion/add-on to the single player game
No. This is a full-fledged sequel, with new areas, new classes, a new story, and more. Don't forget Multiplayer! It will not require Torchlight I to function.
Will there be an Expansion or DLC for Torchlight 2?
What happens after Torchlight 2 is released will depend entirely on the initial launch's success. DLC has already been said to not be planned, because it would not be profitable to make something that can be simply modded in for free. An expansion is possible, which could introduce things that are not possible without hardcoded changes, but this will not be determined until after Torchlight 2 is released on the PC and Mac.
Why did they decide to do this instead of hurrying up with the MMO?
To quote Max Schaefer, Runic Games' CEO and one of the three creators of the Diablo franchise:
We still are going to make the MMO, but it became apparent that Torchlight II was the logical next step for us given the phenomenal enthusiasm of gamers petitioning us for multiplayer.
In addition, Runic Games felt that it would benefit both themselves, and the community by doing a Co-op Multi-player version in between. 
Final note on the topic: Making an MMO is kind of like climbing a mountain, in that it takes a lot of time, resources, preparation, and devotion. Once they start the MMO they will be stuck on that project for years to come, so they may want to take a short break first before making the first step.
Will I be able to import my old characters?
No, the original characters will be in the game as NPCs, as will other NPCs of the Destroyer, Vanquisher, and Alchemist class types. Additionally, due to various changes in gamplay systems the old character files will not be able to be imported as-is, as detailed below:
Along with the story the game will use a new wardrobing system opposed to the one in Torchlight. As a result they did not reuse the Torchlight character assets. 
Will my old mods work?
No. Late in 2009 it was mentioned by a Runic dev that they had re-written the way their game (then assumed to be the MMO) kept track of and encoded files. This meant drastic loading time reductions, but it was also said that this could not be implemented in "Torchlight 1" due to it breaking every mod released for it. Assuming these changes are a core part of Torchlight II's engine, then it would require making entirely new mods for the new game.
Around the New Year, Patrick Brown, Runic's lead level designer revealed on the forums that basic layouts may be able to transition over to TorchED 2. However, this does not mean old mods will immediately work on Torchlight II, but mod makers may be able to transition some of their work.
Levels with just basic actors should be ok. But if there's a lot of scripting then things might not work. Greg would have to give some better examples on what would cross over. From a non technical standpoint, a lot of the scripted trap scenarios that were in TL just don't fit gameplay wise now because of co op. Things like trapping the player in a room until they complete an objective to let themselves out for example. All of those would have to be removed, or seriously reworked
I heard that Torchlight 2 won't be ported to the XBox360/XBLA?
To try to keep a technical explanation simple, Torchlight 1 for the PC required 512 MB of RAM and 64 MB of dedicated Graphics memory. This is less memory than exists on either the XBox 360 or the Playstation 3. For the XBLA port of Torchlight 1 they had to seriously revamp the game to optimize it to the point so that it could just barely fit under the system's hardware limits. In Torchlight 2's case, which has those optimizations built in already, it is already using more RAM than Torchlight 1, and because of that Runic Games has stated that if they were to port the game to any console it would require a lot of work to even attempt to get it to work.
However, by the time the next generation consoles are released it may once again be feasible to port Torchlight 2, so we'll probably get a final word around that time.
What is the maximum number of characters in a multi-player game?
They are currently testing anywhere between 4 and 8 players, but with modding it will be possible to raise the number of players to as many as you want (hardware and software limitations aside).
Will there be PvP?
So far Runic Games has only confirmed that it will be possible to set an area as open PvP area, but currently there are no vanilla PvP areas or options in the game. However, in the past Runic has stated their intention to include a duel system or arena, or some other form of PvP in the release, so final details should be expected close to release.
Will there be ladders?
Unlikely, as staircases provide the same function and don't require extra character animation to accomplish. Ohhh you mean ladders, as in a ranking of players based on things like level, experience, gold, etc? No, because it would be too easy to mod an exploit or hack a character save since the character saves are local-only.
Will there be item trading between players?
Yes! An item trading interface has been officially implemented.
How will item drops work?
Each player has their own item drops, which will not be visible by others. Items dropped from your inventory become open to everyone. 
How will mods be handled for online play?
Final details on how modding will work will come by release, but this is what we know: There will be an in-game interface of some sort to let you choose what mods are enabled or disabled. It will be possible to turn on or off mods when choosing a multiplayer game to join, possibly requiring a restart if necessary. Steps have been taken to make sure the game should not crash if a mod is disabled or removed that is necessary for it to load. Mods will not be hosted by Runic, and will instead be hosted by the fans (you can find them here on RGF!), and there will be no form of mod transfer directly between players, likely for security reasons.
Will monsters become more difficult or appear in larger numbers with more players?
Monsters will become more difficult depending on the proximity of players in-game. Being in different acts or areas will not affect difficulty, but being within range to join a battle definitely will make things scale.
Will there be alternate resource mechanics?
Yes! All classes are being developed with some kind of charge mechanic. The Engineer class builds charges by attacking enemies, which then can be used with skills or special attacks. The Berserker is planned to attack things until it builds itself into a frenzy, which results in faster attacks and more critical hits for a limited time. The Embermage may cast spells until she hits a trance state, at which point all skills costs half mana and have zero casting recovery time. There is no word on the Outlander's charge mechanic, and none of these are finalized.
How big will the game be?
The entirety of Torchlight 1 is equal to the 2/3 of the first Act of Torchlight 2. There are three full Acts and one Boss Act in Torchlight 2. If you were to rush through the entire game, ignoring all side quests and exploration, it is estimated to take about 30 hours to complete the story, as opposed to the relaxed 6-8 hours it took to beat Torchlight 1 on normal.
What are the features of the overworld?
The player will move through at least three distinct geographical areas, each with its own hub town. The world will include large outdoor areas, which will be randomized at the start of each game, but remain constant throughout that character's game. The overworld is said to include more side paths than the linear levels of the first Torchlight. Random dungeons and random events - such as coming across a caravan being attacked - are planned. The outdoor areas are divided into large, wide zones, and small "passes" that connect the zones.
What are the new pets?
The pets have not been finalized. At the Fansite Event in November 2011 the following pets were available to play with: Cat, Dog, Bulldog, Ferret, Chakawry, and Hawk. The original cat and dog are likely to be replaced, but be available via fish transformations.
What do the day/night cycles and weather do?
Certain areas will have themes that will load when you enter the area, which will determine the time of day and weather. These themes can cause many things to happen, such as different quest events, or different monsters appearing.
Will there be another endless dungeon?
At PAX 2011 it was said that for multiplayer it is more likely that there will be some kind of Gauntlet-style dungeon, with set dungeons and bosses to complete before moving on. It is not known if this is meant to completely replace the endless dungeon mechanic or if it will still make an appearance somewhere.
Will it be possible to replay the campaign with the same character?
Yes, you will be able to go back and farm bosses, or once you beat the game you can choose a New Game+ mode, which starts your character over in a harder difficulty, similar to Nightmare mode in the Diablo series. Retirement has been scrapped in favor of this.
What level will the campaign go up to?
It is estimated that you will be around level 50 when you beat the game, with items appropriate for your level all the way until the end of the game, and additional unique item tiers beyond in New Game+ mode.
Will there be destructible environments?
Runic Games has talked a lot about it internally, and its something they would like to do.  In the Gamescom trailer there are destructible barricades, and in a forum response Lead Level Designer Patrick Blank commented that they are trying new things with destructible items this time. 
Will there be achievements?
This has not yet been announced. It is assumed that there will be Steam achievements, but no word on whether other vendors will include achievements in their copies.
Will there be enchanting? Will it be the same?
Enchanting has been entirely overhauled. Now enchant wiping only happens when you pay an enchanter to purposely clear out your enchantments on an item, and it leaves the original enchantments. The number of enchants per item has been limited, and there are multiple enchanters who have different capabilities within the game.
Will the camera be fixed into the same position as before?
It has been stated that the camera view will not change from the original game. It will be zoomed out farther to allow you to see more at one time.
Will mods be easier to remove without potentially crashing the game?
Yes, steps are being taken to make sure mods don't break the game.
Physics Engine? Yes? No?
Will the class or skill system be changed?
At the moment there are no plans to change the skill system. However, there is a lot of focus to make more useful and interesting skills than Torchlight 1. There is also no plan for shared passive skills between classes. The goal is to have roughly 30 unique, useful skills for each of the four classes.
Will the spell scroll system be changed?
The spell scrolls will make a comeback in Torchlight 2, but this time with an effort to make them more useful, especially later on in the game. It is also expected that most of the spells that would be useful for a party will be in the Spell system as opposed to being tied to a class' skills.
Will there be graphical improvements?
Some, yes! The engine running Torchlight II is newer and improved from the original engine.
Will there be new music?
Matt Uelmen will return with new music, including a session with a live orchestra recorded in August 2010 in Bratislava. 
Will there be mounts?
There will not be mounts; they are saving this for the MMO.  However, it MIGHT be possible to mod mounts in in some form.
Will there be shape-shifting?
As far as we can tell shape-shifting skills or monsters will not be in Torchlight 2.
What changes have been made to the user interface?
The entire interface, including all menus and the HUD have been changed multiple times during the game's development process. It will also be much easier to mod a new interface using TorchED2. There are also multiple tabs of entirely new stat read-outs that display just about everything affecting your character.
Has the inventory system changed?
Although it was originally announced that a bag system would be implemented, it was tried and found to not be as much fun as expected. Instead, inventories have been made much larger, and now divide into Equipment, Consumables, and Spells. Equipment includes all weapons and armor and other valuable loot. Consumables include potions and fish. Spells obvious include spell scrolls. This is duplicated for your pet.
What will the level cap be?
Level 100, although this can be modded as high as you want.
Will manual stats return? Will the bonuses be revised for stats?
Manually assigned stat points will return, this time with some changes to make some take the place of passive skills, and to provide other bonuses.
SynergiesMod (adds 108 Elite monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 4 Sets of Legendary Armor, 16 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, and a whole new class: The Necromancer.)
Other Pre-GUTS/Torched2 Mods list (credit to Webbstre for the fansite)
TFL Replica's SweetFX graphics mod (Click to show)
It's sad to see people being put off this game because of the default colors. Here's my updated SweetFX config for Torchlight 2. Guaranteed to kill 99.9% of all cartoonish rainbows and make the game look like the gritty ARPG you always wanted.
SweetFX_Torchlight2.zip 223k .zip file
1)Disable the game's built-in AA
2)Extract contents to your Torchlight 2 folder (default is C:\Program Files (x86)\Steam\steamapps\common\Torchlight II)
3)Play the game! You can toggle the effect with scroll lock and take screenshots with print screen
Torchlight is another game I am very passionate about and since it did not have a dedicated OCN thread yet I decided to make one which I plan to add useful content to and keep up to date.
With TL2 on the horizon, I thought a thread to arrange games, discuss strategy, balance, builds, and make new friends could come in useful.
If anyone has any questions that is not covered in the FAQ under the useful links feel free to ask away and i'll try to answer the best I can.
If there is anything you would like to see added to the thread, please mention it!
I would prefer if D3 comparisons were kept out unless they are constructive and add a positive contribution to the thread.
Why is TL2 only $20?
I have been asked this question by more than one person: "surely a $20 game can't be good?" since many games these days cost $50-60 on release. I can assure you some of the best games I have bought within the last year or two were $30 and under at release, but here is Runic's response on the choice of pricing in case anyone else has this question:
With respect to piracy, a small company like ours isn't going to solve it. And the last thing we think is appropriate is to punish our honest customers for something other people are doing. We believe that if we put out a quality game at a fair price, there will be less incentive to pirate the game, and that those who do pirate it may decide to buy it down the road. That's our approach and we're sticking to it!
Help! My Character is stuck! what should I do?
No idea if this bug is common, but it has happened to me so this is one of the solutions:
If you start a LAN game, you'll start the game in town. Sorry about that!
Edited by Sainesk - 3/24/14 at 4:49am