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Lucid Virtu MVP questions. - Page 3

post #21 of 28
I have been playing with it today ...biggrin.gif
here is single 570@970/2200 with iGPU enabled in bios via HDMI in "D" mode +MVP (HyperFormance and no Virtual Vsync)

this is with iGPU Auto clock in Bios (1150)

338

here is clocked @ 1550

338
    
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post #22 of 28
your iGPU clock made a difference? interesting i haven't seen that before, that is a big boost in clock of the iGPU lol.
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post #23 of 28
nice gain ,i have to admit wink.gif i dedicated 1Gb of my RAM on the other hand i think Lucid have to work on BF3..look here ,the grass is growing on concrete lol
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Edited by coolhandluke41 - 5/13/12 at 7:38pm
    
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post #24 of 28
lol i guess that is what they mean when a game isn't on the supported programs list lol very compatible hahaha
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post #25 of 28
well... actually it was and as for MB port vs dGPU i noticed that everything that i run with MVP is a lot smoother when connected to dGPU ..donno for sure may have to play with it some more when i get a chance
    
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post #26 of 28
I decided to do some testing to see how well MVP does:

Virtual Vsync OFF, Hyperformance OFF:
539

Virtual Vsync ON, Hyperformance OFF:
538

Virtual Vsync OFF, Hyperformance ON:
540

Virtual Vsync ON, Hyperformance ON:
541

I was curious and still had a suspicion that hyperformance only boosts framerates that are already 60+, so I decided to set the tessellation sliders for factor and distance to 2.00 to try and put some hurt on my machine. Here's the results:

Virtual Vsync OFF, Hyperformance OFF:
540

Virtual Vsync OFF, Hyperformance ON:
539

In the first set, the hyperformance boosted the average framerate by 24.2%, while in the second set it boosted it by 12.5%. There were still a few scenes that went above 60 FPS which could explain the increase, but overall there were fewer such scenes which would explain why the increase was smaller. This supports my claim that hyperformance doesn't give much benefit when it's actually needed.

If someone could recommend a benchmark that would really punish my system, I'd be happy to give it a run and post the results.
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post #27 of 28
in every benchmark/game the increase in performance differs depending on what modes are used. i remember that Unigine wouldn't do well unless one or the other was disabled.

Try a game like COD4, or there was one street-fighter game that had a benchmark that really freaking gains.

Try 3DMark 11.

I think MVP is decent for some games, epscially if you have a not so great GPU, then the increase in frame rate is fine, especially if you need the performance over image quality.

IMO it is cool to play with, i don't use it tho, i did enough freaking testing with it. Imagine a MVp that was 3 times harder to install with no one telling you what is wrong or no manual available to tell you in what order to do things. Then imagine a piece of software that kept wanting to always be connected to the internet to work, and which would crash your games lol. THe final version is much better, doesn't need that stupid internet connect crap either it seems. I mean imagine benching under LN2 and turning on MVP and getting a please connect to the internt message in a room with internet over 300 feet away.
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post #28 of 28
I've seen the street fighter benchmark results, but those results are exactly what I'm saying. In the demo the guy was already getting several hundred FPS before using Hyperformance. Sure it's nice to see big numbers, but that really doesn't give any benefit to the gamer. What I'm looking for is some kind of benchmark I could use that would keep things under 60 FPS to see how well it works when it really matters.
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