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post #11 of 13
for ram its too much 64GB, save some money, by buying upto 16GB @ 1600/1866 mhz instead of 64gb @ 1333, vacant the 4 slot, upgrade later when required

instead of 2 set ssd, 1 will do then, add a high capacity HDD for storage/ project file, then let intel use the RST feature of the motherboard, for fast caching access to the hdd using the existing ssd un-use space.

the saving from ram & hdd, upgrade your videocard to pcie 3.0 compatible 680 4GB, to maximize the pcie bandwidth power.
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post #12 of 13
Thread Starter 
Quote:
Originally Posted by BritishBob View Post

I am sure you have read up on this stuff far more than me but:
Quote:
GTX 580 has 512, but it's not as straightforward. Kepler is a vastly different marchitecture to Fermi. Previously Nvidia's design philosophy was few high efficiency big shaders at high clocks (2 x core clocks). So, GTX 580's 512 shaders were 'hotclocked' at 1550 MHz. With Kepler Nvidia has adopted AMD's model - many small, dense not-as-efficient shaders at low clocks (AMD 7970 has 2048 shaders at 925 MHz). GTX 680 has 1536 shaders clocked at 1006 MHz. Kepler shaders are smaller and less complex, most notable FP64 has dropped to 1/24th rate versus 1/8th for Fermi. So, the numbers are not really comparable. However, what is up is FP32 and thus single precision FLOPS. Way up, at 90+%. FP16 texture fillrate is also up massively, though this has little relevance to CUDA. Memory bandwidth is identical, 192 GB/s, GTX 580 has a wider 384-bit memory bus. In more complex compute (CUDA/OpenCL/DirectCompute) applications GTX 580 is still faster. Perhaps Premiere Pro is not as complex, relying mostly on single precision brute force. Let's wait for benchmarks to see how well GTX 680 performs in Premiere Pro.
http://www.reduser.net/forum/showthread.php?75455-3GB-Geforce-GTX580-VS-2GB-Geforce-GTX680
So to me it looks like the 680 vs 580 isn't that straighT forward and depends entirely on the rendering you are doing. I also read the drivers aren't ready yet...

Cool link, gonna read up on this. As I understand it, Nvidia has gimped the 680's compute performance because they want to sell more of their Quadro cards. I'm hoping that by the time I get a 680 4GB, they'll have come to their senses, or there will be some hack for de-gimping smile.gif

Also, I pulled the trigger on this build today. Thanks all for the help, reps coming your way soon thumb.gif
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W3520INDAHOUSE
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post #13 of 13
Thread Starter 
Quote:
Originally Posted by xnuw View Post

for ram its too much 64GB, save some money, by buying upto 16GB @ 1600/1866 mhz instead of 64gb @ 1333, vacant the 4 slot, upgrade later when required
instead of 2 set ssd, 1 will do then, add a high capacity HDD for storage/ project file, then let intel use the RST feature of the motherboard, for fast caching access to the hdd using the existing ssd un-use space.
the saving from ram & hdd, upgrade your videocard to pcie 3.0 compatible 680 4GB, to maximize the pcie bandwidth power.

Definitely do plan on that 680 GB upgrade in the future.

RAM 64GB is actually not too much. For After Effects work, it will actually be utilized, which I'm really excited about. Also, cool advice on the HDD/SSD stuff. I'd consider it if I were on more of a budget. Oh, and I already have a ton of high capacity HDD's (Samsung F3 1TB) so good on that front.
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Hard DriveOSMonitorKeyboard
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