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Diablo 3 Difficulty setttings

post #1 of 15
Thread Starter 
Hey guys, so I pre-ordered D3, never played the rest of the series though. I was trying to find some information but couldn't quite find what I was looking for to clarify how the difficulty settings will work for D3.

If you start a character or the normal difficulty, are you stuck on the normal difficulty with that character for good, or can you start on normal and decide to amp it up if the game is too easy as you go?

If anyone can clarify the whole difficulty system as a whole that'd be awesome!

Cheers
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post #2 of 15
in diablo 2, you started on normal, then when you beat diablo (or baal in LoD) you progress to nightmare, and then the same in nightmare, into hell.
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post #3 of 15
if its anything like diablo 2 (its basically a carbon copy of d2 lets be honest) then when you complete the game you unlock the next mode nightmare

when you beat nightmare you get hell

when you beat hell you get inferno (new mode)


the levels dont get harder skill wise really, the mobs become more responsive have higher HP and higher damage. imo these things dont constitute massive amounts of required skill and will most likely boil down to nothing more then playing the game longer due to more potion drinking and slower mob clearing

its rumored that the inferno mode brings into the equation new spells for enemy mobs/actual mobs such as the "waller" which "walls" you in so you cant run.

yeh i know, hard to outplay "walls" gonna be mad skill dealing with "walls" enjoy
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post #4 of 15
Basically you beat the storyline in Normal, then progress to nightmare (same storyline, higher difficulty), then onward to hell, and then inferno content is unlocked @ level 60 (end game)

you can't adjust the difficulty, unless you've unlocked it. (eg. you have to beat normal in order to get into nightmare, you can change the difficulty from nightmare to normal if u wanna help a friend quest or something..)
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post #5 of 15
New difficulty settings are unlocked as you beat the game on the previous setting. Normal > Nightmare > Hell > Inferno.
You use your same character throughout, as you need to level on the previous difficulty to be able to play the next.
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post #6 of 15
Thread Starter 
Ah alright awesome makes sense! I wasn't sure if this was the case or if it was like most FPS games where you pick the difficulty you want to face as you play through everything!

Cheers
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post #7 of 15
Quote:
Originally Posted by Sidious View Post

Ah alright awesome makes sense! I wasn't sure if this was the case or if it was like most FPS games where you pick the difficulty you want to face as you play through everything!
Cheers

Nah, here difficulty scales with your level. You cant go inferno @ level 1 tongue.gif
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post #8 of 15
It's a little more then just "unlocking" the next difficulty though. There's many people who haven't played a game like this. In your average FPS or example, you usually have to play through and "unlock" the next difficulty, where you start the game over again, with no items. In Diablo, it's nothing like that.

Once you beat the game with a character, he can continue on into nightmare mode, or go back to normal to farm items. Nightmare will have increased monster damage, hit points, and usually reduces your resistances to the elemental damages. There will however be better drops, and a higher class of items. The difficulty of nightmare is probably tweaked so that it's very noticeably harder then then end of normal difficulty. There is no way you could kill a single monster with a starting character, and couldn't really kill anything with a character that's made it through 75 percent of normal even.

Essentially nightmare is a progression from normal, then hell is a progression from that. It's not an "increased difficulty" like you would see in a FPS style or even skyrim style game.
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post #9 of 15
heres a proper explanation for you,pretty much what everyone else has said.
Warning: Spoiler! (Click to show)
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post #10 of 15
Thank you Geeboi and crazy 9000, makes a lot more sense now.
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