Quote:
Originally Posted by
Nocturin 
20-40 hour on a "normal play through" for 12 years of development?
Lets break that down
1 year= 8760 hrs
1 work year, per person @ 40h/w = 2080h
dev team of 80 @40h/w= 166, 400h
dev time w/80 people @ 12yrs =1 996 800h
So give or take about 500k(very large margin of error) hours, it took blizzard one million, four hundred ninty six thousand, eight hundred (1,496,800) hours to create 40 hours of content. I'll add another 120 hrs for the other difficulties.
So, for 160 hours of playtime (for the "hardcore"), it took 1,496,800 hours to create.
That's a 9355hr:1hr ratio for content creation.

Glad your satisfied

. You could of had so much more

.
So yes, he has a very valid point.
...Final Fantasy 7, 8, 9, 10, 12, 13...
The most successful games in the history of gaming could be beaten in less than 20 hours...Want the numbers on net gain?
Point here is simple, it's a straw horse...And you're grasping at some serious straws.
To the average laymen, yes, they only play through once and they're done...This is not the target audience of Blizzard.
Random dungeons cycle in every single area giving you hours of extensive playtime before you've even cleared that area.
I have 2 level 40s, now...And aside from the storyline, I haven't hit the same area twice...So I could thus equally argue that, 80 hours = Complete playthrough but, that would be unfair because according to the strategy guide, I haven't explored about 8 in act 1, 9 in act 2, 7 in act 3 and 4 in act 4.
Get where I'm going with this?
I could have had much more play time from a rubber ball and paddle, would've been less expensive too but, I fear my mastery would occur far before the elastic wore out and ultimately, D3 was more entertaining.