Quote:
Originally Posted by
Nocturin 
I know, hence the 500k hr margin of error

.
All,
Just to be clear, this is all fun for me. I'm not bashing the game, merely pointing out the amount of content relating to the creation time. I like to work with simple numbers that with my simple brain.
5000-10000:1 for content creation is insane.

Conjecture: I wonder the ratio for content creation:playtime other AAA titles have.
Let's do some more math:
2 million pre-orders @ roughly $60 (not considering limited editions) a pop = 120,000,000

Well, atleast they made their money back. Anyone found out how much blizzard spent during development?
Quote:
Originally Posted by
Masked 
Actually considering the Schaefers left in early 03 and then Blizzzard North closing...Not to mention Seis leaving JUST after that...(That was off the top of my head ty)
They basically had to Re-start the entire game and only had the music thus far...
I would argue this game was in development, realistically, after hiring a new team etc...For about 4-5 years.
They also had a serious leak with the early version of the game...Scrapped it completely and went back to the drawing board AGAIN.
They literally trashed the entire game + progress 4/5 times total...
So, I'd 1/3rd that development time...
I repeat myself...
The game was deleted, entirely, at least 4 times and the most the "public" knows about, 5 times.
They redid the music, even though they had it earlier...And it was actually leaked twice in it's entirety...
Arguably, I'd 3rd your total development time because this is the 3rd or 4th team to actually develope the game.
There's no way of knowing their entire budget but, to be fair, I'd consider their budget from the beginning to now...
However, time actually developing the game is only 4/5 years...
Which, is actually on par.