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[THG] Diablo 3 Beaten in Just 7 Hours? - Page 38

post #371 of 423
Your years are a bit off Nocturin. It's been 11 years since D2:LOD, and D3 wasn't in development the whole time. It started, but they ran into problems. I think they've said somewhere around 6 years or so of actual development.
post #372 of 423
I guess its just opinions at the end of the day.

Some people like to replay through games many times.

Some like the overall experience to be fleshed out over a longer playthrough.

I can never play through games more than once myself. Once I've completed the campaign, it's basically the end of that game for me.

Same with movies. Once I've had the experience, I don't find that there is any point watching it again.

Again, that's just me but it seems that the game wasn't made for people such as myself.
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post #373 of 423
Quote:
Originally Posted by Shrak View Post

Your years are a bit off Nocturin. It's been 11 years since D2:LOD, and D3 wasn't in development the whole time. It started, but they ran into problems. I think they've said somewhere around 6 years or so of actual development.

Actually considering the Schaefers left in early 03 and then Blizzzard North closing...Not to mention Seis leaving JUST after that...(That was off the top of my head ty)

They basically had to Re-start the entire game and only had the music thus far...

I would argue this game was in development, realistically, after hiring a new team etc...For about 4-5 years.

They also had a serious leak with the early version of the game...Scrapped it completely and went back to the drawing board AGAIN.

They literally trashed the entire game + progress 4/5 times total...

So, I'd 1/3rd that development time...
    
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post #374 of 423
Quote:
Originally Posted by GrizzleBoy View Post

I guess its just opinions at the end of the day.
Some people like to replay through games many times.
Some like the overall experience to be fleshed out over a longer playthrough.
I can never play through games more than once myself. Once I've completed the campaign, it's basically the end of that game for me.
Same with movies. Once I've had the experience, I don't find that there is any point watching it again.
Again, that's just me but it seems that the game wasn't made for people such as myself.

And yet this is the gameplay that Diablo has always had. Playing through multiple times to further yourself. Nothing there has changed in 15 years. To expect more than that, is stupid. That's one of this games signatures, always has been.

It's not like CoD where you play through normal, then go up a difficulty and it's the exact same thing over and over. And you don't gain anything else out of it.
post #375 of 423
Quote:
Originally Posted by Nocturin View Post

20-40 hour on a "normal play through" for 12 years of development?
Lets break that down
1 year= 8760 hrs
1 work year, per person @ 40h/w = 2080h
dev team of 80 @40h/w= 166, 400h
dev time w/80 people @ 12yrs =1 996 800h
So give or take about 500k(very large margin of error) hours, it took blizzard one million, four hundred ninty six thousand, eight hundred (1,496,800) hours to create 40 hours of content. I'll add another 120 hrs for the other difficulties.
So, for 160 hours of playtime (for the "hardcore"), it took 1,496,800 hours to create.
That's a 9355hr:1hr ratio for content creation.
lachen.gif
Glad your satisfied biggrin.gif. You could of had so much more tongue.gif.
So yes, he has a very valid point.

so this ^
if you assume they started diablo 3 before the diablo 2 expansion
id assume they were not working on it for 10 years but ya its been that long since the last game.
i agree they could have done better, but what game couldn't have?

as for people beating it on normal, big deal
post #376 of 423
Quote:
Originally Posted by Shrak View Post

Your years are a bit off Nocturin. It's been 11 years since D2:LOD, and D3 wasn't in development the whole time. It started, but they ran into problems. I think they've said somewhere around 6 years or so of actual development.

I know, hence the 500k hr margin of error biggrin.gif.

All,

Just to be clear, this is all fun for me. I'm not bashing the game, merely pointing out the amount of content relating to the creation time. I like to work with simple numbers that with my simple brain.

5000-10000:1 for content creation is insane. graduated.gif

Conjecture: I wonder the ratio for content creation:playtime other AAA titles have.

Let's do some more math:

2 million pre-orders @ roughly $60 (not considering limited editions) a pop = 120,000,000

applaud.gif

Well, atleast they made their money back. Anyone found out how much blizzard spent during development?
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post #377 of 423
Quote:
Originally Posted by Nocturin View Post

I know, hence the 500k hr margin of error biggrin.gif.
All,
Just to be clear, this is all fun for me. I'm not bashing the game, merely pointing out the amount of content relating to the creation time. I like to work with simple numbers that with my simple brain.
5000-10000:1 for content creation is insane. graduated.gif
Conjecture: I wonder the ratio for content creation:playtime other AAA titles have.
Let's do some more math:
2 million pre-orders @ roughly $60 (not considering limited editions) a pop = 120,000,000
applaud.gif
Well, atleast they made their money back. Anyone found out how much blizzard spent during development?

Quote:
Originally Posted by Masked View Post

Actually considering the Schaefers left in early 03 and then Blizzzard North closing...Not to mention Seis leaving JUST after that...(That was off the top of my head ty)
They basically had to Re-start the entire game and only had the music thus far...
I would argue this game was in development, realistically, after hiring a new team etc...For about 4-5 years.
They also had a serious leak with the early version of the game...Scrapped it completely and went back to the drawing board AGAIN.
They literally trashed the entire game + progress 4/5 times total...
So, I'd 1/3rd that development time...

I repeat myself...

The game was deleted, entirely, at least 4 times and the most the "public" knows about, 5 times.

They redid the music, even though they had it earlier...And it was actually leaked twice in it's entirety...

Arguably, I'd 3rd your total development time because this is the 3rd or 4th team to actually develope the game.

There's no way of knowing their entire budget but, to be fair, I'd consider their budget from the beginning to now...

However, time actually developing the game is only 4/5 years...

Which, is actually on par.
    
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post #378 of 423
Loving the game haven't consistently played a game for about a year. I am only level 39 Act 2 Nightmare but I am liking it fun to play solo or to group up. Liking it more this second time through as Normal was too easy but I like how they did it as it allowed you to get comfortable with the game. Best $60 I have spent on a game in awhile. Even if I stopped playing today I would say it was worth the money spent as $2 per hour of fun entertainment is completely affordable considering a movie comes in at about $5 per hour. People act like 59.99 is a lot I remember paying more for certain SNES titles new in the early 1990's in money then with inflation I probably spent like 150 to 200 on a certain title back then and it was worth it as I played it for over 100 hours. GJ Blizzard!
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post #379 of 423
Also not a single DC or time I have tried to login where I couldn't.
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post #380 of 423
Quote:
Originally Posted by Masked View Post

I repeat myself...
The game was deleted, entirely, at least 4 times and the most the "public" knows about, 5 times.
They redid the music, even though they had it earlier...And it was actually leaked twice in it's entirety...
Arguably, I'd 3rd your total development time because this is the 3rd or 4th team to actually develope the game.
There's no way of knowing their entire budget but, to be fair, I'd consider their budget from the beginning to now...
However, time actually developing the game is only 4/5 years...
Which, is actually on par.

Scrapping the game and re-starting does not re-start the amount of dev time, it's all inclusive. From the time the ink dried on the paper giving the green light to make start, to the day it released, it was in development.

So if they restarted 4/5/200 times it still took them 8+ years (however many, i don't have exact numbers), this does not change the amount of time it took to create the finished product.
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