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[TH] Microsoft Reveals Halo 4 limited edition. - Page 5

post #41 of 71
Quote:
Originally Posted by JedixJarf View Post

*BEG

If they start charging $80 everyone else will too sad-smiley-002.gif
post #42 of 71
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Originally Posted by Shrak View Post


If they start charging $80 everyone else will too sad-smiley-002.gif

 

I wouldn't expect an open source junky to understand. :D

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post #43 of 71
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Originally Posted by JedixJarf View Post

I wouldn't expect an open source junky to understand. biggrin.gif

Touché!
post #44 of 71
The Halo movie became District 9. A lot of the assets that were originally planned for Halo went into district 9. I was pretty ok with District 9 so it kind of worked out. Pushed the apartheid parallels so far down your throat it almost felt racist but it was pretty ok overall. The alien guns were super awesome.

Essentially what happened is Microsoft demanded a whole bunch of money up front, really high rate on royalties and a lot of creative control. Eventually it all fell apart. I don't blame Microsoft though. Halo is one of the biggest franchises in gaming and a bad movie could only hurt it. Maybe some day the project will start again who knows. Halo is not as huge now as it was then so MS would likely have even less leverage but maybe Halo 4 will turn sales around. Not that Reach or ODST sales were bad they just weren't as good as 3's and that's with a larger install base.
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post #45 of 71
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Originally Posted by jtom320 View Post

Halo's gameplay stomps all over Crysis 1.
Sorry I know it's like a sacred cow around here but it's just not that good.

Yeah, Right. Being able to chose how you want to play the game is much better than linearly running and gunning through the game the same way on every play through.

Crysis 1 you can play it as you wish. Run and Gun, Stealth James Bond Status, or even a mix between the two Metal Gear Solid status. The choice is yours as long as you get the objective done.

Halo is the same. You run and gun from one spot to another. Repeat process through out the game and being entertained by saturated story lines with biblical references.

I'm sorry I prefer substance over style, but thats just my thing as is many other people's.

I'm currently on a play through of Crysis 1 on Delta and I have to say that this game is THAT good. You have to choose when to fight, and when to not fight.
post #46 of 71
Quote:
Originally Posted by jordanecmusic View Post

Yeah, Right. Being able to chose how you want to play the game is much better than linearly running and gunning through the game the same way on every play through.
Crysis 1 you can play it as you wish. Run and Gun, Stealth James Bond Status, or even a mix between the two Metal Gear Solid status. The choice is yours as long as you get the objective done.
Halo is the same. You run and gun from one spot to another. Repeat process through out the game and being entertained by saturated story lines with biblical references.
I'm sorry I prefer substance over style, but thats just my thing as is many other people's.
I'm currently on a play through of Crysis 1 on Delta and I have to say that this game is THAT good. You have to choose when to fight, and when to not fight.

Your welcome to your opinion. In my opinion Crysis has the worst enemies in all of gaming and they completely ruin the experience. On top of that the shooting with most weapons feels off and they all are weak. Halo on the other hand is probabally the most balanced shooter in existence. It's great that Crysis is semi-open world but being semi-open world doesn't automatically make you a good game.
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post #47 of 71
Still going from point A to point B in either game. How you get there doesn't matter, you still get there.
post #48 of 71
True and another thing to remember is that the open-worldness of Crysis is always massively overstated by it's fans. It's a corridor shooter with wide corridors basically. It is most definitely not an open-world game. In fact the landscapes in Halo are probabally similar size. People forget that Halo is also one of the more open shooters out there with extremely wide open battlefields.

But really Halo is all about the multi-player anyway. SP is just a curiosity really.
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post #49 of 71
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Originally Posted by Shrak View Post

Still going from point A to point B in either game. How you get there doesn't matter, you still get there.

Name a game that is not like that? Like I stated before. You can use the Nanosuit anyway you want to get from that point a to that point b. Sneaking from bush to bush using cloak, use supressors killing your enemies 1 by 1 predator status OR you can just try to call of duty it and shoot everyone up. I didn't truely understand Crysis's reason for the Nanosuit until I played the game on Delta mode. That's when all your functions of the Nanosuit come to life for survival in that game. I dare you to go back and try Delta mode by playing it like you did on normal mode. Its a completely different game like that.
post #50 of 71
Quote:
Originally Posted by jordanecmusic View Post

Name a game that is not like that? Like I stated before. You can use the Nanosuit anyway you want to get from that point a to that point b. Sneaking from bush to bush using cloak, use supressors killing your enemies 1 by 1 predator status OR you can just try to call of duty it and shoot everyone up. I didn't truely understand Crysis's reason for the Nanosuit until I played the game on Delta mode. That's when all your functions of the Nanosuit come to life for survival in that game. I dare you to go back and try Delta mode by playing it like you did on normal mode. Its a completely different game like that.

I know a few that give you other choices and make it that much more fun. But those type's of games are generally out dated and aren't made as much anymore. Kind of miss being able to make 5+ decisions for every section of a game, each one giving you a different story.

And it doesn't matter how wide and open your maps are. You still have to go to point B, otherwise you don't advance in the game. The whole open world argument is pointless as you're still going to the same objective. Woohoo you can roam around for an hour like an idiot for an hour before you decide you want to go to your objective. I just don't see an argument where this open world matters.

Now, games with other objectives and an open world such as a lot of the RPG kind of games, now those are open worlds. Go anywhere, do anything, main objectives, side objectives, go back to previous places you visited and so much more. That's open. At least more so than Crysis or pretty much any fps game.

The corridors may be wider, but they're still there. Like I said, doesn't matter how you get there, sneaking, backwards, sniping, spraying, suicide... you're still going to the same place.
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