Originally Posted by jordanecmusic
Name a game that is not like that? Like I stated before. You can use the Nanosuit anyway you want to get from that point a to that point b. Sneaking from bush to bush using cloak, use supressors killing your enemies 1 by 1 predator status OR you can just try to call of duty it and shoot everyone up. I didn't truely understand Crysis's reason for the Nanosuit until I played the game on Delta mode. That's when all your functions of the Nanosuit come to life for survival in that game. I dare you to go back and try Delta mode by playing it like you did on normal mode. Its a completely different game like that.
I know a few that give you other choices and make it that much more fun. But those type's of games are generally out dated and aren't made as much anymore. Kind of miss being able to make 5+ decisions for every section of a game, each one giving you a different story.
And it doesn't matter how wide and open your maps are. You still have to go to point B, otherwise you don't advance in the game. The whole open world argument is pointless as you're still going to the same objective. Woohoo you can roam around for an hour like an idiot for an hour before you decide you want to go to your objective. I just don't see an argument where this open world matters.
Now, games with other objectives and an open world such as a lot of the RPG kind of games, now those are open worlds. Go anywhere, do anything, main objectives, side objectives, go back to previous places you visited and so much more. That's open. At least more so than Crysis or pretty much any fps game.
The corridors may be wider, but they're still there. Like I said, doesn't matter how you get there, sneaking, backwards, sniping, spraying, suicide... you're still going to the same place.