Quote:
Always online, never offline, DRM, a service – call it whatever you want. The fact is, Blizzard’s going all-in with this system, and other developers and publishers are watching. Unlike, say, Ubisoft, whose Internet umbilical cord was vestigial at best and a ball-and-chain that offered no real benefits to legitimate customers at worst, Blizzard’s keeping much of Diablo’s very essence server-side. Crucial data, the auction house, and – of course – single-player aren’t just tethered to a connection; they’re tied intrinsically to it. No mods, option to take the game on the road, or even a pause button? No problem, says Blizzard. The benefits outweigh the costs.
Very interesting article that I think everyone should read as Nathan Grayson makes some very good points that er pertinent to the future of PC games and how we are directly impacting the future of always online DRM through Diablo 3.
Also please don't pull the usual and just read the quote and comment -go and read this article and seriously think about what is going on here.
Source
EDIT: We can voice our civilized opinion about the features we want to see in the future in THIS thread and I think that discussing an offline mode here is the place to try and start some change.
Edited by Exostenza - 5/18/12 at 9:52am















