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[PCG] 64-bit OS required for some 2013 Frostbite games says DICE dev - Page 3

post #21 of 99
Quote:
Originally Posted by chia233 View Post

I was running OEM vista 32bit for the longest time...till i stole the W7 key from my laptop.
Anyway , bad marketing from DICE , they should have said W7 because microsoft basically shot themselves in the foottook a machine gun burst to the foot by not releasing a dedicated OS for the PC.

I lol'd, I use both win 7 and win 8, like them both but win 8 is not huge improvement, not enough for 100+ dollars




No way games would use 4+ GB of Ram..... I might need an upgrade and switch over to Linux x64
Also, 64-bit requirement would cut computer gamers buy a huge amount, especially the ones that use OEM computers to game.
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post #22 of 99
Quote:
Originally Posted by snaguoonkee View Post

No way games would use 4+ GB of Ram..... I might need an upgrade and switch over to Linux x64
Also, 64-bit requirement would cut computer gamers buy a huge amount, especially the ones that use OEM computers to game.

Actually, without LAA, a single process can only use up to 2GB in 32bit. Sins of a Solar Empire (Released in 2008 and only uses 1 core) hit that limit quite easily. Skyrim, etc also go past it very easily.
post #23 of 99
Quote:
Originally Posted by chia233 View Post

I was running OEM vista 32bit for the longest time...till i stole the W7 key from my laptop.
Anyway , bad marketing from DICE , they should have said W7 because microsoft basically shot themselves in the foottook a machine gun burst to the foot by not releasing a dedicated OS for the PC.
Wait, I can use the win 7 key from my laptop?
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post #24 of 99
Haha...great time to upgrade to Windows 8? Sounds like a spokes person for Microsoft. I wonder how much kick back he is making.
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post #25 of 99
Can't wait for Bad Company 3
post #26 of 99
Quote:
Originally Posted by JedixJarf View Post

Quote:
Originally Posted by uberjon View Post

about time devs refuse to code for 32bit. its basically as bad as a console port.. (making a game that can be ran as a 32bit and 64bit, or just 32bit is fail)

trying to juggle both ends up badly for both performance/quality wise. and 32bit has its own limitations. (not just ram)

windows 8 should have been windows 7 without 32bit tongue.gif
You really dont get it do you. Coding in 32 bit extensions can only be more optimized wink.gif

Lol @ uberjon. Seriously 32-bit integers have been causing all our PC games to be console ports?

Has nothing to do with the quality of our games, if that were the case we should be pushing 512-bit operating systems so we can see the matrix. Think before you speak... err type.

Only reason they said this is marketing. There are even work arounds to 32-bit integer memory address can be patched to utilize more than 2^32 bits of memory.

Just converting every int32 to 64 will increase the "load" in memory exponentially. Even if it is only storing the number like 3 and 4.
Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by snaguoonkee View Post

No way games would use 4+ GB of Ram..... I might need an upgrade and switch over to Linux x64
Also, 64-bit requirement would cut computer gamers buy a huge amount, especially the ones that use OEM computers to game.

Actually, without LAA, a single process can only use up to 2GB in 32bit. Sins of a Solar Empire (Released in 2008 and only uses 1 core) hit that limit quite easily. Skyrim, etc also go past it very easily.

You an I both know, that 32-bit work around exists for mapping memory. You also know that a video game does not "need" a 64-bit OS.

Developer is lazy.
Edited by RagingCain - 5/21/12 at 6:29pm
post #27 of 99
Quote:
Originally Posted by GMcDougal View Post

Haha...great time to upgrade to Windows 8? Sounds like a spokes person for Microsoft. I wonder how much kick back he is making.

Kind of what i'm thinking, give us some proper reasoning at least or you know. FACTS
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post #28 of 99
we all know this is marketing, but kids think it's kool. They want kids money more than ours rolleyes.gif
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post #29 of 99
Quote:
Originally Posted by RagingCain View Post

You an I both know, that 32-bit work around exists for mapping memory. You also know that a video game does not "need" a 64-bit OS.
Developer is lazy.

Sure, but considering nearly every new computer has a 64bit OS (The majority, anyway) there's not really much reason to stick with 32bit.
post #30 of 99
Quote:
Originally Posted by Brutuz View Post

Quote:
Originally Posted by RagingCain View Post

You an I both know, that 32-bit work around exists for mapping memory. You also know that a video game does not "need" a 64-bit OS.
Developer is lazy.

Sure, but considering nearly every new computer has a 64bit OS (The majority, anyway) there's not really much reason to stick with 32bit.

Upgrading for the sake of upgrading so to speak, but its my opinion. I am not going to lie and say the architecture isn't newer, and probably more efficient than older less improved upon x86, but I believe the core reason is so they don't have to be as efficient with memory.
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