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[mp1stBF3] Close Quarters Focuses On HD Destruction Without The Distractions, Tweaks to Grenades,... - Page 6

post #51 of 72
You know what else makes no sense in any universe?

-Using shock paddles to repair a bullet to the face.

-Beaming rounds into your gun by standing next to an ammo box.

-Waving a blow torch at a flaming vehicle to repair it.

-Taking more than one round before you drop.

-"Bloody screeeen, so real......"

-Jumping from a first floor window with a tonne of equipment on you and not doing your ankles in.

-etc

-etc

-etc


At the end of the day, things are done for gameplay reasons.

If you are suppressed, the proper course of action is to get away from where you are and/or find another place to attack from as your position is obviously compromised.

If you decide to ignore the proper course of action and sit there while the game is telling you "hey, you are suppressed, get away from here", then you only have yourself to blame.

They have said they are going to tone it down anyway.
Edited by GrizzleBoy - 5/27/12 at 2:06am
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post #52 of 72
Not really interested in "Metro map pack" but will buy it if the maps are good (enough flanking lanes, cover, not putting 64 players on a 24 player map, etc...).

I also think they should perhaps focus less on the bling and more on the bugs/ glitches currently in the game.
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post #53 of 72
Well I'm excited! No negativity here. thumb.gif
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post #54 of 72
Quote:
Originally Posted by GrizzleBoy View Post

At the end of the day, things are done for gameplay reasons.
If they were aiming to improve gameplay, suppression wouldn't have existed. No, I feel it was done for 'realism' reasons or similar, obviously someone at Dice was failing to grasp the reality of suppression.
Quote:
If you are suppressed, the proper course of action is to get away from where you are and/or find another place to attack from as your position is obviously compromised. If you decide to ignore the proper course of action and sit there while the game is telling you "hey, you are suppressed, get away from here", then you only have yourself to blame.
Sorry are you saying you're not allowed to defend your position after you've been found? Nonsense. And this still doesn't explain why I'm not even given the OPTION of being able to retaliate accurately and make them regret firing at me, especially if they're in the open and I'm behind cover. Who's in a bad position now? It doesn't explain why my gun stops shooting straight, there is no explanation you or the game can come up with to justify that. There's no justification for why I remain suppressed for several seconds after the bullets have stopped (or the person is dead). The blurred vision I can understand, the 10x increased recoil + bullet spread has no reason to exist (I feel I'm just repeating myself here).
"Their aim is terrible but since they started shooting first, now you're not able to shoot back accurately despite being better positioned better near cover." That's what the game is telling me. I'm not 9 years old, I decide what I do when I'm getting fired at. Suppression doesn't work that way IRL, and it shouldn't exist in a video game if gameplay was priority. It exists purely to frustrate and annoy both sides.
Quote:
They have said they are going to tone it down anyway.
Glad to hear it. Removal would've been better but atleast it's a step in the right direction.
post #55 of 72
Quote:
Originally Posted by Tippy View Post

If they were aiming to improve gameplay, suppression wouldn't have existed. No, I feel it was done for 'realism' reasons or similar, obviously someone at Dice was failing to grasp the reality of suppression.
Sorry are you saying you're not allowed to defend your position after you've been found? Nonsense. And this still doesn't explain why I'm not even given the OPTION of being able to retaliate accurately and make them regret firing at me, especially if they're in the open and I'm behind cover. Who's in a bad position now? It doesn't explain why my gun stops shooting straight, there is no explanation you or the game can come up with to justify that. There's no justification for why I remain suppressed for several seconds after the bullets have stopped (or the person is dead). The blurred vision I can understand, the 10x increased recoil + bullet spread has no reason to exist (I feel I'm just repeating myself here).
"Their aim is terrible but since they started shooting first, now you're not able to shoot back accurately despite being better positioned better near cover." That's what the game is telling me. I'm not 9 years old, I decide what I do when I'm getting fired at. Suppression doesn't work that way IRL, and it shouldn't exist in a video game if gameplay was priority. It exists purely to frustrate and annoy both sides.
Glad to hear it. Removal would've been better but atleast it's a step in the right direction.

I feel you bro.
I took me some getting used to this suppression thing. I feel a lot of the things in BF3 are there to level the playing field for players (and thus cater to the masses, nobody likes to get his face kicked in, time after time but good players feel unrewarded IMHO).

However, now I got used to it, I do think it was a cool idea DICE implemented but the way they did leaves much to be desired. It really is something new and makes BF3 stand out some more.
When you need to cross an open space and you know there's a guy there you can ask for some suppressive fire from your mates and greatly increase your odds of making it to the other side (works wonders on snipers). Where as in other shooters it would be a mexican shout-out.

But like I said, the way they did it leaves much to be desired. It does indeed make no sense that a bullet suddenly strays away to the complete other side because someone is shooting in your general direction.
My opinion:
Make your gun sway instead of random bullet spread so the player can at least counter it (like recoil). This will result in good players being rewarded for practice and skill which should be the cornerstone of any game: Being awarded for being good and mastering your weapon of choice.
EDIT: and perhaps keep a tiny bit of random bullet spread so the noobs are happy tongue.gif
EDIT2: And reduce the suppression hitbox a tad because you can miss someone pretty hard and still suppress him (= being rewarded for being "bad").

This is my opinion but removing suppression altogether would remove a very interesting (and fun if applied correctly) mechanic.
Edited by Bloitz - 5/27/12 at 3:26am
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post #56 of 72
The rooms being filled with smoke from debris actually sounds like it would be great...
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post #57 of 72
Quote:
Originally Posted by Bloitz View Post

Not really interested in "Metro map pack" but will buy it if the maps are good (enough flanking lanes, cover, not putting 64 players on a 24 player map, etc...).
I also think they should perhaps focus less on the bling and more on the bugs/ glitches currently in the game.

Max server size for CQC will be 16 players, so I wouldnt expect total chaos like a 64 player Metro round.
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post #58 of 72
Quote:
Originally Posted by Rubers View Post

The rooms being filled with smoke from debris actually sounds like it would be great...

bullets behaving against the laws of physics.. flashy visual effects.. lots of explosions...


sounds like that movie angelina jolie played in... what its called again?
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post #59 of 72
Quote:
Originally Posted by Fr0sty View Post

bullets behaving against the laws of physics.. flashy visual effects.. lots of explosions...
sounds like that movie angelina jolie played in... what its called again?

...bullets and explosions blowing the plaster out of the walls would create smoke.
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post #60 of 72
I want geomod and the ability to raze buildings.
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