Quote:
Originally Posted by chia233 
There is also something called "Brogrammers".I regret checking that out.Apparently they also "work out" ; what's that?
Also you should post some helpful links on websites that provides helpful syntax and knowledgebase help with certain functions and stuff.I am personally using w3schools because they provide you with a really useful "try-it" example that shows the code/function in action.
On other note , do you guys think that high abstraction level languages would be viable for coding an engine?I know that most of them including assembly are extremely slow in human terms but it would be much faster latency wise and have a more easily optimized scheduler for the CPU to digest.Since we have mostly reached the time where the processor is no longer a cause for concern for latency in the rendering pipeline and data streaming from the input/output devices would be about as fast as it gets , perhaps we should take a look back at the biggest latency of all ; software scheduling through API and execution and handling through drivers.It would be my goal if i were to be able to get to that level without losing my hooting mind.
Speaking ofwhich , what do you guys think about SuperScript which is apparently a mix of Java and C++ from Carmack's team?

There is also something called "Brogrammers".I regret checking that out.Apparently they also "work out" ; what's that?

Also you should post some helpful links on websites that provides helpful syntax and knowledgebase help with certain functions and stuff.I am personally using w3schools because they provide you with a really useful "try-it" example that shows the code/function in action.
On other note , do you guys think that high abstraction level languages would be viable for coding an engine?I know that most of them including assembly are extremely slow in human terms but it would be much faster latency wise and have a more easily optimized scheduler for the CPU to digest.Since we have mostly reached the time where the processor is no longer a cause for concern for latency in the rendering pipeline and data streaming from the input/output devices would be about as fast as it gets , perhaps we should take a look back at the biggest latency of all ; software scheduling through API and execution and handling through drivers.It would be my goal if i were to be able to get to that level without losing my hooting mind.
Speaking ofwhich , what do you guys think about SuperScript which is apparently a mix of Java and C++ from Carmack's team?
Edit my post.In need of some e-love from a random stranger's approval.















