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[GTM] Diablo III style DRM could lose “a chunk of gaming history”: GOG.com - Page 16  

post #151 of 279
Quote:
Originally Posted by mudman091878 View Post

Quote:
Originally Posted by blameless 
There are generally no negative consequences of no DRM; certainly not for consumers, as DRM is nothing but an annoyance, and rarely for publishers, because the overwhelming majority of implementations don't work.
Blizzard's current approach seems to work, but there is a significant maintenance requirement on Blizzard's part, and there is no way it can be argued that it's good for the end user.
Seriously? So the massive hacking that would've resulted in diablo 3 isn't a negative for the consumer? That's the #1 thing the D2 community wanted stopped and you seem to think there's no negative consequences of no DRM.
There are people quitting BF3 because of the hacking, I don't want that to happen in D3 and so far it hasn't. Sure, things haven't been smooth, but then again this game set records with it's sales figures and it's clear they didn't expect the game to sell this many this fast.

As I've already mentioned, this argument is completely fallacious.

Lack of DRM does not imply lack of safeguards against cheating on pure servers, and even effective DRM does not necessarily prevent it.

A DRM-free Diablo 3 could have been released with exactly the same setup for BattleNet multiplayer and even pure single player games.

DRM =/= anti-cheat.

How do people not comprehend that both systems, one where your characters and save games are local, and one where they are stored and managed by Blizzard, could co-exist happily without interfering with each other?
Edited by Blameless - 5/30/12 at 5:18am
post #152 of 279
I found this on the Blizzard forums. The post cap was almost instantaneous so I didn't get a chance to reply. But DEFINITELY worth a re-post.
Quote:
Well I have to applaud Blizzard in all reality. From a business stand point it would seem like you're on the perfect track to make the shareholders at Activision very, very pleased.

You've taken a game with so much hype built around it, a game with a rabid and wildly large fan base, a game vaulting off of the massive success of the previous generation - and you've turned it into your sacrificial lamb.

I understand that WoW is dying. The cash cow that you have been able to depend on to fill your coffers is finally drying up. It had a great run. MoP is not likely to defibrillate the failing heart of what was once the WoW empire, and you know this. Starcraft 2, while an amazing game, cannot replace this cash cow - then again it wasn't meant to. How could it? Your business foresight is very, very attuned. Because of this you carefully planned your next chess move: Diablo 3.

What better way to birth another golden goose than to bank an entire game off of the most addictive part of what Diablo 2 was: the item grind. Pure brilliance. And so, from the ground up, you formed this game to be solely about item exchange - this would be the titan built to replace WoW's subscription based bankroll in the form of micro transactions.

Except one thing: you're boring.

On May 15th 2012, after nearly a decade of anticipation, we were given Diablo 3! Except, it's not quite Diablo 3. It's a slimmed down, cut up version of the Diablo 3 everyone was taught to expect. Except, it wasn't given to us, we still had to pay you full price for it: $60.

My how the mighty hath fallen. Why is it not Diablo 3, you say? Well let's see. Anyone remember all those teaser videos spoon fed to the community over the past 3 years? Videos slowly leaking to us glimpses of the content we could expect to experience? I do.

From nearly FOUR years ago:

@2:10 "These current weapons just won't do!":

http://www.youtube.com/watch?v=5K0YkUH6r6c&list=UUCGf0PicJgNp6yb7xsdZAwA&index=1&feature=plcp

I guess scrapping this idea all together was more developmentally cost effective.

@6:30 "Let's see what a real fight looks like."

http://www.youtube.com/watch?v=RT4K6e2q10g&list=UUCGf0PicJgNp6yb7xsdZAwA&index=10&feature=plcp

Indeed, lets. I'm still waiting, actually. Is it just me or does that environment look entirely more engaging than the atmosphere we've purchased at release?

@2:00 Did he say randomized, dungeons, quests and encounters?

http://www.youtube.com/watch?v=pMAyxY7mjzI&list=UUCGf0PicJgNp6yb7xsdZAwA&index=7&feature=plcp

If their idea of newly generated fights, quests and environments is a continuous cycle of the same things from a pre-conceived list, he's spot on!

So where's the beef? - some might say. The beef is that this is not Diablo 3, this is an imposter. A hologram. An artificial replacement. A lame duck substitute for what hype built it up to be. A cut up and slimmed down version of what should have been. In essence: a slaughtered, sacrificial lamb.

That leaves myself and thousands of others saying indeed, where is the beef? Blizzard's answer: there is no cow level. But hey, we got rainbows and unicorns!

Is anyone still in complete denial about how truly boring this game is or have people started to shake off the honey moon dust?

You eliminated enchanting, PvP, pet companions and other things from the release version so that you could market it as part of a later expansion for more money. (This is a trend in gaming that several developers have been following; withhold content you've been advertising for the past two years and charge a premium for it at a later date. I shouldn't have expected Activision-Blizzard to be any different, and that is my fault. I wrongly assumed this group was made of trend setters and leaders, not followers - so shame on me.)

You didn't include a single player mode because you can't make money off of people if they aren't using the AH in a multiplayer format. Less work for you in the development stages, and forces people to engage in the micro-economy that your bankroll is based on. Again, brilliance. Which leads me to my final point:

There is so LITTLE dynamic to this game I cannot believe it took this many years to create it. In fact, I don't. So why the long wait? I'll tell you: economic law.

More specifically, the legality and complications that stemmed from the idea of a multinational game built around a Real Money Auction House. This process, I imagine, took years to iron out - while the game itself probably took no more than a few actual working years to complete (and it truly shows).

It doesn't take an overly intelligent mind to figure WHY they would want to use a RMAH and get a cut of (a lot of) the transactions. That's fine. Here's the problem: you built the entire game around a pure gear grind, and then force that gear grind to revolve around the AH, specifically the RMAH. There is literally no other dynamic. When you build a game from a purely business stand point, you're not building a great game - and a great game this is not.

In conclusion, gamers, do you really want to spend your time on yet another slave-like gear grind? If so, eat your heart out. You'll find no better place to do it! If not, there are a plethora of other games out there much more deserving of your $60, I promise.

Diablo 3 was built around Activision's greed. Participate at your own will.

Gamers hold grudges and people aren't going to forget this disaster. If you obliterate your true fan base, the pillars of your success come falling soon after.

I give this post less than a few hours before it is deleted by Blizzard moderators. Can't have that bad flavor out there, can we? Truth hurts.

Regards, a long time fan.
    
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post #153 of 279
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Originally Posted by Tippy View Post

That does NOT mean that everyone was alright with the always-online DRM, because people certainly weren't impressed by the fact that the game was unplayable for several days after release (error 37). Many people were planning extensive D3 marathons and imagine how infuriated they were when they couldn't even log in to play alone .

You again?

"Several Days after release" ? You are out of your mind, try an hour. I played 20+ hours the first 48 hours the game was live, no lag, no disconnects. And for every 1 joe schmo that couldn't get logged in, there were 10,000 others that logged in successfully and played without problems.
 
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post #154 of 279
Quote:
Originally Posted by 1055AMDGuy View Post

You again?
"Several Days after release" ? You are out of your mind, try an hour. I played 20+ hours the first 48 hours the game was live, no lag, no disconnects. And for every 1 joe schmo that couldn't get logged in, there were 10,000 others that logged in successfully and played without problems.
proof.gif

I have my proof: Error 37 became one of the most popular internet memes, probably the fastest meme to arise ever. If you google "Err..." the first suggestion that pops up is "Error 37". It spawned countless news articles. You'll most likely reply with "well it's a famous game, obviously every little issue would be exaggerated". Well this WASN'T a small issue looking at BNet forums. Don't assume everyone was as lucky as you to be able to play the game within the first 2 days of release. The first 24-48 hours were a complete disaster, depending on where you lived.

Also, are you implying that always-online DRM is fine as long as only a "small" chunk of the playerbase can't play the game at release? As long as YOU can play it while others can't, it's totally fine right?
Edited by Tippy - 5/30/12 at 5:49am
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post #155 of 279
Quote:
Originally Posted by Tippy View Post

proof.gif
I have my proof: Error 37 became one of the most popular internet memes, probably the fastest meme to arise ever. If you google "Err..." the first suggestion that pops up is "Error 37". It spawned countless news articles. You'll most likely reply with "well it's a famous game, obviously every little issue would be exaggerated". Well this WASN'T a small issue looking at BNet forums. Don't assume everyone was as lucky as you to be able to play the game within the first 2 days of release. The first 24-48 hours were a complete disaster, depending on where you lived.
Also, are you implying that always-online DRM is fine as long as only a "small" chunk of the playerbase can't play the game at release? As long as YOU can play it while others can't, it's totally fine right?

If that's your example of proof I hope you never serve on a jury. We all know that everyone complains on the internet much more than they compliment. It's hardly an accomplishment to have auto fill work on Google, if you type Dead, it auto completes to Dead Baby Jokes, I can say that no one I've ever known has googled Dead Baby Jokes, but because it auto completed it must be a huge topic of discussion right? Wrong.

1. I know at least 20 people that stood in line, got D3 at midnight, and played an hour after servers went up, with zero issue, obviously its a small number, but not one of them had an issue, multiply that by the masses and it easily "proves" that it was an over exaggerated issue.

2. Lets say I wasn't able to get in on launch day, I won't even lie, me and my friend were close to just giving up anyways, it was 3AM EST when the servers went live, it was almost 4AM and we still hadn't gotten in, our attitude " Oh well, lets just go to sleep and play tomorrow " no whining, no complaining, just, oh well. But according to you "we got lucky" and logged in and played fine, and haven't had any issues since launch, but apparently we were the minority right? Doubtful.
 
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post #156 of 279
20 people?! Good lord, that pretty much sums up the entire world doesn't it? You must truly know everything.

I'll just leave this here:
Why You Should Be Mad at Diablo III's always online DRM
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post #157 of 279
Quote:
Originally Posted by atibbo69 View Post

I found this on the Blizzard forums. The post cap was almost instantaneous so I didn't get a chance to reply. But DEFINITELY worth a re-post.

This^, I bought the game but to be honest am very disappointed.
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post #158 of 279
Quote:
Originally Posted by Tippy View Post

20 people?! Good lord, that pretty much sums up the entire world doesn't it? You must truly know everything.
I'll just leave this here:
Why You Should Be Mad at Diablo III's always online DRM

Not everything, just enough to recognize trends.
 
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post #159 of 279
Quote:
Originally Posted by Tippy View Post

20 people?! Good lord, that pretty much sums up the entire world doesn't it? You must truly know everything.
I'll just leave this here:
Why You Should Be Mad at Diablo III's always online DRM

That's how many people he PERSONALLY knew. Which already disproves your statement. And to add to it, I played the first night on a guest pass for about an hour or so before passing out as well.
post #160 of 279
Quote:
Originally Posted by Shrak View Post

That's how many people he PERSONALLY knew. Which already disproves your statement. And to add to it, I played the first night on a guest pass for about an hour or so before passing out as well.
http://us.battle.net/d3/en/forum/topic/5235711958#1

^ That was stickied yesterday on BNet forums (and it's almost been 2 weeks since D3's launch), indicating that many people are still getting Error 37 and having login/latency issues.

If another person responds to me with "well that's okay because the majority of players can still play", feel free to jump in a fire because that's exactly how far you're willing to go to defend this level of DRM. It has already been made clear that there is no_possible_way_to_defend_this. Combating piracy of D3 was Blizzard's problem and that problem has been pushed onto the playerbase. Jee, I wonder if that's ever happened before with intrusive DRM? Oh wait, it's happened every time with every game that tried it LOL.
Edited by Tippy - 5/30/12 at 7:05am
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