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~~The GTX 670 Overclocking Master-Guide~~ - Page 37

post #361 of 3357
Am looking to find a stable clock for my Gigabyte GTX 670 Windforce 3X, something i can use everyday, and while playing, is it then good to lay close to max clock? Or should you only be close to max clock while benchmarking, and when using the system "normally" you should clock it a bit lower? Or doesn't it matter as long as it stable?

Also is there any reason to maxing voltage when according to MSI Afterburner it goes max when under load? Also Power Limit, so far i've never seen it go above 93, and the limit is currently at 100.
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post #362 of 3357
Must I always turn on Precision X in order for my overclocking to take effect?
post #363 of 3357
is letting the heaven benchmark loop a good way of testing stability cos it failed within 70 minutes for me frown.gif
post #364 of 3357
Quote:
Originally Posted by thegh0sts View Post

is letting the heaven benchmark loop a good way of testing stability cos it failed within 70 minutes for me frown.gif

Yes

Unigine at MAX settings (AA, AF, Tesselation, etc) is a good way to test stability. I usually considering an OC stable if i can loop for 2 hours without a crash. Others would say you need to loop for 12 hours.

If your OC made it 70 minutes, i would guess you are just slightly above it's max settings. Lower the core and ram slightly and test again.
Edited by DrBoss - 7/11/12 at 7:08am
post #365 of 3357
Quote:
Originally Posted by DrBoss View Post

Yes
Unigine at MAX settings (AA, AF, Tesselation, etc) is a good way to test stability. I usually considering an OC stable if i can loop for 2 hours without a crash. Others would say you need to loop for 12 hours.
If your OC made it 70 minutes, i would guess you are just slightly above it's max settings. Lower the core and ram slightly and test again.

well, i'll try a lower memory clock and see how that goes.

EDIT: I didn't get the same error that i was getting when benching. though i was able to play 1.5 hours of BF3 MP with no probs though it was a lower memory clock so will test that clock and see.
Edited by thegh0sts - 7/11/12 at 8:45am
post #366 of 3357
yea, Vram set to high can definitely lead to instability. I'd keep your core clock the same as you had it when you crashed in Unigine after 70 minutes, but lower your Vram some.

Side note: i spent a summer in Sydney in the late 90's... Awesome city. Love Australia.
post #367 of 3357
Quote:
Originally Posted by DrBoss View Post

yea, Vram set to high can definitely lead to instability. I'd keep your core clock the same as you had it when you crashed in Unigine after 70 minutes, but lower your Vram some.
Side note: i spent a summer in Sydney in the late 90's... Awesome city. Love Australia.

i tested it on 980+100/3004+475 and it crashed within 70 minutes. so will test 980+100/3004+400 and see how that fairs.

Sydney is ok...damn it is getting expensive though...even games FFS!
post #368 of 3357
Anyone notice artifacts in Heaven when the camera spins around the tesselated dragon? It happens everytime for me, on every single clock speed, including stock clocks.
post #369 of 3357
Quote:
Originally Posted by Admiral Mudkipz View Post

Anyone notice artifacts in Heaven when the camera spins around the tesselated dragon? It happens everytime for me, on every single clock speed, including stock clocks.

Yup. It's a bug because it happens to everyone whether stock or over clocked. Same place every time for me too.
     
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post #370 of 3357
Quote:
Originally Posted by Arizonian View Post

Yup. It's a bug because it happens to everyone whether stock or over clocked. Same place every time for me too.
Dito,

It had me worried about my GPU until i found a similar post on a different forum. Rest easy
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