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dpi vs. microsoft "pointer speed"? - Page 2

post #11 of 21
I'm not saying to be silly about it with overly insane and unneeded CPI counts, but rather in general sense.

I'll attempt to explain when I get home. I'm pretty busy right now and can't really go on for an hour just typing a post. Hopefully Glymbol can respond before I do even though I have a few different view points on certain things and may even be wrong redface.gif

Simple and unexplained:
- Precision isn't a measure of personal accuracy. You have to find that on your own.
- You won't really need to go extremely low on the sensitivity bar.
- Your current setup looks pretty controlled. This works good for a low sensitivity playing style.
- Game engines have outdated input methods (imho). I would like to work with developers and other individuals to change the current formula in 3D games. My ideas might require sensor manufacturers to take a different approach.

tl;dr Logitech and Razer were right to an extent, it just happened to be poorly explained when marketing got a hold of it. Insane DPI counts are just the result of ignorant gamers buying whatever has the larger number.
Edited by Skylit - 6/5/12 at 7:34am
post #12 of 21
Quote:
Originally Posted by viowastaken View Post

I disagree wholeheartedly with this. If you have it at an uneven number you will experience an uneven and unpredictable pixel skip. Try it right now if you don't believe me. Set it to 4/11, spam draw circles with your cursor. You'll notice your cursor stays relatively centered and doesn't drift off. Now do the same with 5/11. The cursor will likely drift to the left top of your screen, and you will have to lift your mouse and re-adjust the position.

At 5/11 pointer does not skip pixels, it skips every 4th count. As you move the mouse in one direction, the pointer moves by 1 pixel for 1st 2nd and 3rd count and doesn't move for 4th count.
300

In my opinion spam drawing circles isn't good method to test anything. Even if you keep your mouse in one spot you probably turn it a little during movement and it is sufficient to cause drift. In my case cursor drifts to the right when drawing circles clockwise and to the left when drawing circles counterclockwise. It behaves that way at any setting even 6/11.
Edited by Glymbol - 6/5/12 at 9:04am
post #13 of 21
Skylit thanks for the explanation.

I need to go low otherwise its akward for me smile.gif ,i can be very fast with it i be faster then i use higher mousespeed.

Ofcourse i can do 800 dpi ,but then i overshoot target must return to the place i want cost also time.
Specially for example in starcraft 2 when i play superfast micro and macro battles in the heat of the war you dont wanne miss things or overshoot.
thern go back to the position .

I like smooth ,fawless ,consistent,make the speed with my arm/fingers/wrist,accelarating with my claw/finger tip grip thats why i use very tiny lightweighted mouse very low dpi.

Can't do the same with a Deathadder to heavy and big for fast gaming on low dpi.


p.s: have bad english try everyday to improve ,if you not understand anything i re edit it biggrin.gif
Not get it much on school before but i want to be on this site best site/forum about mices.
post #14 of 21
Thread Starter 
I got another question: what about in game sensitivity? Should I be setting that to a low as possible and adjust my dpi accordingly for maximum precision? And I'm talking about counterstrike in particular.
post #15 of 21
Where in Windows do I make the adjustment to 6/11?
Never mind, found it along with a healthy dose of "Damn I'm stupid".
Edited by BulletSponge - 6/22/12 at 3:17pm
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post #16 of 21
Quote:
Originally Posted by bombzaway View Post

I got another question: what about in game sensitivity? Should I be setting that to a low as possible and adjust my dpi accordingly for maximum precision? And I'm talking about counterstrike in particular.

http://www.overclock.net/t/1272776/cpi-vs-pixel
post #17 of 21
In theory its true 1:1 is the best ,but for example my razer salmosa mouse is so perfect for me.
But i prefer 400 dpi around that so i use 800 windows on 4/11 i think 6/11 windows pointer speed so overrated how much shall it infect the play or cursor speed i think very very minimal the perfect grip and ideal speed is more important then the 6/11 pointer speed i think same as 1000hz polling rate.
Ofcourse it is good futures 1ms polling rate, 6/11 windows speed and prediction ,but i think it infect very minimal.
What you guys think about this?
post #18 of 21
I think that 4 is a really bad setting for the pointer speed, maybe you dont notice it or maybe your favourite game uses raw input smile.gif
305
Thats it, unconsistent acceleration, nothing you really want to have.
3 is the setting that can work, its 1:2 ration and thats like having 800dpi in the mouse and 400dpi pointer movement, i dont get why you would want it though, at least if your mouse can track reasonably at 400dpi.
post #19 of 21
4/11 is perfectly fine, it isn't inconsistent and there's no acceleration, just as at 6/11. Salmosa has two CPI steps 1800 and 800 so there's two options to get 400 out of 800 setting: use Windows pointer speed slider at 4/11 or Razer software sensitivity at 5/10.
Quote:
Originally Posted by bombzaway View Post

I got another question: what about in game sensitivity? Should I be setting that to a low as possible and adjust my dpi accordingly for maximum precision? And I'm talking about counterstrike in particular.
You shouldn't do that for CS 1.6. It's an easy way to get huge amount of negative acceleration. DeMS explained why this happens in topic linked in his post above. I believe the best CPI for CS 1.6 are: 400 and 800 for higher sensitivity players.
Edited by Glymbol - 6/23/12 at 6:35am
post #20 of 21
Resolution and framerate. (CS1.6 has a 100 fps cap without dev. 1) Wouldn't really touch 800 CPI playing on 8x6 or lower. Passable for certain play styles on 10x7 and fine for 12x7/8/9/10 or higher.
Edited by Skylit - 6/23/12 at 8:43am
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