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post #21 of 39
Quote:
Originally Posted by DigitrevX
trying to not be blunt, but I bet my rig I know more about how to put a game togeather than you. and as far as opinion, like wise..

Did I ever say I knew anything about putting a game together?? Nope don't belive I did. And I never have tried to. So you can say all you want about knowing all you want about 3d programing and what not but I dont' care. So you went to The art institue of pittsburgh, doesn't mean your by any level an expert in the field. So you took a course or two on level design. If you went to say Full Sail then maybe I would care. But you didn't.
    
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post #22 of 39
Quote:
Originally Posted by DigitrevX
Pixel to pixel huh.. I work in 3d for living, so I can be as critical as a want.

I hate it when people bust a nut over a trailer.
Maybe some of us have been anticipating this game for quite a while. And perhaps its nice to see a trailer to give us a better idea of what the game is like and keep our interest. So are you saying studios are better off not releasing anything til the actual game and leave us completely in the dark?
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post #23 of 39
Thread Starter 
Let's keep the arguing to a minimum guys.

Regardless of what is out there, there will always be skeptics.

I however do believe that these are in fact in engine graphics due to the fact that I've seen other video of the graphics during in game demonstrations via press conference briefings. Two others to be precise.

While I respect Digit's opinion, I think you may possibly be wrong on this one.
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post #24 of 39
Quote:
Originally Posted by Chim3ra
Let's keep the arguing to a minimum guys.

Regardless of what is out there, there will always be skeptics.

I however do believe that these are in fact in engine graphics due to the fact that I've seen other video of the graphics during in game demonstrations via press conference briefings. Two others to be precise.

While I respect Digit's opinion, I think you may possibly be wrong on this one.

Will do, Sorry about taking over the thread. I think they are the engine my self aswell. No reason for the developer to lie about it.
    
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post #25 of 39
Quote:
Originally Posted by atomicfission92
Did I ever say I knew anything about putting a game together?? Nope don't belive I did. And I never have tried to. So you can say all you want about knowing all you want about 3d programing and what not but I dont' care. So you went to The art institue of pittsburgh, doesn't mean your by any level an expert in the field. So you took a course or two on level design. If you went to say Full Sail then maybe I would care. But you didn't.
Correction, you are professional the day you graduate because you are expected to deliver professional work. along with that I run my own business and cover more areas you can count on 2 hands. This includes, interactive games, movies, tv ads, web, and graphic design. And a 3rd fact, I didn't just graduate from the art institute, bud. Sorry but you hardly know me.

That aside, if you understand how to put a production togeather, you see that there are elements that leave me to believe its pre-rendered.
Pre-animated camera angles are a big give away. second water puddling on the roofs of that overhead shot are pointless for game play. Why are they there? because they planed the shot.
post #26 of 39
would you mind endulging us with these elements of yours then, back up your statements and people won't jump the trigger on you so much, In other words I want
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post #27 of 39
Quote:
Originally Posted by dex100
would you mind endulging us with these elements of yours then, back up your statements and people won't jump the trigger on you so much, In other words I want
What is there to explain? It is clear they had shots in mind and the camera AI doesn't give them the angle they need for the mood so the animated them. Its simple.. But im really not going to explain this stuff to you people like some kind of tutorial on how to look for pre-rendered, pre planed trailers.
post #28 of 39
Quote:
Originally Posted by DigitrevX
Correction, you are professional the day you graduate because you are expected to deliver professional work. along with that I run my own business and cover more areas you can count on 2 hands. This includes, interactive games, movies, tv ads, web, and graphic design. And a 3rd fact, I didn't just graduate from the art institute, bud. Sorry but you hardly know me.

That aside, if you understand how to put a production togeather, you see that there are elements that leave me to believe its pre-rendered.
Pre-animated camera angles are a big give away. second water puddling on the roofs of that overhead shot are pointless for game play. Why are they there? because they planed the shot.
wow so you didn't just graduate?? okay then I guess you are lying on your resume then, BA in Media arts and Animation - June 2006 so thats only 4 months out of college. And I am pretty sure just because you can manage to get a diploma doesn't mean that you are a professional at all. Just means that you were able to complete the schools satisfactory work level.
    
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post #29 of 39
Quote:
Originally Posted by atomicfission92
wow so you didn't just graduate?? okay then I guess you are lying on your resume then, BA in Media arts and Animation - June 2006 And I am pretty sure just because you can manage to get a diploma doesn't mean that you are a professional at all. Just means that you were able to complete the schools satisfactory work level.




what makes you think I just started working since june of 2006?


I guess you think I started my company Jun too.
In fact I was born in Jun of 2006..
post #30 of 39
Quote:
Originally Posted by DigitrevX
what makes you think I just started working since june of 2006?


I guess you think I started my company Jun too.
In fact I was born in Jun of 2006..
No I am saying that your just fresh out of college, and you just got your diploma. And like I said, just because you have a piece of paper saying "graduate" on it doesn't mean you are by any standard a professional.
    
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