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post #711 of 831
Quote:
Originally Posted by kornedbeefy View Post

So is the Synapses 2.0 not the major issue that everyone was complaining about the past few weeks? I shelved my Taipan after reading those threads.
You know I forgot another major issue I had with the Taipan. Whenever I changed dpi settings there was about a second pause. Anyone else have that issue? That was the deal breaker for me. I had forgotten about it because I haven't played any fps games in a while so didn't need to change dpi. No one else have this issue?
Still I like the shape of the mouse for my smaller hands/grip style. It would be nice to have the two issues above cleared up. The CM Recon I bought has a fat butt (typical palm style) so its not as comfortable to use.
What issues did you have?
And why am i not experiencing any of that!!!

I am not so good as an FPS gamers , but i consider myself to be decent.
XForCE07 63/17
XForCE07 104/22
You guys are probably way better than me , But i can't seem to find any problems with this mouse!
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post #712 of 831
Quote:
Originally Posted by BinZz View Post

Nope , how can i do that ?
biggrin.gif

phew... search the forums for acceleration test or something, I'm sure you'll find some explanations. Basically it all comes down to moving the mouse in a fast hand motion in one direction first and then moving it back as slowly as you can until it reaches the exact same physical position on your pad as it did before (it's best to put something heavy like a book where you start the movement from and where you move back until it touches that book again).

If the cursor moved further than its initial position you just experienced positive acceleration. On the other hand if the cursor didn't even reach its initial position it had negative acceleration.

100 bucks says you'll experience positive acceleration with the Tapian biggrin.gif. Nah but I'm saving you the trouble and telling you from the start that it has acceleration.
post #713 of 831
Quote:
Originally Posted by MONVMENTVM View Post

phew... search the forums for acceleration test or something, I'm sure you'll find some explanations. Basically it all comes down to moving the mouse in a fast hand motion in one direction first and then moving it back as slowly as you can until it reaches the exact same physical position on your pad as it did before (it's best to put something heavy like a book where you start the movement from and where you move back until it touches that book again).
If the cursor moved further than its initial position you just experienced positive acceleration. On the other hand if the cursor didn't even reach its initial position it had negative acceleration.
100 bucks says you'll experience positive acceleration with the Tapian biggrin.gif. Nah but I'm saving you the trouble and telling you from the start that it has acceleration.
I have just done that.
I might be wrong but.
I did the following.

Got a heavy book placed it on the pad.
manually placed an obstacle at the end of the pad to force accurate end and start physical points.

Then moved the mouse fast between those two points once , and memorized the two places on the screen (human error range of about 3cm on a 27" 1080p screen)
repeated the same movement with a slow speed (was worried biggrin.gif) the results are almost the same ("almost" cause i am not sure cause of the human error possibility)
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post #714 of 831
Quote:
Originally Posted by BinZz View Post

I have just done that.
I might be wrong but.
I did the following.
Got a heavy book placed it on the pad.
manually placed an obstacle at the end of the pad to force accurate end and start physical points.
Then moved the mouse fast between those two points once , and memorized the two places on the screen (human error range of about 3cm on a 27" 1080p screen)
repeated the same movement with a slow speed (was worried biggrin.gif) the results are almost the same ("almost" cause i am not sure cause of the human error possibility)

You don't need a physical end point because the distance traveled back to the book will be the same as from the book to where you stopped wink.gif. The end point will probably just restrict the speed you can achieve with your hand (because you'll slow down in order not to smash that book from the table^^).

Also instead of memorizing the cursor position you can align it at the edge of the screen for example. Just try to put it at the edge of the screen when the mouse also touches the book. You could also try firing up a FPS game and aim your gun at some edge, like a building or something and do the same procedure.

The acceleration will be somewhere like 5%. It's really not much, but it's definitely enough that when you aim for the head you'll miss it if you do a reflex shot. Also it's non-linear, meaning that at some speeds it can be more or less than at other speeds.
Edited by MONVMENTVM - 12/6/12 at 8:45am
post #715 of 831
Quote:
Originally Posted by MONVMENTVM View Post

You don't need a physical end point because the distance traveled back to the book will be the same as from the book to where you stopped wink.gif. The end point will probably just restrict the speed you can achieve with your hand (because you'll slow down in order not to smash that book from the table^^).
Also instead of memorizing the cursor position you can align it at the edge of the screen for example. Just try to put it at the edge of the screen when the mouse also touches the book. You could also try firing up a FPS game and aim your gun at some edge, like a building or something and do the same procedure.
The acceleration will be somewhere like 5%. It's really not much, but it's definitely enough that when you aim for the head you'll miss it if you do a reflex shot. Also it's non-linear, meaning that at some speeds it can be more or less than at other speeds.
Well , i need this to make sure for it to be more accurate.
5% can't be measured in normal conditions.
I did memorize two lines on the screen, and it was there.

Any way.
Those 5% might make a difference for a way more professional players.
If you are one of those , i think you are probably are one, can you please show me a video of you playing some game to see how good can you actually aim , and to see how the mouse affects that.
Note : this is not i-dare-you type of a request , i just want to know smile.gif
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post #716 of 831
Quote:
Originally Posted by BinZz View Post

Well , i need this to make sure for it to be more accurate.
5% can't be measured in normal conditions.
I did memorize two lines on the screen, and it was there.
Any way.
Those 5% might make a difference for a way more professional players.
If you are one of those , i think you are probably are one, can you please show me a video of you playing some game to see how good can you actually aim , and to see how the mouse affects that.
Note : this is not i-dare-you type of a request , i just want to know smile.gif

It's more than just the result, it's the felt effect. It makes the cursor feel more swirly and unpredictable. It's like playing after 4 beers in terms of accuracy.
post #717 of 831
Quote:
Originally Posted by BinZz View Post

Well , i need this to make sure for it to be more accurate.
5% can't be measured in normal conditions.
I did memorize two lines on the screen, and it was there.
Any way.
Those 5% might make a difference for a way more professional players.
If you are one of those , i think you are probably are one, can you please show me a video of you playing some game to see how good can you actually aim , and to see how the mouse affects that.
Note : this is not i-dare-you type of a request , i just want to know smile.gif

I haven't played anything for a long time now because university kinda eats away all the time I'd have for that. Also I never played professionally, just for the fun of it. That being said I got my arse kicked hard by some real players plenty of times, but I did the same to your average public server kind of gamers, where I was on the first or second place more times than not.

That being said to be good as an individual I think there are two important things. One is to have a sense of what your opponent is thinking and what he's going to do, because outsmarting and surprising your opponents is what makes for easy kills. Not to mention that you can trap your enemies easily if you know what they're going to do. Now this is not an easy thing to learn -- if there even is a way to learn such a thing.

The second important thing is what happened to me a lot of times and what I see pros doing regularly is being able to do these extremely fast and precise reflex shots. This is what's going to get you called "cheater" on most public servers and what will even get you kicked several times a day, if you have a good one. Imaging running somewhere and an enemy that just heard you doing that is sneaking out somewhere behind you, maybe even at mid to long range. He fires a shot at you but misses... and before he can even fire a second shot you just turned around in a blazingly fast movement and made a one-shot header without even having to focus yourself on aiming at him, leaving him in surprise of what just happened. Now if that was for the first time he'll be like "what the heck was that?" and sometimes even you'll be surprised of what you were just able to do. I remember a lot of times where I just stood there in surprise after such a moment because my reflex was faster than myself realizing of what just even happened. If that happens a second time, some will start calling you cheater but after the third time pretty much everyone will do that. But in the end that's what makes a pro a pro... they can do that on a regular basis with a shockingly high precision. And that's where 5% deviation matters -- especially if it is non-linear. Sometimes the crosshair will end on the head, other times it will end just before or after the head, which will make you miss that kill. Not to mention that being able to do a reflex shot has to do with muscle memory and eye-hand-coordination. If the crosshair moves for different distances every time you move your hand for the same physical distance your muscle memory won't be able to learn as quickly. So not only will the precision suffer on reflex shots but it will also lengthen your learning process.

Of course if you don't care about these things, you'll be fine. The acceleration is still little enough that most people won't notice the effects (other than missing reflex shots more often). If you want to get really good at aiming though, I'd recommend getting a mouse that is able of perfect 1:1 tracking.
Edited by MONVMENTVM - 12/6/12 at 2:56pm
post #718 of 831
Quote:
Originally Posted by MONVMENTVM View Post

The second important thing is what happened to me a lot of times and what I see pros doing regularly is being able to do these extremely fast and precise reflex shots. This is what's going to get you called "cheater" on most public servers and what will even get you kicked several times a day, if you have a good one. Imaging running somewhere and an enemy that just heard you doing that is sneaking out somewhere behind you, maybe even at mid to long range. He fires a shot at you but misses... and before he can even fire a second shot you just turned around in a blazingly fast movement and made a one-shot header without even having to focus yourself on aiming at him, leaving him in surprise of what just happened. Now if that was for the first time he'll be like "what the heck was that?" and sometimes even you'll be surprised of what you were just able to do. I remember a lot of times where I just stood there in surprise after such a moment because my reflex was faster than myself realizing of what just even happened. If that happens a second time, some will start calling you cheater but after the third time pretty much everyone will do that. But in the end that's what makes a pro a pro... they can do that on a regular basis with a shockingly high precision.

The good old days.
Now I'm lucky to be able to pull that off. I just can't concentrate like I used to frown.gif
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post #719 of 831
Quote:
Originally Posted by MONVMENTVM View Post

I haven't played anything for a long time now because university kinda eats away all the time I'd have for that. Also I never played professionally, just for the fun of it. That being said I got my arse kicked hard by some real players plenty of times, but I did the same to your average public server kind of gamers, where I was on the first or second place more times than not.
That being said to be good as an individual I think there are two important things. One is to have a sense of what your opponent is thinking and what he's going to do, because outsmarting and surprising your opponents is what makes for easy kills. Not to mention that you can trap your enemies easily if you know what they're going to do. Now this is not an easy thing to learn -- if there even is a way to learn such a thing.
The second important thing is what happened to me a lot of times and what I see pros doing regularly is being able to do these extremely fast and precise reflex shots. This is what's going to get you called "cheater" on most public servers and what will even get you kicked several times a day, if you have a good one. Imaging running somewhere and an enemy that just heard you doing that is sneaking out somewhere behind you, maybe even at mid to long range. He fires a shot at you but misses... and before he can even fire a second shot you just turned around in a blazingly fast movement and made a one-shot header without even having to focus yourself on aiming at him, leaving him in surprise of what just happened. Now if that was for the first time he'll be like "what the heck was that?" and sometimes even you'll be surprised of what you were just able to do. I remember a lot of times where I just stood there in surprise after such a moment because my reflex was faster than myself realizing of what just even happened. If that happens a second time, some will start calling you cheater but after the third time pretty much everyone will do that. But in the end that's what makes a pro a pro... they can do that on a regular basis with a shockingly high precision. And that's where 5% deviation matters -- especially if it is non-linear. Sometimes the crosshair will end on the head, other times it will end just before or after the head, which will make you miss that kill. Not to mention that being able to do a reflex shot has to do with muscle memory and eye-hand-coordination. If the crosshair moves for different distances every time you move your hand for the same physical distance your muscle memory won't be able to learn as quickly. So not only will the precision suffer on reflex shots but it will also lengthen your learning process.
Of course if you don't care about these things, you'll be fine. The acceleration is still little enough that most people won't notice the effects (other than missing reflex shots more often). If you want to get really good at aiming though, I'd recommend getting a mouse that is able of perfect 1:1 tracking.


I'm not as good as described at the end but , i can do that some times.

Now , back to the topic.
Those 5% are human testing errors (at least for me)
I want to know if there is any confirmation (real confirmation , not someone's opinion) that this mouse actually having slightly increased acceleration ?
And if so , Why do some people say its negative acceleration , and here is said positive acceleration ?

Now , what i understand is , if a certain mouse behaves in a certain way or a certain acceleration as claimed by some in this topic , it will still behave the same everytime.
The problem will be with the user cause he is just not used to this reactions of the mouse , and that was the problem i had in the beginning of using this mouse , but once i started focusing on actually using the mouse instead of thinking that it is problematic , this problem have gone away.
In other words , after time i got used to the new way the mouse moves.
keep in mind also , those so claimed manual tests can't be that accurate cause you also need to move the mouse while keeping it pointing at the same direction , if you move the mouse around itself , the mouse will move in the screen.
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post #720 of 831
Quote:
Originally Posted by BinZz View Post

I'm not as good as described at the end but , i can do that some times.
Now , back to the topic.
Those 5% are human testing errors (at least for me)
I want to know if there is any confirmation (real confirmation , not someone's opinion) that this mouse actually having slightly increased acceleration ?
And if so , Why do some people say its negative acceleration , and here is said positive acceleration ?
Now , what i understand is , if a certain mouse behaves in a certain way or a certain acceleration as claimed by some in this topic , it will still behave the same everytime.
The problem will be with the user cause he is just not used to this reactions of the mouse , and that was the problem i had in the beginning of using this mouse , but once i started focusing on actually using the mouse instead of thinking that it is problematic , this problem have gone away.
In other words , after time i got used to the new way the mouse moves.
keep in mind also , those so claimed manual tests can't be that accurate cause you also need to move the mouse while keeping it pointing at the same direction , if you move the mouse around itself , the mouse will move in the screen.

The mouse has acceleration, as do all the other mice with the ADNS-9500 and 9800 sensors like the SteelSeries Xai, Sensai, Logitech G9x, G500 and many many more and you can test the acceleration precisely enough with the method above. If you move the mouse to one direction and then move it back to the exact same spot on the pad, the cursor should also arrive at the exact same spot on the screen as before, no matter what. You can try the same with other mice that are known not to have acceleration and you will see that compared to that, the Taipan does have acceleration.

Also acceleration -- contrary to what you state -- doesn't make the mouse behave the same every time, which is because as a human you won't move the mouse at the same speed every time, which would be required for it to behave the same.

Let's assume that you would somehow be able to control that mouse in a way that you would be able to hit a reflex shot every single time. The acceleration of those ADNS-9xxx mice is non-linear. I'll give you an example of what that means:

Let's say you move the mouse at 1.0m/s and the cursor moves for let's say 1000 pixels on screen. Moving it at 2.0m/s would maybe make the cursor move for 1050 pixels now for the same physical distance as before because of the acceleration we already talked about. Due to the non-linearity of the acceleration when you move the mouse even just slightly faster at 2.2m/s for the same distance, the on screen movement would now be just 1010 counts now.

So as you can see, the non-linear acceleration makes things much more unpredictable than you would think -- and I have to repeat myself at this point: As it is just 5% you and most other people including me don't really feel that these mice have acceleration. But it does affect your aiming.

Now don't get hooked on that numbers, I chose them just as an example, although I did use the 5% max acceleration to show it's effects. 50 pixels deviation is a lot for a 1000 pixel movement, which translates to WAY more than just a small head when trying to hit somebody behind you with a reflex shot. Yes you could still do the headshot by correcting your aiming and moving the crosshair back, but this will take you more than twice as long as if the reflex shot would've been successful in the first place... so a pro that doesn't have those issues would've been able to kill you twice in that time and yet you would call him "cheater". Or just blame yourself for missing. And actually you may have killed him, had you used a proper mouse, that doesn't work against your reflexes.
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