Originally Posted by below20hz Zanac
. That game was hard but way super fun.
Thing about games today is you don't have to use your brain. Either the game shows you everything you need to do to proceed with cute little arrows and constant tips popping up, or you can just hop online and find all the answers within seconds. God forbid some 12-yr-old actually has to think about how to open a door.
Back in the day if you got stuck on a level you needed to figure it out, ask your friends, or plunk down $12 for a gaming magazine. My friends weren't any smarter than me, and I couldn't afford to buy a magazine, so I used my brain. And why did we use our brains instead of giving up? Because the ending cinematics were totally worth it.
You are so right. Today's games have so much hand holding it is ridiculous. The days of solving puzzles, figuring things out, exploring are pretty much over.
I remember getting dropped into EQ1 on day one. I had absolutely zero clue what the heck I was doing. And I loved it. No maps. No exclamation points. No arrows. Quests that were hidden in NPC text. You actually had to figure out what to say in order to get the quest. You even couldn't see the world and had to stare at your spell book while you meditated to get more mana back! You could literally die around every corner. You had to go buy food and water from vendors just to survive.
In today's games you get dropped into fun-land, huge maps right in front of your face, arrows, pointers, flashing lights, help guides popping up all over the screen, tutorials, scripted linear events and cut scenes. Most games you could design a macro to run through. Brain not required.