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Bad ports hurt, especially when the game getting the shoddy treatment is otherwise good. Dishonored might be quite good, so a little before E3 I asked co-designers Raphaël Colantonio and Harvey Smith — who have a great deal of PC development experience — how much attention is being paid to PC optimization. Their response wasn’t especially detailed, but it does inspire optimism.
“Our background is very PC for sure,” said Colantonio. “And now in this game we have a mix of strong console players and fans, and also hardcore PC people. So both sides are very influential, and in the end, yes, the PC has its own different interface.”
“Our background is very PC for sure,” said Colantonio. “And now in this game we have a mix of strong console players and fans, and also hardcore PC people. So both sides are very influential, and in the end, yes, the PC has its own different interface.”
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