Quote:
Originally Posted by
shiftwig113 
A lot of games i play use more than just 4 threads. I'm quite sick of the "games only use x amount of cores blah blah blah" anyone remember the C2D vs C2Q argument back in the day?
"But you don't need a quad core since most games don't use more than 2 cores"
Just stop go away. games are going to start being more and more threaded. Max Payne 3 for example uses all 12 threads on my cpu at around 60%+ usage across and i get solid framerates at max settings. and this trend will continue. I'm willing to bet more and more games will start to use more threads since console ports are going to get beefier due to next gen hardware (Xbox 720, PS4) in the next two years.
That is partly true, but the trend is growing very slowly. Take FSX for example (since I don't know how MP3 works), this game can utilize up to 64 threads, but the performance difference between 4 threads and 64 threads is 0. Games themselves are very difficult to be parallel because for most part, you can't chop them into multiple pieces and run them in the same time. You also have to account that for every thread supported it became more complicated. Complicated gaming = higher developing cost.
Even though PS3 has 7 usable cores for the most part it only uses 3 threads (one for gaming, one for background, and one for FP).
Trend is growing, but at a very slow pace. Which is why CPU like i3-2100 are 960T plenty for today's gaming.
Edited by trumpet-205 - 6/25/12 at 7:58pm