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post #21 of 100
Quote:
Originally Posted by brettjv View Post

Yes, I am 100% sure. To clarify, however, that screenie was taken with the game running on my GTX670, not my old 470's in SLI wink.gif
And no, that is not true.
Well ... let me clarify ... like I said in my post, the numbers people think of a 'usage' that they see in Afterburner or whatnot, that number is actually a report of memory reserved by the driver for use by the application. The actual amount of vram 'used' to construct the frame that you're looking at is never calculated and hence is never reported to you as the user ... but if it were, it would be far lower (and WAY more variable) than the amount you see reported in Afterburner.
The more memory you have available, the more memory space the driver tends to 'reserve'. This basically means that the 'local pool' of quickly-available textures (those presently contained in the card's vram) is a larger pool, i.e. contains more textures. More 'local' textures in turn reduces the LIKELIHOOD that any given texture that's 'needed' (i.e. one that is part of the frame that is currently being rendered) will need to be fetched from system RAM in real-time as the frame is actually being constructed. Those fetches are actually what tanks your performance, esp. if there's a lot of them at once.
Actually a lot of what defines how much vram you need for a given game comes down to the efficiency of the texture caching system ... i.e. how efficiently does the driver pre-calculate which textures are likely to be needed soon, fetch them in the background before they're needed, whilst also dropping out textures that are no longer imminently needed (if need be ... if you have a plethora of vram, this doesn't need to happen ...)
Some games really have no such pre-caching systems aside from what happens when the level is first loaded. In that case, if you lack sufficient RAM to store all the needed textures for the level, there's a lot higher chance there will need to be real-time fetches from system ram. But most game have such a mechanism.
Basically, the whole question is WAAAAAY more complex than "once a game 'uses' more vram than what you have, your perf tanks". That's esp. true since you never even know your 'vram usage', because what you're looking at in afterburner and thinking of as usage ... is really NOT usage.
If it were, then when you looked at a single-texture wall on a rooftop in a game, your 'usage' would be at like, some really low number, then when you turned around to face a massive city-wide battle scene, your usage would skyrocket due the scene's additional complexity. But that doesn't happen. And that's because current real-time vram usage is not what's actually being reported. It's more like a measure of 'what is the collective size of all the textures that I anticipate I will need in the next 5 minutes of gameplay?'
The only way to know for sure whether your perf is being hindered by vram capacity is to bench with a card that's otherwise identical to yours ... but that has a lot more vram thumb.gif

Nice explanation
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post #22 of 100
Thread Starter 
Thank you for the comments. So all in all, what choice is more practical and better for me if I want to "upgarde" my video card? SLI or sell and buy a better single card solution?
post #23 of 100
Well that a hard question to answer as they both have pros and cons. There is no one right answer. A new single card solution will cost more then the SLI upgrade but as we have explained to you SLI while being cheaper does come with some drawbacks. Its a choice that you need to make. What do you want?

Back in the day I made the choice to go for a second GPU and for the most part I have been happy with that choice. Others have preferred to use more money and stick to using the less problematic single card solution. Both options are totally valid.
    
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post #24 of 100
Here's my opinion: If you sli the 560 ti you'll be a little more powerful than a 580. But when you upgrade next time you will want to have something at least as powerful as the current setup, which can get pricey. For instance, I used to have sli gtx 275s, buying a single 580 would have made little sense as I would only gain about 10% performance increase at a very expensive cost. So long story short I ended up going with two 480s at the cost of $420, which did double my performance roughly, lucky for me the great deals currently on the 480s.
Does microstuttering effect me? Nah. I don't even notice it unless fraps is open.
Have I had any issues with games? Yes, Witcher 2 did not support SLI on release. Had to do a back alley fix which also made light sources bleed through the walls and floors. Annoying but not a game breaker for me. But that's the only issue I've had. Alot of popular AAA games are getting SLI support before they are even released.
All in all after looking at neweggs prices it looks like if you were to sli right now you could have better performance than the 580 for half the cost. Of course people are going to tell you to sell what you have now before it loses any more value down the road blah blah blah sell it and buy the 580 now and sli that later. Which is a good point, but to me it seems that you are in the situation where if money were no object you would've just went out and bought the latest and greatest.
If you SLI, yes there will be a few hiccups here and there, but I find that it's totally worth it.
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post #25 of 100
I'd get a new card personally. Nothing against SLI, I'm loving it, but as others pointed out you'll have plenty of graphics processing power that is likely to get hampered by the limited amount of VRAM higher settings will demand. Of course that depends on what games you're going to run, but if they don't require much in the way of graphics horsepower you wouldn't need an upgrade to begin with would you?
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post #26 of 100
Thread Starter 
Good points from all the comments. But how would SLI'ing my current setup save me money for half the cost of upgrading to a single card? I mean I bought my 560 Ti for around $290. And right now, I see prices of the 560 Ti at around $200~$250. So the total cost would be around the cost of one 580, right?

So if I got it right, 560 Ti SLI is approximately equal to the performance of one 580?
post #27 of 100
Quote:
Originally Posted by kevindd992002 View Post

Good points from all the comments. But how would SLI'ing my current setup save me money for half the cost of upgrading to a single card? I mean I bought my 560 Ti for around $290. And right now, I see prices of the 560 Ti at around $200~$250. So the total cost would be around the cost of one 580, right?
So if I got it right, 560 Ti SLI is approximately equal to the performance of one 580?

No you don't have it quite right. A GTX 560ti SLI setup will in most cases be quite a bit faster then a single GTX 580.
If you want hard facts and numbers I suggest you read this article --> http://www.guru3d.com/article/geforce-gtx-560-ti-sli-review/7
It has a good range of benchmarks comparing 560ti SLI to other GPU setups.
    
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post #28 of 100
Thread Starter 
Quote:
Originally Posted by Vonnis View Post

I'd get a new card personally. Nothing against SLI, I'm loving it, but as others pointed out you'll have plenty of graphics processing power that is likely to get hampered by the limited amount of VRAM higher settings will demand. Of course that depends on what games you're going to run, but if they don't require much in the way of graphics horsepower you wouldn't need an upgrade to begin with would you?

Won't SLI double the VRAM capacity as well?
Quote:
Originally Posted by Bit_reaper View Post

No you don't have it quite right. A GTX 560ti SLI setup will in most cases be quite a bit faster then a single GTX 580.
If you want hard facts and numbers I suggest you read this article --> http://www.guru3d.com/article/geforce-gtx-560-ti-sli-review/7
It has a good range of benchmarks comparing 560ti SLI to other GPU setups.

Oh ok. How about if I upgrade to a Kepler series video card? Would it be faster than a 560 Ti SLI setup?
post #29 of 100
670 is 2-5 FPS behind 590 in performance
590 = roughly 1.5 580's

560 ti SLI = slightly better than 1 580
Edited by tahayassen - 6/27/12 at 2:16am
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post #30 of 100
No vram is not doubled in an SLI setup as the memory is mirrored between the two cards.
Depending on scaling a 560ti can at its best just keep up with a single GTX 670 but more often the single GTX 670 will be faster and some times much faster.
Edited by Bit_reaper - 6/27/12 at 2:42am
    
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