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Game Development and Software Basics

post #1 of 5
Thread Starter 
Hello everyone,

Always been a casual gamer (thanks to my younger cousins biggrin.gif ) but recently we´ve decided to try and do a mod of a game, something like adding a vehicle, or creating some quests.

I´m pretty familiar with autocad, and also Maya/3DS, even though my main work is doing projects on Autocad, so I´m stronger on that one.

Me and a cousin of mine, that is a programmer (not yet rolleyes.gif ) were looking solely for curiosity and fun, to do some mods on games, adding some cinematics, some quests, some playable vehicles etc... and in the process improve both ourselves and our technical knowledge and also have some fun biggrin.gif

Since now I´m building a desktop capable of handling heavy rendering etc.. I decided to give it a shot.


Can you guys give me some info on the subject?
What programs? Does creating "simple" quests implies heavy programming knowledge etc..?


Thanks Everyone thumb.gif


- Also i believe this is the right forum, submenu, if I´m wrong please tell me and I´ll ask a moderator to move it.
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post #2 of 5
I think it depends on which game engine you want to use, some engines will be easier to use than others. If your cousin is pretty comfortable with object oriented languages and software design you two should be in pretty good shape. He/she can do all the programming and you can create all the models. I wish I had the talent to create 3D models!

Some resources for the popular Unreal engine
http://udn.epicgames.com/Three/UE3Basics.html
http://www.moddb.com/engines/unreal-engine-3/tutorials

Panda 3D Open Source free game engine, well documented
http://www.panda3d.org/manual/index.php/Main_Page
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post #3 of 5
Thread Starter 
Quote:
Originally Posted by tomato16 View Post

I think it depends on which game engine you want to use, some engines will be easier to use than others. If your cousin is pretty comfortable with object oriented languages and software design you two should be in pretty good shape. He/she can do all the programming and you can create all the models. I wish I had the talent to create 3D models!
Some resources for the popular Unreal engine
http://udn.epicgames.com/Three/UE3Basics.html
http://www.moddb.com/engines/unreal-engine-3/tutorials
Panda 3D Open Source free game engine, well documented
http://www.panda3d.org/manual/index.php/Main_Page


Many thanks for the reply!

Thanks for the links will check them out, yes I will probably use the unreal engine, I really enjoy mass effect and so will try some mods there, and maybe crysis or skyrim too.

Rendering is not that hard, I am studiyng mechanical engineering, and I work on designing 3D objects on Cad and other programs, so I can easily models stuff , however when I pass to the programming stuff thats when I get tottaly lost biggrin.gif

I´ll first try a very simple texture mod on mass effect / skyrim and then move up so I get acquainted in how to make it biggrin.gif

Many thanks! thumb.gif
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post #4 of 5
Modding games is really specific to the game you want to mod. The reason being that games (mostly from different devs) are written and structured different. Some games (like Mass Effect) load a lot of stuff like weapon details, armor details, quest rewards, etc. from files shipped with the game. While others have all the values hard-coded in to the game's source code. Thankfully if your thinking of starting with Skyrim/Mass Effect there is already a decent modding community and at least a few tutorials on how to mod (at least for Skyrim). Ultimately just do research into the game you want to mod. See what other people have done, pick apart the game's filesystem, see how it stores things, etc. Have fun, and good luck thumb.gif

EDIT: Sorry for bumping an oldish thread >_>
Edited by 0xZMan - 7/9/12 at 5:45pm
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post #5 of 5
Thread Starter 
Quote:
Originally Posted by 0xZMan View Post

Modding games is really specific to the game you want to mod. The reason being that games (mostly from different devs) are written and structured different. Some games (like Mass Effect) load a lot of stuff like weapon details, armor details, quest rewards, etc. from files shipped with the game. While others have all the values hard-coded in to the game's source code. Thankfully if your thinking of starting with Skyrim/Mass Effect there is already a decent modding community and at least a few tutorials on how to mod (at least for Skyrim). Ultimately just do research into the game you want to mod. See what other people have done, pick apart the game's filesystem, see how it stores things, etc. Have fun, and good luck thumb.gif
EDIT: Sorry for bumping an oldish thread >_>

Hi Zman,

No problem , I will post some links here when I finish some mods anyway biggrin.gif!

Many thanks for the reply thumb.gif , yup I started out with skyrim, rendered a village (not yet complete, far from it biggrin.gif ), started to add some texture mods to it, your right theres a big skyrim mod community got really great info on how to get started biggrin.gif

As for Mass Effect, well I couldn´t yet start, apparently the game is very hard to mod... or maybe it´s just me.. biggrin.gif, but I managed to find a forum where people have a mass effect engine editor tool.

My cousin asked me to render a reaper (not sure if you played mass effect but I render the final reaper destroyer, on mass effect 3) on maya, our final goal is to make it playable, however the motion we created so far for it´s movement is very... very bad... rolleyes.gif the model looks nice anyway, but we are going to check on that soon biggrin.gif


Thanks for the reply! thumb.gif
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