Quote:
Originally Posted by
FuellÂ

Exactly the reason I dislike where the gaming industry is going... its like mini games extended and made to look beautiful, the experience as a whole is what I look for. I don't go to a movie and just listen to the audio, I'm not blind... It should be good as a whole, not just have a few good things, a tiny bit of fun, then just expand on it to fill in enough to call it a game... That to me, is lazy.
HL series is kind of linear and you can say your just going from A to B shooting things with very little else, but it has a great story, good acting, great character design... Everything as a whole needs to equate to to something good, which is why I love that series.
And sorry for double posting...

There's linearity, and then there's linearity done well. It's like a theme park ride that makes you think you're driving it. All the decisions have to make sense, if a scenario offers half a dozen logical solutions but forces you down some obscure path, it breaks the fourth wall.
IMO Half Life is still one of the best examples of logical level design (no, not perfect, but very good).
Another thing people should take away from that game is that the player should initiate all significant events and participate in them. Right now there are way too many games that take control over your body just so they can make sure you're not involved in any way when all the coolest stuff happens.
Yup, aliens pop out of no-where, my friends are dying, and I just happened to have a seizure that either paralyzes my body from the neck down, or makes me spasm in such a way that I shoot at enemies with very poor accuracy (and with my worst gun), ensuring that they successfully kidnap my in game girlfriend.
Quote:
Originally Posted by
jtom320Â

...Storytelling
clearly is more important to games now then it ever has been...
I agree. That's actually one of my main gripes about Portal 2. The game focuses on the story more than the portal gun, which is kind of ironic. Every time I play Portal 2 all I can think of is how often I'm not shooting portals, and how so many areas could have been made better with portals. Instead I get a lot of dialog and long hallways (the goo was ok in a few parts). Sure it's good dialog, but dialog is distinctly not why that game exists.