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[GS] Most won't finish Hitman: Absolution, says director - Page 8

post #71 of 147
I agree with that completely!

I was really enjoying Max Payne 3 and for some reason stopped playing on day and haven't picked it back up..

Same with Skyrim I know there is so much more to do but I stopped...

Dead Space 2 also
post #72 of 147
To make an analogy I'm sure someone will have a problem with, It's like paying for an expensive dinner in that even if you enjoy it you might not necessarily finish the meal. I'd say it's up to the consumer to say whether or not they enjoyed the meal/game and whether or not its worth the price being asked.

That being said, I never really played any of the Hitman games, just one mission on the first or second one. I do like fancy meals at restaurants though biggrin.gif
post #73 of 147
Well, considering I don't like the direction Absolution has taken compared to Blood Money, I can't say I have any sympathy. They bastardized the game.
Quote:
Originally Posted by Riou View Post

Every game genre can be considered repetitive. People still play it.
Popular games that are repetitive: Angry Birds, COD, BF, WoW, Minecraft, SC2, Diablo, LoL, CS, TF2, Skyrim, Mario, sports games like FIFA, etc.

Not entirely true. Sports games can give you a different experience every game. The repetitive part is likely the offseason (at least that's how it went for me in NCAA Football)
Edited by vikingsteve - 6/28/12 at 10:26pm
post #74 of 147
Quote:
Originally Posted by Fuell View Post

Exactly the reason I dislike where the gaming industry is going... its like mini games extended and made to look beautiful, the experience as a whole is what I look for. I don't go to a movie and just listen to the audio, I'm not blind... It should be good as a whole, not just have a few good things, a tiny bit of fun, then just expand on it to fill in enough to call it a game... That to me, is lazy.
HL series is kind of linear and you can say your just going from A to B shooting things with very little else, but it has a great story, good acting, great character design... Everything as a whole needs to equate to to something good, which is why I love that series.
And sorry for double posting... frown.gif

There's linearity, and then there's linearity done well. It's like a theme park ride that makes you think you're driving it. All the decisions have to make sense, if a scenario offers half a dozen logical solutions but forces you down some obscure path, it breaks the fourth wall.
IMO Half Life is still one of the best examples of logical level design (no, not perfect, but very good).
Another thing people should take away from that game is that the player should initiate all significant events and participate in them. Right now there are way too many games that take control over your body just so they can make sure you're not involved in any way when all the coolest stuff happens.

Yup, aliens pop out of no-where, my friends are dying, and I just happened to have a seizure that either paralyzes my body from the neck down, or makes me spasm in such a way that I shoot at enemies with very poor accuracy (and with my worst gun), ensuring that they successfully kidnap my in game girlfriend.

Quote:
Originally Posted by jtom320 View Post

...Storytelling clearly is more important to games now then it ever has been...

I agree. That's actually one of my main gripes about Portal 2. The game focuses on the story more than the portal gun, which is kind of ironic. Every time I play Portal 2 all I can think of is how often I'm not shooting portals, and how so many areas could have been made better with portals. Instead I get a lot of dialog and long hallways (the goo was ok in a few parts). Sure it's good dialog, but dialog is distinctly not why that game exists.
post #75 of 147
Cheap marketing is cheap.
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post #76 of 147
Quote:
Originally Posted by ILoveHighDPI View Post

There's linearity, and then there's linearity done well. It's like a theme park ride that makes you think you're driving it. All the decisions have to make sense, if a scenario offers half a dozen logical solutions but forces you down some obscure path, it breaks the fourth wall.
IMO Half Life is still one of the best examples of logical level design (no, not perfect, but very good).

Bingo. Metro 2033's linearity was superior to the non-linear design of Drakensang, Last Remnant or the original Assassin's Creed. A simple concept executed to perfection will always be more enjoyable than a revolutionary concept with poor implementation.
    
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post #77 of 147
Quote:
Originally Posted by NotUrAverageJoe View Post

Bingo. Metro 2033's linearity was superior to the non-linear design of Drakensang, Last Remnant or the original Assassin's Creed. A simple concept executed to perfection will always be more enjoyable than a revolutionary concept with poor implementation.

Yea I need to start playing metro again.
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post #78 of 147
Quote:
Originally Posted by Lazloisdavrock View Post

is the game ruined with action garbage like splinter cell?

Sort of... what I don't like is how they've dramatized everything. Hitman Blood Money wasn't ever really dramatic. You just went about your mission and did what you had to do. There was no music that signified something sinister was about to happen... well, I guess when you made the hit it happened, but only briefly. Plus, they didn't bring back the original voice actor for 47.
post #79 of 147
I finish most of my games.
Those I don't, I usually find it out on the fist hours: batman AC, Assassin's Creed and duke nukem forever come to mind.
Not saying they are good or bad games, but didn't pick up my interest.
    
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post #80 of 147
Eh, I'll finish it.. I hope. I just hope the gameplay is good enough and the story is driving enough to make me finish it. It already looked good in the previews.
   
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