Um...what? How exactly did I get it "all wrong"? The president of Nintendo didn't like the terms of the contract between Nintendo and Sony, so they went behind Sony's back made a secret pact with Phillips instead. They announced that partnership at CES, at virtually the same time (i.e. the day after) that Sony was still publicly talking up their partnership with Nintendo to create the "Play Station" (i.e., the SNES-CD). After much legal wrangling, that device became the first Play Station, the precursor to the modern PlayStation.
Geez, I don't need Wikipedia to tell me this stuff. It's been part of gaming history for some time now.
Part of the reason they didn't move to discs is partially because of what happened with Sony and the disasters of the mega cd and 32x.
I'm going to need some supporting arguments for that claim. Because the fact is that they did
dip their toe into CD games, with those Philips CD-i games. Of course, they were freaking awful...Legend of Zelda: The Wand of Gamalon
is often regarded as THE
single worst game ever made.
Anyway, the public statements Nintendo made at the time were all about load times. And they were right, load times on early PlayStation games were a joke. But eventually developers figured out how to stream data off the disc better, and suddenly the N64 looked like a kid's toy in comparison.
If anything one thing has hampered Nintendo more than anything, they simply don't release games frequently enough.
I hear that. I respect a "we won't release it until it's done" approach, but come on...why do we have to wait so many years for a new Mario or Zelda game?