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[Official] MSI GTX 680 Lightning Owners Club - Page 183

post #1821 of 7827
Quote:
Also whats up with these new registered people posting 3 times and only in the lightning thread and disappearing? Shempio, roflenstein, who else?

I haven't disappeared yet. I just got here today and explaining my problems with this card playing crysis 2 maxed out on a 2560x1440 res.

You say it isn't the memory, so I will look further into the situation and try to solve it.
post #1822 of 7827
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Quote:
Originally Posted by klewlis1 View Post

Do they make or have plans to make a 670 lightening?

no my friend, the lightning equivalent for the GTX 670 is the 670 Power Edition thumb.gif
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post #1823 of 7827
My research finds that disabling the tessellation add on on Crysis 2 playing at a 2560x 1440 res. the game is stable all the way up to
1386 core on my card. Went back to look at the memory log after playing with TESS disabled and it shows a consistent mem. usage
of 1515. On the other hand with Tess Enabled and stock clocks the memory starts off at 1515 and reaches a whopping 2015 as I progress forward in game play and crashes anywhere between 3-5 minutes.

Sorry to say, but this card cant handle this game with TESS enabled because of it's 2 gig minimum at a 2560x1440 res with all settings on ULTRA.

So I decided to put my E-vega 680 classified to the test on same MB which has 4 gig memory on the card and TESS enabled on crysis 2 and overclocked to 1350 core with evbot and presto no more crashes. Runs like a charm.

Folks you can listen to Xoleras all you want this game with TESS enabled on this MSI L needs more than 2 gig of memory to run at 2560x1440.
post #1824 of 7827
Quote:
Originally Posted by dph314 
Welcome. We await your results!

I posted them a few pages earlier, only 3d mark 11 tested at these clocks. 1453/3542 on LN2 bios with +93mV. (12deg ambient, air cooled) - Screenshot

P12739 on a 2700k - no hex fiddling yet waiting for a colder morning or a waterblock. Loving this card heaps more then my Inno3d ref model!
post #1825 of 7827
The 680 overclocks so well, and has 2gb vram, because Nvidia has released this card as a high-end card name, but the card actually is a mainstream card. If was a high-end the overclock wasn't so big, and the vram was bigger.
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post #1826 of 7827
Quote:
Originally Posted by Shempio View Post

My research finds that disabling the tessellation add on on Crysis 2 playing at a 2560x 1440 res. the game is stable all the way up to
1386 core on my card. Went back to look at the memory log after playing with TESS disabled and it shows a consistent mem. usage
of 1515. On the other hand with Tess Enabled and stock clocks the memory starts off at 1515 and reaches a whopping 2015 as I progress forward in game play and crashes anywhere between 3-5 minutes.
Sorry to say, but this card cant handle this game with TESS enabled because of it's 2 gig minimum at a 2560x1440 res with all settings on ULTRA.
So I decided to put my E-vega 680 classified to the test on same MB which has 4 gig memory on the card and TESS enabled on crysis 2 and overclocked to 1350 core with evbot and presto no more crashes. Runs like a charm.
Folks you can listen to Xoleras all you want this game with TESS enabled on this MSI L needs more than 2 gig of memory to run at 2560x1440.

Just registered, You just happen to have mismatched 680s with a lightning and a classifed. Of course you have EV Bot too., Sounds legit. whistle.gif First, preliminary to this discussion you should be aware that the crytek 2 engine scales the VRAM cache depending on how much you have available - no matter how much VRAM you have, if you're using DX11 assets it will automatically report VRAM maxed minus 100MB (approx). Some people get confused when they see this on 3gb-4gb cards, I have seen it too. Read up on crytek 2. It caches VRAM usage but does not require more than 2gb unless you're using a surround resolution. I have played through crysis 2 on a dell u3011 several times maxed out with DX11 textures and tessellation. Further, you are wrong, it does not need more than 2gb of memory. PM me and I can put you in touch with one of the guys who works at nvidia, he works in software relations and works with software developers to implement TWIMTB features into games, he can correct your misconceptions.

The game assets of Crysis 2 takes roughly 900MB maxed out at 2560x1600, any VRAM used above that is strictly for anti aliasing. And it will not pass 2gb unless you're using override SGSSAA.
Edited by xoleras - 7/31/12 at 5:45am
post #1827 of 7827
Good to know. I know I've never had a crash in any game "using" ~2000MBs. That number goess down with a higher memory clock, but never crashed at any stable one.

Maybe you need to RMA that card if it can't handle a full load on the VRAM.
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post #1828 of 7827
Quote:
Originally Posted by Shempio View Post

Folks you can listen to Xoleras all you want this game with TESS enabled on this MSI L needs more than 2 gig of memory to run at 2560x1440.

+1 even 1920X1200 pushes the bounderies of 2gbs in that game and yes I am aware of the memory cache but I have also heard others with 2gb cards reporting the same issues with Crysis 2 maxed out at 2560X1440 res.
Edited by RobsM6S - 7/31/12 at 7:18am
post #1829 of 7827
Quote:
Originally Posted by Shempio View Post

Folks you can listen to Xoleras all you want this game with TESS enabled on this MSI L needs more than 2 gig of memory to run at 2560x1440.

Which I am willing to be is less then 15% of gamers , and I just bought a 4gig galaxy 680 for my catleap and I am happy.
I can reach 1320 and I paid about $200 less then a classified with evbot. This card also runs cooler then most classified temps I have read.


The lightning being 2gb is good enough to max any game for most people that are playing at 1920x1200/1080.
Actually , I would suggest the lightning over any other 2gig on the market right now with some of the best features period.
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post #1830 of 7827
Saw this linked elsewhere......4gb doesn't help at 2560x1600. http://www.tweaktown.com/reviews/4665/palit_jetstream_geforce_gtx_680_4gb_video_card_review/index6.html
Edited by xoleras - 7/31/12 at 10:37am
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