Originally Posted by Shempio
My research finds that disabling the tessellation add on on Crysis 2 playing at a 2560x 1440 res. the game is stable all the way up to
1386 core on my card. Went back to look at the memory log after playing with TESS disabled and it shows a consistent mem. usage
of 1515. On the other hand with Tess Enabled and stock clocks the memory starts off at 1515 and reaches a whopping 2015 as I progress forward in game play and crashes anywhere between 3-5 minutes.
Sorry to say, but this card cant handle this game with TESS enabled because of it's 2 gig minimum at a 2560x1440 res with all settings on ULTRA.So I decided to put my E-vega 680 classified
to the test on same MB which has 4 gig memory on the card and TESS enabled on crysis 2 and overclocked to 1350 core with evbot and presto no more crashes. Runs like a charm.
Folks you can listen to Xoleras all you want this game with TESS enabled on this MSI L needs more than 2 gig of memory to run at 2560x1440.
Just registered, You just happen to have mismatched 680s with a lightning and a classifed. Of course you have EV Bot too., Sounds legit.
First, preliminary to this discussion you should be aware that the crytek 2 engine scales the VRAM cache depending on how much you have available - no matter how much VRAM you have, if you're using DX11 assets it will automatically report VRAM maxed minus 100MB (approx). Some people get confused when they see this on 3gb-4gb cards, I have seen it too. Read up on crytek 2. It caches VRAM usage but does not require more than 2gb unless you're using a surround resolution. I have played through crysis 2 on a dell u3011 several times maxed out with DX11 textures and tessellation. Further, you are wrong, it does not need more than 2gb of memory. PM me and I can put you in touch with one of the guys who works at nvidia, he works in software relations and works with software developers to implement TWIMTB features into games, he can correct your misconceptions.
The game assets of Crysis 2 takes roughly 900MB maxed out at 2560x1600, any VRAM used above that is strictly for anti aliasing. And it will not pass 2gb unless you're using override SGSSAA.Edited by xoleras - 7/31/12 at 5:45am