Quote:
Eurogamer.net reports today that DayZ's creator, Dean Hall, told an audience at the UK Rezzed event that the mod now has 420,000 players. That number is expected to jump up to at least 500,000 by the end of July.
About 10,000 concurrent players are online playing the mod on average, and it reaches 22,000 concurrent players at its peak. According to Hall, "We now have 1000 servers. We're getting 110,000 players in a 24 hour period at the moment." He also said that he has lost five of those servers due to overheating issues.
About 10,000 concurrent players are online playing the mod on average, and it reaches 22,000 concurrent players at its peak. According to Hall, "We now have 1000 servers. We're getting 110,000 players in a 24 hour period at the moment." He also said that he has lost five of those servers due to overheating issues.
Source
Actually, at the time of this post, the unique player count is at 506,473! Didn't see anything about this posted yet though, so I figured I would because it just goes to show you that it is still possible to get by on the quality of the game and not by creating something we've seen over and over again in an attempt at gaining mass-appeal by sticking with what we've already grown tired of. Be original and look what can happen with a $0 advertising budget













