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[Edge] Nintendo made Wii U Pro Controller to secure Call Of Duty - Page 2

post #11 of 22
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Didn't even get past the second sentence - two huge problems right off the bat.

1. wiimote + nunchuck, when the software is properly made, is the closest thing to keyboard & mouse since...well, keboard & mouse.

2. Michael Patcher, 'nuff said.

I found the Wiimote + Nunchuck to be terrible for FPS games, especially games like Metroid Prime: Corruption, even with lock-on. There's also a good reason why buttons on the UI for Wii games are large, because it's much more difficult to point an arrow with the Wiimote than it is with a mouse, although it's probably better than using an analog stick.

It's tough, I like the Wiimote for some things, Dual-analog controllers for some things, mouse and keyboard for some things, but I'm not sure I'd want them all on the same device, unless somehow they all came with the basic package version of the console so that all developers would be willing to use any or all of them in for their games.
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post #12 of 22
I think it was a good move from Activision... Why would anyone want to play COD on a tablet controller? With a console that will have the same if not better graphical capabilities as the 360 and PS3...

The controls would be terrible if they had allowed it.
post #13 of 22
Quote:
Originally Posted by lordikon View Post

I found the Wiimote + Nunchuck to be terrible for FPS games, especially games like Metroid Prime: Corruption, even with lock-on. There's also a good reason why buttons on the UI for Wii games are large, because it's much more difficult to point an arrow with the Wiimote than it is with a mouse, although it's probably better than using an analog stick.

Did you set it to "Advanced" sensitivity? This is very much a case of what I said about a good software setup being needed for it to work. I personally found settings other than "Advanced" to be, quite honestly, horrible. On the other hand, "Advanced" was AWESOME.
     
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post #14 of 22
Quote:
Originally Posted by kikkO View Post

I got the classic Wii controller for Mario. Didn't feel the same without it.
I think Nintendo was trying to go in a different direction with the Wii but if they want CoD so bad I guess this is the way to go.
I believe NIntendo will have the best dual analog controller on the market.


I cant agree with you for 2 reasons. First, the Directional pad should be in the central thumb location instead of the left analog. Again the Directional pad is a giant cross, and instead should be 4 individual buttons like a Sony controller.

I can agree that the form factor will be better than anything else out there, but I would really need to have the two issues above fixed to seriously consider it as the best dual analog controller.
    
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post #15 of 22
Quote:
Originally Posted by Nintendo Maniac 64 View Post

Quote:
Originally Posted by lordikon View Post

I found the Wiimote + Nunchuck to be terrible for FPS games, especially games like Metroid Prime: Corruption, even with lock-on. There's also a good reason why buttons on the UI for Wii games are large, because it's much more difficult to point an arrow with the Wiimote than it is with a mouse, although it's probably better than using an analog stick.

Did you set it to "Advanced" sensitivity? This is very much a case of what I said about a good software setup being needed for it to work. I personally found settings other than "Advanced" to be, quite honestly, horrible. On the other hand, "Advanced" was AWESOME.

I'm honestly not sure, it's been a couple of years. I do remember if I wanted to relax my arm I couldn't, because if the Wiimote pointed off-screen the view would rotate around, it was decent when you wanted, but annoying when you didn't.
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post #16 of 22
nintendo should just give up at consoles. they are not necessarily a bad publisher, they have a lot of fun franchises. but apparently handling a console is too much for them. perhaps they just dont have the size to take a loss on every console in return for games sold, as sony and ms do
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post #17 of 22
why is everyone hating on the pro controller?? I thought the idea of a tablet controller was retarded as well, with a dual analog controller the console might actually be worth buying, this means a lot more 3rd party and multi platform games.
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post #18 of 22
I wish they just made a GameCube 2.0 with Wii compatibility, robust online, and powerful graphics. GameCube controller was probably my favorite too...oh well. The guy is right, there is no need for more gimmicky crap, especially when you'll be first to market.
post #19 of 22
Quote:
Originally Posted by lordikon View Post

I do remember if I wanted to relax my arm I couldn't, because if the Wiimote pointed off-screen the view would rotate around, it was decent when you wanted, but annoying when you didn't.
That's because MP3:C was released before the made "motion plus" (which is a gyroscope if you don't know). With only the accelerometer, the only way for the system to know the direction you're pointing at is to be pointing at the sensor bar.

And to the last few posts right above me, I like how you guys think having two watered-down-PCs-in-a-box isn't enough, we need THREE! rolleyes.gif
Edited by Nintendo Maniac 64 - 7/16/12 at 8:48pm
     
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post #20 of 22
Having played the Wii U at the San Diego Nintendo Game Lounge at Comic Con thanks to a fortuitous VIP invite, I can say the console is solid. I will totally buy one. The "pro" controller works well but it takes getting used to the layout since the buttons and right stick are swapped.

Zombie U and Rayman and a few other games made EXCELLENT use of the tablet. For example, in Zombie U there is a vs mode of capture the flag where the person with the pro controller is the survivor and the person with the tablet get more of an RTS view on it and has to place zombies to take the flags. There were 5 different zombies in the demo we played such as a sprinter, guard zombie and the flag cap zombies but it was SOOOOOOOOOOOOOO fun. You could have 10 zombies out at a time and had to spend points to place them. The point regenerated at 1 per second or so and each zombie type had a different cost.

I think they are just looking for something to complain about with the Wii U. From what I saw on sunday, they have great third party support this time around and I would have to say a lot of the games for release are very polished.
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